From 8516f284580a366d014f13a0bbd797da49d4df7e Mon Sep 17 00:00:00 2001 From: Paramat Date: Mon, 20 Aug 2018 18:24:53 +0100 Subject: Change mapgen order to ores > dungeons > decorations (#7656) Previously dungeons > decorations > ores. Decorations depend on the node they are placed on, and ore types are increasingly able to place large continuous volumes of nodes, such as strata. Decorations are increasingly being used underground. The new order avoids a node being changed by ore generation after a decoration has been placed on it. The new order also avoids ores appearing in the walls of a dungeon if the wall nodes match the local stone node. --- src/mapgen/mapgen_flat.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'src/mapgen/mapgen_flat.cpp') diff --git a/src/mapgen/mapgen_flat.cpp b/src/mapgen/mapgen_flat.cpp index e2bc42918..11b27f85c 100644 --- a/src/mapgen/mapgen_flat.cpp +++ b/src/mapgen/mapgen_flat.cpp @@ -207,6 +207,9 @@ void MapgenFlat::makeChunk(BlockMakeData *data) generateCavesRandomWalk(stone_surface_max_y, large_cave_depth); } + // Generate the registered ores + m_emerge->oremgr->placeAllOres(this, blockseed, node_min, node_max); + if ((flags & MG_DUNGEONS) && full_node_min.Y >= dungeon_ymin && full_node_max.Y <= dungeon_ymax) generateDungeons(stone_surface_max_y); @@ -215,9 +218,6 @@ void MapgenFlat::makeChunk(BlockMakeData *data) if (flags & MG_DECORATIONS) m_emerge->decomgr->placeAllDecos(this, blockseed, node_min, node_max); - // Generate the registered ores - m_emerge->oremgr->placeAllOres(this, blockseed, node_min, node_max); - // Sprinkle some dust on top after everything else was generated if (flags & MG_BIOMES) dustTopNodes(); -- cgit v1.2.3