From dc5319b6c9f2e39d93f2fa881403f36fc47ffaac Mon Sep 17 00:00:00 2001 From: Perttu Ahola Date: Fri, 17 Jun 2011 22:20:15 +0300 Subject: Moved some mapnode content stuff from mapnode.{h,cpp} and digging property stuff from material.cpp to content_mapnode.{h,cpp} --- src/main.cpp | 9 +++++++-- 1 file changed, 7 insertions(+), 2 deletions(-) (limited to 'src/main.cpp') diff --git a/src/main.cpp b/src/main.cpp index bb34a1a97..ed3b322a4 100644 --- a/src/main.cpp +++ b/src/main.cpp @@ -228,6 +228,12 @@ TODO: Map saving should be done by EmergeThread SUGG: Map unloading based on sector reference is not very good, it keeps unnecessary stuff in memory. I guess. Investigate this. +TODO: FIXME: Make furnaces handle long step() times better; now a 10-day + dtime for a bunch of furnaces will take ages + +TODO: When block is placed and it has param_type==CPT_FACEDIR_SIMPLE, set + the direction accordingly. + Environment: ------------ @@ -1143,7 +1149,7 @@ int main(int argc, char *argv[]) fs::CreateDir(porting::path_userdata); // Init material properties table - initializeMaterialProperties(); + //initializeMaterialProperties(); // Debug handler BEGIN_DEBUG_EXCEPTION_HANDLER @@ -1414,7 +1420,6 @@ int main(int argc, char *argv[]) Preload some textures and stuff */ - init_content_inventory_texture_paths(); init_mapnode(); // Second call with g_texturesource set init_mineral(); -- cgit v1.2.3