From bc66bb2d409f13554bdcec7386766af82a343cad Mon Sep 17 00:00:00 2001 From: Perttu Ahola Date: Sat, 2 Apr 2011 20:55:22 +0300 Subject: Mapgen is better now. Not a lot, but a bit! --- src/main.cpp | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) (limited to 'src/main.cpp') diff --git a/src/main.cpp b/src/main.cpp index ec4060868..fb1b2d8fd 100644 --- a/src/main.cpp +++ b/src/main.cpp @@ -194,7 +194,7 @@ TODO: Copy the text of the last picked sign to inventory in creative TODO: Check what goes wrong with caching map to disk (Kray) - Nothing? -FIXME: Server went into some infinite PeerNotFoundException loop +FIXME: Server sometimes goes into some infinite PeerNotFoundException loop * Fix the problem with the server constantly saving one or a few blocks? List the first saved block, maybe it explains. @@ -259,7 +259,7 @@ FEATURE: Erosion simulation at map generation time - Simulate rock falling from cliffs when water has removed enough solid rock from the bottom -Mapgen v2: +Mapgen v2 (not doing): * only_from_disk might not work anymore - check and fix it. * Make the generator to run in background and not blocking block placement and transfer @@ -280,7 +280,7 @@ Mapgen v4 (not doing): * Make chunks to be tiled vertically too * MAKE IT FASTER -Mapgen v3: +Mapgen v3 (not doing): * Generate trees better - Add a "trees_added" flag to sector, or something * How 'bout making turbulence controlled so that for a given 2d position @@ -292,7 +292,7 @@ Mapgen v3: Mapgen v4: * This will be the final way. -* Generate blocks in the same way as chunks, by copying a voxelmanipulator +* Generate blocks in the same way as chunks, by copying a VoxelManipulator from the map that is one block larger in all directions. Misc. stuff: -- cgit v1.2.3