From 103173fc9b4fcb4c0fded2a93d5cbb8f0bea896e Mon Sep 17 00:00:00 2001 From: Perttu Ahola Date: Tue, 6 Dec 2011 15:21:56 +0200 Subject: Add InvRef and InvStack (currently untested and unusable) --- src/inventorymanager.h | 228 +++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 228 insertions(+) create mode 100644 src/inventorymanager.h (limited to 'src/inventorymanager.h') diff --git a/src/inventorymanager.h b/src/inventorymanager.h new file mode 100644 index 000000000..4abe5e73d --- /dev/null +++ b/src/inventorymanager.h @@ -0,0 +1,228 @@ +/* +Minetest-c55 +Copyright (C) 2010-2011 celeron55, Perttu Ahola + +This program is free software; you can redistribute it and/or modify +it under the terms of the GNU General Public License as published by +the Free Software Foundation; either version 2 of the License, or +(at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License along +with this program; if not, write to the Free Software Foundation, Inc., +51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. +*/ + +#ifndef INVENTORYMANAGER_HEADER +#define INVENTORYMANAGER_HEADER + +#include "inventory.h" + +// Should probably somehow replace InventoryContext over time +struct InventoryLocation +{ + enum Type{ + UNDEFINED, + PLAYER, + NODEMETA + } type; + + std::string name; // PLAYER + v3s16 p; // NODEMETA + + void setPlayer(const std::string &name_) + { + type = PLAYER; + name = name_; + } + void setNodeMeta(v3s16 p_) + { + type = NODEMETA; + p = p_; + } +}; + +class Player; + +struct InventoryContext +{ + Player *current_player; + + InventoryContext(): + current_player(NULL) + {} +}; + +struct InventoryAction; + +class InventoryManager +{ +public: + InventoryManager(){} + virtual ~InventoryManager(){} + + // Get an inventory or set it modified (so it will be updated over + // network or so) + virtual Inventory* getInventory(const InventoryLocation &loc){return NULL;} + virtual void setInventoryModified(const InventoryLocation &loc){} + + // Used on the client to send an action to the server + virtual void inventoryAction(InventoryAction *a){} + + // (Deprecated; these wrap to the latter ones) + // Get a pointer to an inventory specified by id. id can be: + // - "current_player" + // - "nodemeta:X,Y,Z" + Inventory* getInventory(InventoryContext *c, std::string id); + // Used on the server by InventoryAction::apply and other stuff + void inventoryModified(InventoryContext *c, std::string id); +}; + +#define IACTION_MOVE 0 +#define IACTION_DROP 1 + +struct InventoryAction +{ + static InventoryAction * deSerialize(std::istream &is); + + virtual u16 getType() const = 0; + virtual void serialize(std::ostream &os) const = 0; + virtual void apply(InventoryContext *c, InventoryManager *mgr, + ServerEnvironment *env) = 0; +}; + +struct IMoveAction : public InventoryAction +{ + // count=0 means "everything" + u16 count; + std::string from_inv; + std::string from_list; + s16 from_i; + std::string to_inv; + std::string to_list; + s16 to_i; + + IMoveAction() + { + count = 0; + from_i = -1; + to_i = -1; + } + + IMoveAction(std::istream &is); + + u16 getType() const + { + return IACTION_MOVE; + } + + void serialize(std::ostream &os) const + { + os<<"Move "; + os<