From 9c669016d1578a5c62f932c6ccb7a2b4b1e21f0a Mon Sep 17 00:00:00 2001 From: Lars Hofhansl Date: Wed, 6 Dec 2017 12:21:46 -0800 Subject: Add an active object step time budget #6721 This can be set via the active_object_interval option. --- src/environment.h | 1 + 1 file changed, 1 insertion(+) (limited to 'src/environment.h') diff --git a/src/environment.h b/src/environment.h index f568ba228..932a643a0 100644 --- a/src/environment.h +++ b/src/environment.h @@ -136,6 +136,7 @@ protected: bool m_cache_enable_shaders; float m_cache_active_block_mgmt_interval; float m_cache_abm_interval; + float m_cache_ao_interval; float m_cache_nodetimer_interval; IGameDef *m_gamedef; -- cgit v1.2.3