From b08d7558de53325d184b3ddf0476cb84fc08d0ad Mon Sep 17 00:00:00 2001 From: sapier Date: Thu, 28 Nov 2013 21:43:06 +0100 Subject: Split server/client port setting to avoid port number clashes in mainmenu --- src/defaultsettings.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/defaultsettings.cpp') diff --git a/src/defaultsettings.cpp b/src/defaultsettings.cpp index 9df9b3aa5..df7570b33 100644 --- a/src/defaultsettings.cpp +++ b/src/defaultsettings.cpp @@ -25,11 +25,10 @@ void set_default_settings(Settings *settings) { // Client and server - settings->setDefault("port", ""); settings->setDefault("name", ""); // Client stuff - + settings->setDefault("remote_port", "30000"); settings->setDefault("keymap_forward", "KEY_KEY_W"); settings->setDefault("keymap_backward", "KEY_KEY_S"); settings->setDefault("keymap_left", "KEY_KEY_A"); @@ -157,6 +156,7 @@ void set_default_settings(Settings *settings) // Server stuff // "map-dir" doesn't exist by default. + settings->setDefault("port", "30000"); settings->setDefault("default_game", "minetest"); settings->setDefault("motd", ""); settings->setDefault("max_users", "15"); -- cgit v1.2.3