From 308bb69eefdfb2ff3b893c124ccf0321d99a1bfd Mon Sep 17 00:00:00 2001 From: Loïc Blot Date: Mon, 11 Dec 2017 17:33:44 +0100 Subject: CSM fixes: load mods after flavours & add flavour to block mod loading (#6738) * CSM fixes: load mods after flavours & add flavour to block mod loading * Don't permit to load mods twice * Prepare builtin integrity global algorithm * Add missing doc & use a nicer byteflag for LOAD_CLIENT_MODS flavour * flag typo fix * Invert CSM_FL_LOOKUP_NODES & CSM_FL_LOAD_CLIENT_MODS ids --- src/defaultsettings.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/defaultsettings.cpp') diff --git a/src/defaultsettings.cpp b/src/defaultsettings.cpp index cc113c6f6..d4dbb5481 100644 --- a/src/defaultsettings.cpp +++ b/src/defaultsettings.cpp @@ -329,7 +329,7 @@ void set_default_settings(Settings *settings) settings->setDefault("max_block_send_distance", "9"); settings->setDefault("block_send_optimize_distance", "4"); settings->setDefault("server_side_occlusion_culling", "true"); - settings->setDefault("csm_flavour_limits", "3"); + settings->setDefault("csm_flavour_limits", "18"); settings->setDefault("csm_flavour_noderange_limit", "8"); settings->setDefault("max_clearobjects_extra_loaded_blocks", "4096"); settings->setDefault("time_speed", "72"); -- cgit v1.2.3