From 443f45eca17ad809ccdc42aaf8a82e0b84e11da0 Mon Sep 17 00:00:00 2001 From: Perttu Ahola Date: Thu, 29 Mar 2012 16:10:11 +0300 Subject: Add GenericCAO and player armor groups, but don't use them yet --- src/content_sao.h | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) (limited to 'src/content_sao.h') diff --git a/src/content_sao.h b/src/content_sao.h index 9ceb6ed6a..600499b0d 100644 --- a/src/content_sao.h +++ b/src/content_sao.h @@ -59,6 +59,7 @@ public: std::string getDescription(); void setHP(s16 hp); s16 getHP() const; + void setArmorGroups(const ItemGroupList &armor_groups); /* LuaEntitySAO-specific */ void setVelocity(v3f velocity); v3f getVelocity(); @@ -70,7 +71,6 @@ public: void setSprite(v2s16 p, int num_frames, float framelength, bool select_horiz_by_yawpitch); std::string getName(); - void setArmorGroups(const ItemGroupList &armor_groups); private: void sendPosition(bool do_interpolate, bool is_movement_end); @@ -132,6 +132,7 @@ public: void rightClick(ServerActiveObject *clicker); s16 getHP() const; void setHP(s16 hp); + void setArmorGroups(const ItemGroupList &armor_groups); /* Inventory interface @@ -181,6 +182,8 @@ private: float m_time_from_last_punch; int m_wield_index; bool m_position_not_sent; + ItemGroupList m_armor_groups; + bool m_armor_groups_sent; public: // Some flags used by Server -- cgit v1.2.3