From 29ab20c27229672c24a7699afbcd54caad903331 Mon Sep 17 00:00:00 2001 From: Loïc Blot Date: Sun, 23 Apr 2017 14:35:08 +0200 Subject: Player data to Database (#5475) * Player data to Database Add player data into databases (SQLite3 & PG only) PostgreSQL & SQLite: better POO Design for databases Add --migrate-players argument to server + deprecation warning * Remove players directory if empty --- src/content_sao.h | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/content_sao.h') diff --git a/src/content_sao.h b/src/content_sao.h index e53e8ecce..e08795579 100644 --- a/src/content_sao.h +++ b/src/content_sao.h @@ -194,7 +194,7 @@ class RemotePlayer; class PlayerSAO : public UnitSAO { public: - PlayerSAO(ServerEnvironment *env_, u16 peer_id_, bool is_singleplayer); + PlayerSAO(ServerEnvironment *env_, RemotePlayer *player_, u16 peer_id_, bool is_singleplayer); ~PlayerSAO(); ActiveObjectType getType() const { return ACTIVEOBJECT_TYPE_PLAYER; } @@ -349,7 +349,7 @@ public: bool getCollisionBox(aabb3f *toset) const; bool collideWithObjects() const { return true; } - void initialize(RemotePlayer *player, const std::set &privs); + void finalize(RemotePlayer *player, const std::set &privs); v3f getEyePosition() const { return m_base_position + getEyeOffset(); } v3f getEyeOffset() const; -- cgit v1.2.3