From da88a186766020762f5c86bc6ba1624e4feaae2c Mon Sep 17 00:00:00 2001 From: paramat Date: Tue, 9 May 2017 01:59:02 +0100 Subject: Revert custom player collision box and step height commits These caused inability to pass through 2 node high spaces or step up onto slabs or steps when a new client connected to an older server. --- src/content_cao.h | 6 ------ 1 file changed, 6 deletions(-) (limited to 'src/content_cao.h') diff --git a/src/content_cao.h b/src/content_cao.h index dde1dfe6f..3be753529 100644 --- a/src/content_cao.h +++ b/src/content_cao.h @@ -154,12 +154,6 @@ public: scene::IBillboardSceneNode *getSpriteSceneNode(); - - inline f32 getStepheight() const - { - return m_prop.stepheight; - } - inline bool isPlayer() const { return m_is_player; -- cgit v1.2.3