From 3caad3f3c9e319ca67d63231e8c64b2ace855fff Mon Sep 17 00:00:00 2001 From: Dániel Juhász Date: Sat, 23 Jul 2016 21:11:20 +0200 Subject: Expose getPointedThing to Lua This commit introduces Raycast, a Lua user object, which can be used to perform a raycast on the map. The ray is continuable, so one can also get hidden nodes (for example to see trough glass). --- src/content_cao.h | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/content_cao.h') diff --git a/src/content_cao.h b/src/content_cao.h index 526f10ea3..d6d5deac8 100644 --- a/src/content_cao.h +++ b/src/content_cao.h @@ -129,13 +129,13 @@ public: void processInitData(const std::string &data); - ClientActiveObject *getParent(); + ClientActiveObject *getParent() const; bool getCollisionBox(aabb3f *toset) const; bool collideWithObjects() const; - aabb3f *getSelectionBox(); + virtual bool getSelectionBox(aabb3f *toset) const; v3f getPosition(); inline float getYaw() const -- cgit v1.2.3