From c58d49977da5aab88f5a9d5b540c6237ca5cdcb5 Mon Sep 17 00:00:00 2001 From: Loic Blot Date: Tue, 17 Feb 2015 11:37:55 +0100 Subject: SAO: re-add old ActiveObjectTypes for a future migration layer --- src/clientobject.cpp | 7 +++---- 1 file changed, 3 insertions(+), 4 deletions(-) (limited to 'src/clientobject.cpp') diff --git a/src/clientobject.cpp b/src/clientobject.cpp index 37f693c5e..ae1be092f 100644 --- a/src/clientobject.cpp +++ b/src/clientobject.cpp @@ -39,14 +39,13 @@ ClientActiveObject::~ClientActiveObject() removeFromScene(true); } -ClientActiveObject* ClientActiveObject::create(u8 type, IGameDef *gamedef, - ClientEnvironment *env) +ClientActiveObject* ClientActiveObject::create(ActiveObjectType type, + IGameDef *gamedef, ClientEnvironment *env) { // Find factory function std::map::iterator n; n = m_types.find(type); - if(n == m_types.end()) - { + if(n == m_types.end()) { // If factory is not found, just return. dstream<<"WARNING: ClientActiveObject: No factory for type=" <<(int)type<