From 4b54b291ae2ba5a5f214cadad74f0bed29376f84 Mon Sep 17 00:00:00 2001 From: Perttu Ahola Date: Fri, 8 Apr 2011 00:47:14 +0300 Subject: Some progress on transitioning from MapBlockObject to ActiveObject. --- src/clientobject.cpp | 230 +++++++++++++++++++++++++++++++++++++++++++++++---- 1 file changed, 213 insertions(+), 17 deletions(-) (limited to 'src/clientobject.cpp') diff --git a/src/clientobject.cpp b/src/clientobject.cpp index 61ceefbe3..d95862d1d 100644 --- a/src/clientobject.cpp +++ b/src/clientobject.cpp @@ -23,6 +23,8 @@ with this program; if not, write to the Free Software Foundation, Inc., #include "constants.h" #include "utility.h" +core::map ClientActiveObject::m_types; + ClientActiveObject::ClientActiveObject(u16 id): ActiveObject(id) { @@ -35,41 +37,55 @@ ClientActiveObject::~ClientActiveObject() ClientActiveObject* ClientActiveObject::create(u8 type) { - if(type == ACTIVEOBJECT_TYPE_INVALID) + // Find factory function + core::map::Node *n; + n = m_types.find(type); + if(n == NULL) { - dstream<<"ClientActiveObject::create(): passed " - <<"ACTIVEOBJECT_TYPE_INVALID"<getVideoDriver(); + + scene::SMesh *mesh = new scene::SMesh(); + scene::IMeshBuffer *buf = new scene::SMeshBuffer(); + video::SColor c(255,255,255,255); + video::S3DVertex vertices[4] = + { + /*video::S3DVertex(-BS/2,-BS/4,0, 0,0,0, c, 0,1), + video::S3DVertex(BS/2,-BS/4,0, 0,0,0, c, 1,1), + video::S3DVertex(BS/2,BS/4,0, 0,0,0, c, 1,0), + video::S3DVertex(-BS/2,BS/4,0, 0,0,0, c, 0,0),*/ + video::S3DVertex(BS/3,0,0, 0,0,0, c, 0,1), + video::S3DVertex(-BS/3,0,0, 0,0,0, c, 1,1), + video::S3DVertex(-BS/3,0+BS*2/3,0, 0,0,0, c, 1,0), + video::S3DVertex(BS/3,0+BS*2/3,0, 0,0,0, c, 0,0), + }; + u16 indices[] = {0,1,2,2,3,0}; + buf->append(vertices, 4, indices, 6); + // Set material + buf->getMaterial().setFlag(video::EMF_LIGHTING, false); + buf->getMaterial().setFlag(video::EMF_BACK_FACE_CULLING, false); + //buf->getMaterial().setTexture(0, NULL); + buf->getMaterial().setTexture + (0, driver->getTexture(porting::getDataPath("rat.png").c_str())); + buf->getMaterial().setFlag(video::EMF_BILINEAR_FILTER, false); + buf->getMaterial().setFlag(video::EMF_FOG_ENABLE, true); + buf->getMaterial().MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL; + // Add to mesh + mesh->addMeshBuffer(buf); + buf->drop(); + m_node = smgr->addMeshSceneNode(mesh, NULL); + mesh->drop(); + // Set it to use the materials of the meshbuffers directly. + // This is needed for changing the texture in the future + m_node->setReadOnlyMaterials(true); + updateNodePos(); +} + +void ItemCAO::removeFromScene() +{ + if(m_node == NULL) + return; + + m_node->remove(); + m_node = NULL; +} + +void ItemCAO::updateLight(u8 light_at_pos) +{ +} + +v3s16 ItemCAO::getLightPosition() +{ + return floatToInt(m_position, BS); +} + +void ItemCAO::updateNodePos() +{ + if(m_node == NULL) + return; + + m_node->setPosition(m_position); +} + +void ItemCAO::step(float dtime) +{ + if(m_node) + { + v3f rot = m_node->getRotation(); + rot.Y += dtime * 120; + m_node->setRotation(rot); + } +} + +void ItemCAO::processMessage(const std::string &data) +{ + dstream<<"ItemCAO: Got data: "<>cmd; + if(cmd == 0) + { + v3f newpos; + is>>newpos.X; + is>>newpos.Y; + is>>newpos.Z; + m_position = newpos; + updateNodePos(); + } +} + +void ItemCAO::initialize(const std::string &data) +{ + dstream<<"ItemCAO: Got init data: "<getMesh(); + + if(mesh == NULL) + return; + + scene::IMeshBuffer *buf = mesh->getMeshBuffer(0); + + if(buf == NULL) + return; + + /* + Create an inventory item to see what is its image + */ + std::istringstream is(m_inventorystring, std::ios_base::binary); + video::ITexture *texture = NULL; + try{ + InventoryItem *item = NULL; + item = InventoryItem::deSerialize(is); + dstream<<__FUNCTION_NAME<<": m_inventorystring=\"" + < item="<getImage(); + delete item; + } + } + catch(SerializationError &e) + { + dstream<<"WARNING: "<<__FUNCTION_NAME + <<": error deSerializing inventorystring \"" + <getMaterial().setTexture(0, texture); + +} + -- cgit v1.2.3