From 88b436e6a9c98af7215bd115e1b7a3f1a1db99d3 Mon Sep 17 00:00:00 2001 From: Loïc Blot Date: Sat, 19 Aug 2017 22:23:47 +0200 Subject: Code modernization: subfolders (#6283) * Code modernization: subfolders Modernize various code on subfolders client, network, script, threading, unittests, util * empty function * default constructor/destructor * for range-based loops * use emplace_back instead of push_back * C++ STL header style * Make connection.cpp readable in a pointed place + typo --- src/client/tile.cpp | 46 +++++++++++++++++++--------------------------- 1 file changed, 19 insertions(+), 27 deletions(-) (limited to 'src/client/tile.cpp') diff --git a/src/client/tile.cpp b/src/client/tile.cpp index 150e621d9..a2284eed3 100644 --- a/src/client/tile.cpp +++ b/src/client/tile.cpp @@ -484,43 +484,35 @@ u32 TextureSource::getTextureId(const std::string &name) /* Get texture */ - if (std::this_thread::get_id() == m_main_thread) - { + if (std::this_thread::get_id() == m_main_thread) { return generateTexture(name); } - else - { - infostream<<"getTextureId(): Queued: name=\""< result_queue; - // Throw a request in - m_get_texture_queue.add(name, 0, 0, &result_queue); + infostream<<"getTextureId(): Queued: name=\""< result_queue; - try - { - while(true) { - // Wait result for a second - GetResult - result = result_queue.pop_front(1000); + // Throw a request in + m_get_texture_queue.add(name, 0, 0, &result_queue); - if (result.key == name) { - return result.item; - } + try { + while(true) { + // Wait result for a second + GetResult + result = result_queue.pop_front(1000); + + if (result.key == name) { + return result.item; } } - catch(ItemNotFoundException &e) - { - errorstream<<"Waiting for texture " << name << " timed out."<