From ccbf8029ea6bfc5bb5d4af340bd4c2c0d58fe0ff Mon Sep 17 00:00:00 2001 From: Vitaliy Date: Sat, 19 Dec 2020 22:57:10 +0300 Subject: Cleanup shader generation code (#10663) Shader generation is a mess. This commit cleans some parts up, including dropping remains of HLSL support which was never actually implemented. --- src/client/sky.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/client/sky.cpp') diff --git a/src/client/sky.cpp b/src/client/sky.cpp index 9a2614eda..3a40321dd 100644 --- a/src/client/sky.cpp +++ b/src/client/sky.cpp @@ -65,7 +65,7 @@ Sky::Sky(s32 id, ITextureSource *tsrc, IShaderSource *ssrc) : // Create materials m_materials[0] = baseMaterial(); - m_materials[0].MaterialType = ssrc->getShaderInfo(ssrc->getShader("stars_shader", TILE_MATERIAL_ALPHA, 0)).material; + m_materials[0].MaterialType = ssrc->getShaderInfo(ssrc->getShader("stars_shader", TILE_MATERIAL_ALPHA)).material; m_materials[0].Lighting = true; m_materials[0].ColorMaterial = video::ECM_NONE; -- cgit v1.2.3