From 442e48b84fea511badf108cedc2a6b43d79fd852 Mon Sep 17 00:00:00 2001 From: x2048 Date: Thu, 12 Aug 2021 20:07:09 +0200 Subject: Move updating shadows outside of RenderingCore::drawAll. (#11491) Fixes indirect rendering modes such as some 3D modes mentioned in #11437 and undersampled rendering. Does not fully fix anaglyph 3d mode. --- src/client/shadows/shadowsScreenQuad.cpp | 12 +++--------- 1 file changed, 3 insertions(+), 9 deletions(-) (limited to 'src/client/shadows/shadowsScreenQuad.cpp') diff --git a/src/client/shadows/shadowsScreenQuad.cpp b/src/client/shadows/shadowsScreenQuad.cpp index c36ee0d60..5f6d38157 100644 --- a/src/client/shadows/shadowsScreenQuad.cpp +++ b/src/client/shadows/shadowsScreenQuad.cpp @@ -51,17 +51,11 @@ void shadowScreenQuadCB::OnSetConstants( video::IMaterialRendererServices *services, s32 userData) { s32 TextureId = 0; - services->setPixelShaderConstant( - services->getPixelShaderConstantID("ShadowMapClientMap"), - &TextureId, 1); + m_sm_client_map_setting.set(&TextureId, services); TextureId = 1; - services->setPixelShaderConstant( - services->getPixelShaderConstantID("ShadowMapClientMapTraslucent"), - &TextureId, 1); + m_sm_client_map_trans_setting.set(&TextureId, services); TextureId = 2; - services->setPixelShaderConstant( - services->getPixelShaderConstantID("ShadowMapSamplerdynamic"), - &TextureId, 1); + m_sm_dynamic_sampler_setting.set(&TextureId, services); } -- cgit v1.2.3