From dc45b85a543b4c8ad72f69a554ecfe7f0a60c533 Mon Sep 17 00:00:00 2001 From: x2048 Date: Sat, 21 May 2022 16:49:30 +0200 Subject: Improve shadow filters (#12195) * Rewrite shadow filtering for the new distortion * Calculate penumbra radius using a single sample * Avoid peter-panning effect due to filtering of short shadows * Add adaptive filter quality for soft shadows * Avoid sharp shadows on surfaces without normals (e.g. plants) * Increase default and maximum soft shadow radius * Make line numbers in shader errors match the code --- src/client/shader.cpp | 2 ++ 1 file changed, 2 insertions(+) (limited to 'src/client/shader.cpp') diff --git a/src/client/shader.cpp b/src/client/shader.cpp index bbb872761..009a4b3d7 100644 --- a/src/client/shader.cpp +++ b/src/client/shader.cpp @@ -771,6 +771,8 @@ ShaderInfo ShaderSource::generateShader(const std::string &name, shaders_header << "#define SOFTSHADOWRADIUS " << shadow_soft_radius << "\n"; } + shaders_header << "#line 0\n"; // reset the line counter for meaningful diagnostics + std::string common_header = shaders_header.str(); std::string vertex_shader = m_sourcecache.getOrLoad(name, "opengl_vertex.glsl"); -- cgit v1.2.3