From c47313db65f968559711ac1b505ef341a9872017 Mon Sep 17 00:00:00 2001 From: Liso Date: Sun, 6 Jun 2021 18:51:21 +0200 Subject: Shadow mapping render pass (#11244) Co-authored-by: x2048 --- src/client/renderingengine.h | 11 +++++++++++ 1 file changed, 11 insertions(+) (limited to 'src/client/renderingengine.h') diff --git a/src/client/renderingengine.h b/src/client/renderingengine.h index 28ddc8652..6d42221d6 100644 --- a/src/client/renderingengine.h +++ b/src/client/renderingengine.h @@ -25,6 +25,10 @@ with this program; if not, write to the Free Software Foundation, Inc., #include #include "irrlichttypes_extrabloated.h" #include "debug.h" +#include "client/render/core.h" +// include the shadow mapper classes too +#include "client/shadows/dynamicshadowsrender.h" + class ITextureSource; class Camera; @@ -113,6 +117,13 @@ public: return m_device->run(); } + // FIXME: this is still global when it shouldn't be + static ShadowRenderer *get_shadow_renderer() + { + if (s_singleton && s_singleton->core) + return s_singleton->core->get_shadow_renderer(); + return nullptr; + } static std::vector> getSupportedVideoModes(); static std::vector getSupportedVideoDrivers(); -- cgit v1.2.3