From cc56ebd90db3858313a9e597a89c5db8fec3b617 Mon Sep 17 00:00:00 2001 From: x2048 Date: Wed, 4 May 2022 23:44:55 +0200 Subject: Avoid rendering invisible faces of simple nodeboxes (#12262) * Skip rendering faces adjacent to opaque nodes * Cancel out opposite faces of adjacent nodebox nodes of the same type Fixes #6409 --- src/client/content_mapblock.h | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) (limited to 'src/client/content_mapblock.h') diff --git a/src/client/content_mapblock.h b/src/client/content_mapblock.h index 7344f05ee..b13748cbc 100644 --- a/src/client/content_mapblock.h +++ b/src/client/content_mapblock.h @@ -100,10 +100,11 @@ public: // cuboid drawing! void drawCuboid(const aabb3f &box, TileSpec *tiles, int tilecount, - const LightInfo *lights , const f32 *txc); + const LightInfo *lights , const f32 *txc, u8 mask = 0); void generateCuboidTextureCoords(aabb3f const &box, f32 *coords); void drawAutoLightedCuboid(aabb3f box, const f32 *txc = NULL, - TileSpec *tiles = NULL, int tile_count = 0); + TileSpec *tiles = NULL, int tile_count = 0, u8 mask = 0); + u8 getNodeBoxMask(aabb3f box, u8 solid_neighbors, u8 sametype_neighbors) const; // liquid-specific bool top_is_same_liquid; -- cgit v1.2.3