From 86b44ecd8280d8304aa26a600fc004d40a970020 Mon Sep 17 00:00:00 2001 From: Wuzzy Date: Wed, 20 Oct 2021 19:50:16 +0000 Subject: Add no_texture.png as fallback for unspecified textures --- src/client/content_cao.cpp | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) (limited to 'src/client/content_cao.cpp') diff --git a/src/client/content_cao.cpp b/src/client/content_cao.cpp index da78cae7c..1e79d00c9 100644 --- a/src/client/content_cao.cpp +++ b/src/client/content_cao.cpp @@ -647,7 +647,7 @@ void GenericCAO::addToScene(ITextureSource *tsrc, scene::ISceneManager *smgr) m_matrixnode, v2f(1, 1), v3f(0,0,0), -1); m_spritenode->grab(); m_spritenode->setMaterialTexture(0, - tsrc->getTextureForMesh("unknown_node.png")); + tsrc->getTextureForMesh("no_texture.png")); setSceneNodeMaterial(m_spritenode); @@ -1288,7 +1288,7 @@ void GenericCAO::updateTextures(std::string mod) if (m_spritenode) { if (m_prop.visual == "sprite") { - std::string texturestring = "unknown_node.png"; + std::string texturestring = "no_texture.png"; if (!m_prop.textures.empty()) texturestring = m_prop.textures[0]; texturestring += mod; @@ -1367,7 +1367,7 @@ void GenericCAO::updateTextures(std::string mod) { for (u32 i = 0; i < 6; ++i) { - std::string texturestring = "unknown_node.png"; + std::string texturestring = "no_texture.png"; if(m_prop.textures.size() > i) texturestring = m_prop.textures[i]; texturestring += mod; @@ -1400,7 +1400,7 @@ void GenericCAO::updateTextures(std::string mod) } else if (m_prop.visual == "upright_sprite") { scene::IMesh *mesh = m_meshnode->getMesh(); { - std::string tname = "unknown_object.png"; + std::string tname = "no_texture.png"; if (!m_prop.textures.empty()) tname = m_prop.textures[0]; tname += mod; @@ -1422,7 +1422,7 @@ void GenericCAO::updateTextures(std::string mod) buf->getMaterial().setFlag(video::EMF_ANISOTROPIC_FILTER, use_anisotropic_filter); } { - std::string tname = "unknown_object.png"; + std::string tname = "no_texture.png"; if (m_prop.textures.size() >= 2) tname = m_prop.textures[1]; else if (!m_prop.textures.empty()) -- cgit v1.2.3 From 6910c8d920acedb3f1df1ac03a5cdf14f5fb6081 Mon Sep 17 00:00:00 2001 From: Wuzzy Date: Sun, 31 Oct 2021 22:33:33 +0000 Subject: Fix number of tool uses being off by 1..32767 (#11110) --- builtin/game/item.lua | 2 +- doc/lua_api.txt | 13 +-- games/devtest/mods/basetools/init.lua | 44 +++++---- .../mods/basetools/textures/basetools_dirtpick.png | Bin 307 -> 0 bytes games/devtest/mods/util_commands/init.lua | 53 +++++++++++ src/client/content_cao.cpp | 3 +- src/client/game.cpp | 3 +- src/network/serverpackethandler.cpp | 7 +- src/script/lua_api/l_object.cpp | 2 +- src/script/lua_api/l_util.cpp | 19 ++-- src/script/lua_api/l_util.h | 4 +- src/server/luaentity_sao.cpp | 8 +- src/server/luaentity_sao.h | 5 +- src/server/player_sao.cpp | 7 +- src/server/player_sao.h | 4 +- src/server/serveractiveobject.h | 7 +- src/tool.cpp | 99 ++++++++++++++++++--- src/tool.h | 18 ++-- 18 files changed, 228 insertions(+), 70 deletions(-) delete mode 100644 games/devtest/mods/basetools/textures/basetools_dirtpick.png (limited to 'src/client/content_cao.cpp') diff --git a/builtin/game/item.lua b/builtin/game/item.lua index 039947584..c9ccb8801 100644 --- a/builtin/game/item.lua +++ b/builtin/game/item.lua @@ -613,7 +613,7 @@ function core.node_dig(pos, node, digger) if wielded then local wdef = wielded:get_definition() local tp = wielded:get_tool_capabilities() - local dp = core.get_dig_params(def and def.groups, tp) + local dp = core.get_dig_params(def and def.groups, tp, wielded:get_wear()) if wdef and wdef.after_use then wielded = wdef.after_use(wielded, digger, node, dp) or wielded else diff --git a/doc/lua_api.txt b/doc/lua_api.txt index e47df4686..f3007671b 100644 --- a/doc/lua_api.txt +++ b/doc/lua_api.txt @@ -1953,8 +1953,9 @@ to implement this. ### Uses (tools only) Determines how many uses the tool has when it is used for digging a node, -of this group, of the maximum level. For lower leveled nodes, the use count -is multiplied by `3^leveldiff`. +of this group, of the maximum level. The maximum supported number of +uses is 65535. The special number 0 is used for infinite uses. +For lower leveled nodes, the use count is multiplied by `3^leveldiff`. `leveldiff` is the difference of the tool's `maxlevel` `groupcaps` and the node's `level` group. The node cannot be dug if `leveldiff` is less than zero. @@ -3475,8 +3476,8 @@ Helper functions * `minetest.pointed_thing_to_face_pos(placer, pointed_thing)`: returns a position. * returns the exact position on the surface of a pointed node -* `minetest.get_dig_params(groups, tool_capabilities)`: Simulates an item - that digs a node. +* `minetest.get_dig_params(groups, tool_capabilities [, wear])`: + Simulates an item that digs a node. Returns a table with the following fields: * `diggable`: `true` if node can be dug, `false` otherwise. * `time`: Time it would take to dig the node. @@ -3485,7 +3486,8 @@ Helper functions Parameters: * `groups`: Table of the node groups of the node that would be dug * `tool_capabilities`: Tool capabilities table of the item -* `minetest.get_hit_params(groups, tool_capabilities [, time_from_last_punch])`: + * `wear`: Amount of wear the tool starts with (default: 0) +* `minetest.get_hit_params(groups, tool_capabilities [, time_from_last_punch [, wear]])`: Simulates an item that punches an object. Returns a table with the following fields: * `hp`: How much damage the punch would cause. @@ -3494,6 +3496,7 @@ Helper functions * `groups`: Damage groups of the object * `tool_capabilities`: Tool capabilities table of the item * `time_from_last_punch`: time in seconds since last punch action + * `wear`: Amount of wear the item starts with (default: 0) diff --git a/games/devtest/mods/basetools/init.lua b/games/devtest/mods/basetools/init.lua index bd7480030..fd83b82eb 100644 --- a/games/devtest/mods/basetools/init.lua +++ b/games/devtest/mods/basetools/init.lua @@ -16,11 +16,11 @@ Tool types: Tool materials: -* Dirt: dig nodes of rating 3, one use only * Wood: dig nodes of rating 3 * Stone: dig nodes of rating 3 or 2 * Steel: dig nodes of rating 3, 2 or 1 * Mese: dig "everything" instantly +* n-Uses: can be used n times before breaking ]] -- The hand @@ -92,20 +92,6 @@ minetest.register_tool("basetools:pick_mese", { -- Pickaxes: Dig cracky -- --- This should break after only 1 use -minetest.register_tool("basetools:pick_dirt", { - description = "Dirt Pickaxe".."\n".. - "Digs cracky=3".."\n".. - "1 use only", - inventory_image = "basetools_dirtpick.png", - tool_capabilities = { - max_drop_level=0, - groupcaps={ - cracky={times={[3]=2.00}, uses=1, maxlevel=0} - }, - }, -}) - minetest.register_tool("basetools:pick_wood", { description = "Wooden Pickaxe".."\n".. "Digs cracky=3", @@ -348,3 +334,31 @@ minetest.register_tool("basetools:dagger_steel", { damage_groups = {fleshy=2}, } }) + +-- Test tool uses and punch_attack_uses +local uses = { 1, 2, 3, 5, 10, 50, 100, 1000, 10000, 65535 } +for i=1, #uses do + local u = uses[i] + local color = string.format("#FF00%02X", math.floor(((i-1)/#uses) * 255)) + minetest.register_tool("basetools:pick_uses_"..string.format("%05d", u), { + description = u.."-Uses Pickaxe".."\n".. + "Digs cracky=3", + inventory_image = "basetools_steelpick.png^[colorize:"..color..":127", + tool_capabilities = { + max_drop_level=0, + groupcaps={ + cracky={times={[3]=0.1, [2]=0.2, [1]=0.3}, uses=u, maxlevel=0} + }, + }, + }) + + minetest.register_tool("basetools:sword_uses_"..string.format("%05d", u), { + description = u.."-Uses Sword".."\n".. + "Damage: fleshy=1", + inventory_image = "basetools_woodsword.png^[colorize:"..color..":127", + tool_capabilities = { + damage_groups = {fleshy=1}, + punch_attack_uses = u, + }, + }) +end diff --git a/games/devtest/mods/basetools/textures/basetools_dirtpick.png b/games/devtest/mods/basetools/textures/basetools_dirtpick.png deleted file mode 100644 index 20a021d72..000000000 Binary files a/games/devtest/mods/basetools/textures/basetools_dirtpick.png and /dev/null differ diff --git a/games/devtest/mods/util_commands/init.lua b/games/devtest/mods/util_commands/init.lua index ca5dca2d9..79acaa0d0 100644 --- a/games/devtest/mods/util_commands/init.lua +++ b/games/devtest/mods/util_commands/init.lua @@ -114,6 +114,59 @@ minetest.register_chatcommand("detach", { end, }) +minetest.register_chatcommand("use_tool", { + params = "(dig ) | (hit ) []", + description = "Apply tool wear a number of times, as if it were used for digging", + func = function(name, param) + local player = minetest.get_player_by_name(name) + if not player then + return false, "No player." + end + local mode, group, level, uses = string.match(param, "([a-z]+) ([a-z0-9]+) (-?%d+) (%d+)") + if not mode then + mode, group, level = string.match(param, "([a-z]+) ([a-z0-9]+) (-?%d+)") + uses = 1 + end + if not mode or not group or not level then + return false + end + if mode ~= "dig" and mode ~= "hit" then + return false + end + local tool = player:get_wielded_item() + local caps = tool:get_tool_capabilities() + if not caps or tool:get_count() == 0 then + return false, "No tool in hand." + end + local actual_uses = 0 + for u=1, uses do + local wear = tool:get_wear() + local dp + if mode == "dig" then + dp = minetest.get_dig_params({[group]=3, level=level}, caps, wear) + else + dp = minetest.get_hit_params({[group]=100}, caps, level, wear) + end + tool:add_wear(dp.wear) + actual_uses = actual_uses + 1 + if tool:get_count() == 0 then + break + end + end + player:set_wielded_item(tool) + if tool:get_count() == 0 then + return true, string.format("Tool used %d time(s). ".. + "The tool broke after %d use(s).", uses, actual_uses) + else + local wear = tool:get_wear() + return true, string.format("Tool used %d time(s). ".. + "Final wear=%d", uses, wear) + end + end, +}) + + + -- Use this to test waypoint capabilities minetest.register_chatcommand("test_waypoints", { params = "[change_immediate]", diff --git a/src/client/content_cao.cpp b/src/client/content_cao.cpp index 1e79d00c9..5c8465b22 100644 --- a/src/client/content_cao.cpp +++ b/src/client/content_cao.cpp @@ -1870,7 +1870,8 @@ bool GenericCAO::directReportPunch(v3f dir, const ItemStack *punchitem, m_armor_groups, toolcap, punchitem, - time_from_last_punch); + time_from_last_punch, + punchitem->wear); if(result.did_punch && result.damage != 0) { diff --git a/src/client/game.cpp b/src/client/game.cpp index 57951dc95..7f0aff49c 100644 --- a/src/client/game.cpp +++ b/src/client/game.cpp @@ -3619,7 +3619,8 @@ void Game::handleDigging(const PointedThing &pointed, const v3s16 &nodepos, // cheat detection. // Get digging parameters DigParams params = getDigParams(nodedef_manager->get(n).groups, - &selected_item.getToolCapabilities(itemdef_manager)); + &selected_item.getToolCapabilities(itemdef_manager), + selected_item.wear); // If can't dig, try hand if (!params.diggable) { diff --git a/src/network/serverpackethandler.cpp b/src/network/serverpackethandler.cpp index d4bef3ca2..c1ddb5005 100644 --- a/src/network/serverpackethandler.cpp +++ b/src/network/serverpackethandler.cpp @@ -1119,8 +1119,8 @@ void Server::handleCommand_Interact(NetworkPacket *pkt) float time_from_last_punch = playersao->resetTimeFromLastPunch(); - u16 wear = pointed_object->punch(dir, &toolcap, playersao, - time_from_last_punch); + u32 wear = pointed_object->punch(dir, &toolcap, playersao, + time_from_last_punch, tool_item.wear); // Callback may have changed item, so get it again playersao->getWieldedItem(&selected_item); @@ -1173,7 +1173,8 @@ void Server::handleCommand_Interact(NetworkPacket *pkt) // Get diggability and expected digging time DigParams params = getDigParams(m_nodedef->get(n).groups, - &selected_item.getToolCapabilities(m_itemdef)); + &selected_item.getToolCapabilities(m_itemdef), + selected_item.wear); // If can't dig, try hand if (!params.diggable) { params = getDigParams(m_nodedef->get(n).groups, diff --git a/src/script/lua_api/l_object.cpp b/src/script/lua_api/l_object.cpp index b7185f7ec..072b13d80 100644 --- a/src/script/lua_api/l_object.cpp +++ b/src/script/lua_api/l_object.cpp @@ -174,7 +174,7 @@ int ObjectRef::l_punch(lua_State *L) v3f dir = readParam(L, 5, sao->getBasePosition() - puncher->getBasePosition()); dir.normalize(); - u16 wear = sao->punch(dir, &toolcap, puncher, time_from_last_punch); + u32 wear = sao->punch(dir, &toolcap, puncher, time_from_last_punch); lua_pushnumber(L, wear); return 1; diff --git a/src/script/lua_api/l_util.cpp b/src/script/lua_api/l_util.cpp index 2405cd90d..53319ccfd 100644 --- a/src/script/lua_api/l_util.cpp +++ b/src/script/lua_api/l_util.cpp @@ -160,28 +160,33 @@ int ModApiUtil::l_write_json(lua_State *L) return 1; } -// get_dig_params(groups, tool_capabilities) +// get_dig_params(groups, tool_capabilities[, wear]) int ModApiUtil::l_get_dig_params(lua_State *L) { NO_MAP_LOCK_REQUIRED; ItemGroupList groups; read_groups(L, 1, groups); ToolCapabilities tp = read_tool_capabilities(L, 2); - push_dig_params(L, getDigParams(groups, &tp)); + if (lua_isnoneornil(L, 3)) { + push_dig_params(L, getDigParams(groups, &tp)); + } else { + u16 wear = readParam(L, 3); + push_dig_params(L, getDigParams(groups, &tp, wear)); + } return 1; } -// get_hit_params(groups, tool_capabilities[, time_from_last_punch]) +// get_hit_params(groups, tool_capabilities[, time_from_last_punch, [, wear]]) int ModApiUtil::l_get_hit_params(lua_State *L) { NO_MAP_LOCK_REQUIRED; std::unordered_map groups; read_groups(L, 1, groups); ToolCapabilities tp = read_tool_capabilities(L, 2); - if(lua_isnoneornil(L, 3)) - push_hit_params(L, getHitParams(groups, &tp)); - else - push_hit_params(L, getHitParams(groups, &tp, readParam(L, 3))); + float time_from_last_punch = readParam(L, 3, 1000000); + int wear = readParam(L, 4, 0); + push_hit_params(L, getHitParams(groups, &tp, + time_from_last_punch, wear)); return 1; } diff --git a/src/script/lua_api/l_util.h b/src/script/lua_api/l_util.h index cc91e8d39..314e92f5c 100644 --- a/src/script/lua_api/l_util.h +++ b/src/script/lua_api/l_util.h @@ -50,10 +50,10 @@ private: // write_json(data[, styled]) static int l_write_json(lua_State *L); - // get_dig_params(groups, tool_capabilities[, time_from_last_punch]) + // get_dig_params(groups, tool_capabilities[, wear]) static int l_get_dig_params(lua_State *L); - // get_hit_params(groups, tool_capabilities[, time_from_last_punch]) + // get_hit_params(groups, tool_capabilities[, time_from_last_punch[, wear]]) static int l_get_hit_params(lua_State *L); // check_password_entry(name, entry, password) diff --git a/src/server/luaentity_sao.cpp b/src/server/luaentity_sao.cpp index 1d65ac306..82f6da231 100644 --- a/src/server/luaentity_sao.cpp +++ b/src/server/luaentity_sao.cpp @@ -305,10 +305,11 @@ void LuaEntitySAO::getStaticData(std::string *result) const *result = os.str(); } -u16 LuaEntitySAO::punch(v3f dir, +u32 LuaEntitySAO::punch(v3f dir, const ToolCapabilities *toolcap, ServerActiveObject *puncher, - float time_from_last_punch) + float time_from_last_punch, + u16 initial_wear) { if (!m_registered) { // Delete unknown LuaEntities when punched @@ -326,7 +327,8 @@ u16 LuaEntitySAO::punch(v3f dir, m_armor_groups, toolcap, &tool_item, - time_from_last_punch); + time_from_last_punch, + initial_wear); bool damage_handled = m_env->getScriptIface()->luaentity_Punch(m_id, puncher, time_from_last_punch, toolcap, dir, result.did_punch ? result.damage : 0); diff --git a/src/server/luaentity_sao.h b/src/server/luaentity_sao.h index 6883ae1b9..87b664a8b 100644 --- a/src/server/luaentity_sao.h +++ b/src/server/luaentity_sao.h @@ -44,9 +44,10 @@ public: bool isStaticAllowed() const { return m_prop.static_save; } bool shouldUnload() const { return true; } void getStaticData(std::string *result) const; - u16 punch(v3f dir, const ToolCapabilities *toolcap = nullptr, + u32 punch(v3f dir, const ToolCapabilities *toolcap = nullptr, ServerActiveObject *puncher = nullptr, - float time_from_last_punch = 1000000.0f); + float time_from_last_punch = 1000000.0f, + u16 initial_wear = 0); void rightClick(ServerActiveObject *clicker); void setPos(const v3f &pos); void moveTo(v3f pos, bool continuous); diff --git a/src/server/player_sao.cpp b/src/server/player_sao.cpp index 690823bb7..83e17f830 100644 --- a/src/server/player_sao.cpp +++ b/src/server/player_sao.cpp @@ -409,10 +409,11 @@ void PlayerSAO::setLookPitchAndSend(const float pitch) m_env->getGameDef()->SendMovePlayer(m_peer_id); } -u16 PlayerSAO::punch(v3f dir, +u32 PlayerSAO::punch(v3f dir, const ToolCapabilities *toolcap, ServerActiveObject *puncher, - float time_from_last_punch) + float time_from_last_punch, + u16 initial_wear) { if (!toolcap) return 0; @@ -430,7 +431,7 @@ u16 PlayerSAO::punch(v3f dir, s32 old_hp = getHP(); HitParams hitparams = getHitParams(m_armor_groups, toolcap, - time_from_last_punch); + time_from_last_punch, initial_wear); PlayerSAO *playersao = m_player->getPlayerSAO(); diff --git a/src/server/player_sao.h b/src/server/player_sao.h index 1429d7129..47fe85413 100644 --- a/src/server/player_sao.h +++ b/src/server/player_sao.h @@ -109,8 +109,8 @@ public: Interaction interface */ - u16 punch(v3f dir, const ToolCapabilities *toolcap, ServerActiveObject *puncher, - float time_from_last_punch); + u32 punch(v3f dir, const ToolCapabilities *toolcap, ServerActiveObject *puncher, + float time_from_last_punch, u16 initial_wear = 0); void rightClick(ServerActiveObject *clicker); void setHP(s32 hp, const PlayerHPChangeReason &reason) override { diff --git a/src/server/serveractiveobject.h b/src/server/serveractiveobject.h index 51f445914..5b0ee2d9b 100644 --- a/src/server/serveractiveobject.h +++ b/src/server/serveractiveobject.h @@ -145,11 +145,12 @@ public: virtual bool shouldUnload() const { return true; } - // Returns tool wear - virtual u16 punch(v3f dir, + // Returns added tool wear + virtual u32 punch(v3f dir, const ToolCapabilities *toolcap = nullptr, ServerActiveObject *puncher = nullptr, - float time_from_last_punch = 1000000.0f) + float time_from_last_punch = 1000000.0f, + u16 initial_wear = 0) { return 0; } virtual void rightClick(ServerActiveObject *clicker) {} diff --git a/src/tool.cpp b/src/tool.cpp index 3f639a69e..b0749286d 100644 --- a/src/tool.cpp +++ b/src/tool.cpp @@ -183,9 +183,74 @@ void ToolCapabilities::deserializeJson(std::istream &is) } } +static u32 calculateResultWear(const u32 uses, const u16 initial_wear) +{ + if (uses == 0) { + // Trivial case: Infinite uses + return 0; + } + /* Finite uses. This is not trivial, + as the maximum wear is not neatly evenly divisible by + most possible uses numbers. For example, for 128 + uses, the calculation of wear is trivial, as + 65536 / 128 uses = 512 wear, + so the tool will get 512 wear 128 times in its lifetime. + But for a number like 130, this does not work: + 65536 / 130 uses = 504.123... wear. + Since wear must be an integer, we will get + 504*130 = 65520, which would lead to the wrong number + of uses. + + Instead, we partition the "wear range" into blocks: + A block represents a single use and can be + of two possible sizes: normal and oversized. + A normal block is equal to floor(65536 / uses). + An oversized block is a normal block plus 1. + Then we determine how many oversized and normal + blocks we need and finally, whether we add + the normal wear or the oversized wear. + + Example for 130 uses: + * Normal wear = 504 + * Number of normal blocks = 114 + * Oversized wear = 505 + * Number of oversized blocks = 16 + + If we add everything together, we get: + 114*504 + 16*505 = 65536 + */ + u32 result_wear; + u32 wear_normal = ((U16_MAX+1) / uses); + // Will be non-zero if its not evenly divisible + u16 blocks_oversize = (U16_MAX+1) % uses; + // Whether to add one extra wear point in case + // of oversized wear. + u16 wear_extra = 0; + if (blocks_oversize > 0) { + u16 blocks_normal = uses - blocks_oversize; + /* When the wear has reached this value, we + know that wear_normal has been applied + for blocks_normal times, therefore, + only oversized blocks remain. + This also implies the raw tool wear number + increases a bit faster after this point, + but this should be barely noticable by the + player. + */ + u16 wear_extra_at = blocks_normal * wear_normal; + if (initial_wear >= wear_extra_at) { + wear_extra = 1; + } + } + result_wear = wear_normal + wear_extra; + return result_wear; +} + DigParams getDigParams(const ItemGroupList &groups, - const ToolCapabilities *tp) + const ToolCapabilities *tp, + const u16 initial_wear) { + // Group dig_immediate defaults to fixed time and no wear if (tp->groupcaps.find("dig_immediate") == tp->groupcaps.cend()) { switch (itemgroup_get(groups, "dig_immediate")) { @@ -201,7 +266,7 @@ DigParams getDigParams(const ItemGroupList &groups, // Values to be returned (with a bit of conversion) bool result_diggable = false; float result_time = 0.0; - float result_wear = 0.0; + u32 result_wear = 0; std::string result_main_group; int level = itemgroup_get(groups, "level"); @@ -224,20 +289,22 @@ DigParams getDigParams(const ItemGroupList &groups, if (!result_diggable || time < result_time) { result_time = time; result_diggable = true; - if (cap.uses != 0) - result_wear = 1.0 / cap.uses / pow(3.0, leveldiff); - else - result_wear = 0; + // The actual number of uses increases + // exponentially with leveldiff. + // If the levels are equal, real_uses equals cap.uses. + u32 real_uses = cap.uses * pow(3.0, leveldiff); + real_uses = MYMIN(real_uses, U16_MAX); + result_wear = calculateResultWear(real_uses, initial_wear); result_main_group = groupname; } } - u16 wear_i = U16_MAX * result_wear; - return DigParams(result_diggable, result_time, wear_i, result_main_group); + return DigParams(result_diggable, result_time, result_wear, result_main_group); } HitParams getHitParams(const ItemGroupList &armor_groups, - const ToolCapabilities *tp, float time_from_last_punch) + const ToolCapabilities *tp, float time_from_last_punch, + u16 initial_wear) { s16 damage = 0; float result_wear = 0.0f; @@ -249,10 +316,12 @@ HitParams getHitParams(const ItemGroupList &armor_groups, damage += damageGroup.second * punch_interval_multiplier * armor / 100.0; } - if (tp->punch_attack_uses > 0) - result_wear = 1.0f / tp->punch_attack_uses * punch_interval_multiplier; + if (tp->punch_attack_uses > 0) { + result_wear = calculateResultWear(tp->punch_attack_uses, initial_wear); + result_wear *= punch_interval_multiplier; + } - u16 wear_i = U16_MAX * result_wear; + u32 wear_i = (u32) result_wear; return {damage, wear_i}; } @@ -266,7 +335,8 @@ PunchDamageResult getPunchDamage( const ItemGroupList &armor_groups, const ToolCapabilities *toolcap, const ItemStack *punchitem, - float time_from_last_punch + float time_from_last_punch, + u16 initial_wear ){ bool do_hit = true; { @@ -286,7 +356,8 @@ PunchDamageResult getPunchDamage( if(do_hit) { HitParams hitparams = getHitParams(armor_groups, toolcap, - time_from_last_punch); + time_from_last_punch, + punchitem->wear); result.did_punch = true; result.wear = hitparams.wear; result.damage = hitparams.hp; diff --git a/src/tool.h b/src/tool.h index 59dd501f5..0e3388485 100644 --- a/src/tool.h +++ b/src/tool.h @@ -88,10 +88,10 @@ struct DigParams // Digging time in seconds float time; // Caused wear - u16 wear; + u32 wear; // u32 because wear could be 65536 (single-use tool) std::string main_group; - DigParams(bool a_diggable = false, float a_time = 0.0f, u16 a_wear = 0, + DigParams(bool a_diggable = false, float a_time = 0.0f, u32 a_wear = 0, const std::string &a_main_group = ""): diggable(a_diggable), time(a_time), @@ -101,21 +101,24 @@ struct DigParams }; DigParams getDigParams(const ItemGroupList &groups, - const ToolCapabilities *tp); + const ToolCapabilities *tp, + const u16 initial_wear = 0); struct HitParams { s16 hp; - u16 wear; + // Caused wear + u32 wear; // u32 because wear could be 65536 (single-use weapon) - HitParams(s16 hp_ = 0, u16 wear_ = 0): + HitParams(s16 hp_ = 0, u32 wear_ = 0): hp(hp_), wear(wear_) {} }; HitParams getHitParams(const ItemGroupList &armor_groups, - const ToolCapabilities *tp, float time_from_last_punch); + const ToolCapabilities *tp, float time_from_last_punch, + u16 initial_wear = 0); HitParams getHitParams(const ItemGroupList &armor_groups, const ToolCapabilities *tp); @@ -135,7 +138,8 @@ PunchDamageResult getPunchDamage( const ItemGroupList &armor_groups, const ToolCapabilities *toolcap, const ItemStack *punchitem, - float time_from_last_punch + float time_from_last_punch, + u16 initial_wear = 0 ); f32 getToolRange(const ItemDefinition &def_selected, const ItemDefinition &def_hand); -- cgit v1.2.3 From c9070e54bc5b3a99d941a3afd24d262f8925a962 Mon Sep 17 00:00:00 2001 From: savilli <78875209+savilli@users.noreply.github.com> Date: Sat, 20 Nov 2021 01:31:04 +0300 Subject: Fix local digging animation (#11772) --- src/client/content_cao.cpp | 7 ++++--- 1 file changed, 4 insertions(+), 3 deletions(-) (limited to 'src/client/content_cao.cpp') diff --git a/src/client/content_cao.cpp b/src/client/content_cao.cpp index 5c8465b22..bb78b594d 100644 --- a/src/client/content_cao.cpp +++ b/src/client/content_cao.cpp @@ -996,12 +996,14 @@ void GenericCAO::step(float dtime, ClientEnvironment *env) m_velocity = v3f(0,0,0); m_acceleration = v3f(0,0,0); const PlayerControl &controls = player->getPlayerControl(); + f32 new_speed = player->local_animation_speed; bool walking = false; - if (controls.movement_speed > 0.001f) + if (controls.movement_speed > 0.001f) { + new_speed *= controls.movement_speed; walking = true; + } - f32 new_speed = player->local_animation_speed; v2s32 new_anim = v2s32(0,0); bool allow_update = false; @@ -1016,7 +1018,6 @@ void GenericCAO::step(float dtime, ClientEnvironment *env) // slowdown speed if sneaking if (controls.sneak && walking) new_speed /= 2; - new_speed *= controls.movement_speed; if (walking && (controls.dig || controls.place)) { new_anim = player->local_animations[3]; -- cgit v1.2.3 From 206e131854392ed2d39b3456f7a1b5a54bd1bff9 Mon Sep 17 00:00:00 2001 From: sfan5 Date: Mon, 22 Nov 2021 18:27:49 +0100 Subject: Add backwards-compatible behaviour if too few CAO textures specified (#11766) --- doc/lua_api.txt | 1 + src/client/content_cao.cpp | 38 +++++++++++++++++++++++++++++++++++++- 2 files changed, 38 insertions(+), 1 deletion(-) (limited to 'src/client/content_cao.cpp') diff --git a/doc/lua_api.txt b/doc/lua_api.txt index efc9585e4..36db23b6f 100644 --- a/doc/lua_api.txt +++ b/doc/lua_api.txt @@ -7184,6 +7184,7 @@ Player properties need to be saved manually. -- "sprite" uses 1 texture. -- "upright_sprite" uses 2 textures: {front, back}. -- "wielditem" expects 'textures = {itemname}' (see 'visual' above). + -- "mesh" requires one texture for each mesh buffer/material (in order) colors = {}, -- Number of required colors depends on visual diff --git a/src/client/content_cao.cpp b/src/client/content_cao.cpp index bb78b594d..24a9e7921 100644 --- a/src/client/content_cao.cpp +++ b/src/client/content_cao.cpp @@ -27,7 +27,7 @@ with this program; if not, write to the Free Software Foundation, Inc., #include "client/sound.h" #include "client/tile.h" #include "util/basic_macros.h" -#include "util/numeric.h" // For IntervalLimiter & setPitchYawRoll +#include "util/numeric.h" #include "util/serialize.h" #include "camera.h" // CameraModes #include "collision.h" @@ -171,6 +171,20 @@ static void updatePositionRecursive(scene::ISceneNode *node) node->updateAbsolutePosition(); } +static bool logOnce(const std::ostringstream &from, std::ostream &log_to) +{ + thread_local std::vector logged; + + std::string message = from.str(); + u64 hash = murmur_hash_64_ua(message.data(), message.length(), 0xBADBABE); + + if (std::find(logged.begin(), logged.end(), hash) != logged.end()) + return false; + logged.push_back(hash); + log_to << message << std::endl; + return true; +} + /* TestCAO */ @@ -822,6 +836,28 @@ void GenericCAO::addToScene(ITextureSource *tsrc, scene::ISceneManager *smgr) updateAttachments(); setNodeLight(m_last_light); updateMeshCulling(); + + if (m_animated_meshnode) { + u32 mat_count = m_animated_meshnode->getMaterialCount(); + if (mat_count == 0 || m_prop.textures.empty()) { + // nothing + } else if (mat_count > m_prop.textures.size()) { + std::ostringstream oss; + oss << "GenericCAO::addToScene(): Model " + << m_prop.mesh << " loaded with " << mat_count + << " mesh buffers but only " << m_prop.textures.size() + << " texture(s) specifed, this is deprecated."; + logOnce(oss, warningstream); + + video::ITexture *last = m_animated_meshnode->getMaterial(0).TextureLayer[0].Texture; + for (s32 i = 1; i < mat_count; i++) { + auto &layer = m_animated_meshnode->getMaterial(i).TextureLayer[0]; + if (!layer.Texture) + layer.Texture = last; + last = layer.Texture; + } + } + } } void GenericCAO::updateLight(u32 day_night_ratio) -- cgit v1.2.3 From ff934d538c00518476c31f5df6ebc4be5ca79591 Mon Sep 17 00:00:00 2001 From: sfan5 Date: Sun, 5 Dec 2021 14:40:30 +0100 Subject: Fix various code & correctness issues (#11815) --- CMakeLists.txt | 2 +- src/client/content_cao.cpp | 2 +- src/client/game.cpp | 2 +- src/gettext.h | 3 +-- src/server.cpp | 12 +++++------- src/settings.cpp | 2 +- src/unittest/test_gettext.cpp | 36 ++++++++++++++++-------------------- src/unittest/test_utilities.cpp | 8 ++++---- 8 files changed, 30 insertions(+), 37 deletions(-) (limited to 'src/client/content_cao.cpp') diff --git a/CMakeLists.txt b/CMakeLists.txt index 3ba99bc21..ea212bede 100644 --- a/CMakeLists.txt +++ b/CMakeLists.txt @@ -26,7 +26,7 @@ set(DEVELOPMENT_BUILD TRUE) set(VERSION_STRING "${VERSION_MAJOR}.${VERSION_MINOR}.${VERSION_PATCH}") if(VERSION_EXTRA) - set(VERSION_STRING ${VERSION_STRING}-${VERSION_EXTRA}) + set(VERSION_STRING "${VERSION_STRING}-${VERSION_EXTRA}") elseif(DEVELOPMENT_BUILD) set(VERSION_STRING "${VERSION_STRING}-dev") endif() diff --git a/src/client/content_cao.cpp b/src/client/content_cao.cpp index 24a9e7921..a80a3ce4e 100644 --- a/src/client/content_cao.cpp +++ b/src/client/content_cao.cpp @@ -850,7 +850,7 @@ void GenericCAO::addToScene(ITextureSource *tsrc, scene::ISceneManager *smgr) logOnce(oss, warningstream); video::ITexture *last = m_animated_meshnode->getMaterial(0).TextureLayer[0].Texture; - for (s32 i = 1; i < mat_count; i++) { + for (u32 i = 1; i < mat_count; i++) { auto &layer = m_animated_meshnode->getMaterial(i).TextureLayer[0]; if (!layer.Texture) layer.Texture = last; diff --git a/src/client/game.cpp b/src/client/game.cpp index fb993d92f..54028fd1d 100644 --- a/src/client/game.cpp +++ b/src/client/game.cpp @@ -1383,7 +1383,7 @@ bool Game::createClient(const GameStartData &start_data) str += L" ["; str += text; str += L"]"; - delete text; + delete[] text; } str += L" ["; str += driver->getName(); diff --git a/src/gettext.h b/src/gettext.h index 67fd9244f..6225fef93 100644 --- a/src/gettext.h +++ b/src/gettext.h @@ -48,8 +48,7 @@ void init_gettext(const char *path, const std::string &configured_language, extern wchar_t *utf8_to_wide_c(const char *str); -// You must free the returned string! -// The returned string is allocated using new +// The returned string must be freed using delete[] inline const wchar_t *wgettext(const char *str) { // We must check here that is not an empty string to avoid trying to translate it diff --git a/src/server.cpp b/src/server.cpp index 5022221ee..c175cbcd2 100644 --- a/src/server.cpp +++ b/src/server.cpp @@ -517,9 +517,7 @@ void Server::stop() // Stop threads (set run=false first so both start stopping) m_thread->stop(); - //m_emergethread.setRun(false); m_thread->wait(); - //m_emergethread.stop(); infostream<<"Server: Threads stopped"<= 2.0) { - counter = 0.0; + counter -= dtime; + if (counter <= 0.0f) { + counter = 2.0f; m_emerge->startThreads(); } diff --git a/src/settings.cpp b/src/settings.cpp index 818d2bc41..cf7ec1b72 100644 --- a/src/settings.cpp +++ b/src/settings.cpp @@ -88,7 +88,7 @@ void SettingsHierarchy::onLayerCreated(int layer, Settings *obj) void SettingsHierarchy::onLayerRemoved(int layer) { - assert(layer >= 0 && layer < layers.size()); + assert(layer >= 0 && layer < (int)layers.size()); layers[layer] = nullptr; if (this == &g_hierarchy && layer == (int)SL_GLOBAL) g_settings = nullptr; diff --git a/src/unittest/test_gettext.cpp b/src/unittest/test_gettext.cpp index 98f73ec62..338a416d7 100644 --- a/src/unittest/test_gettext.cpp +++ b/src/unittest/test_gettext.cpp @@ -7,13 +7,12 @@ class TestGettext : public TestBase public: TestGettext() { TestManager::registerTestModule(this); - } + } const char *getName() { return "TestGettext"; } void runTests(IGameDef *gamedef); - void testSnfmtgettext(); void testFmtgettext(); }; @@ -24,24 +23,21 @@ void TestGettext::runTests(IGameDef *gamedef) TEST(testFmtgettext); } +// Make sure updatepo.sh does not pick up the strings +#define dummyname fmtgettext + void TestGettext::testFmtgettext() { - std::string buf = fmtgettext("Viewing range changed to %d", 12); - UASSERTEQ(std::string, buf, "Viewing range changed to 12"); - buf = fmtgettext( - "You are about to join this server with the name \"%s\" for the " - "first time.\n" - "If you proceed, a new account using your credentials will be " - "created on this server.\n" - "Please retype your password and click 'Register and Join' to " - "confirm account creation, or click 'Cancel' to abort." - , "A"); - UASSERTEQ(std::string, buf, - "You are about to join this server with the name \"A\" for the " - "first time.\n" - "If you proceed, a new account using your credentials will be " - "created on this server.\n" - "Please retype your password and click 'Register and Join' to " - "confirm account creation, or click 'Cancel' to abort." - ); + std::string buf = dummyname("sample text %d", 12); + UASSERTEQ(std::string, buf, "sample text 12"); + + std::string src, expect; + src = "You are about to join this server with the name \"%s\".\n"; + expect = "You are about to join this server with the name \"foo\".\n"; + for (int i = 0; i < 20; i++) { + src.append("loooong text"); + expect.append("loooong text"); + } + buf = dummyname(src.c_str(), "foo"); + UASSERTEQ(const std::string &, buf, expect); } diff --git a/src/unittest/test_utilities.cpp b/src/unittest/test_utilities.cpp index 039110d54..743fe4462 100644 --- a/src/unittest/test_utilities.cpp +++ b/src/unittest/test_utilities.cpp @@ -392,9 +392,9 @@ void TestUtilities::testIsPowerOfTwo() UASSERT(is_power_of_two(2) == true); UASSERT(is_power_of_two(3) == false); for (int exponent = 2; exponent <= 31; ++exponent) { - UASSERT(is_power_of_two((1 << exponent) - 1) == false); - UASSERT(is_power_of_two((1 << exponent)) == true); - UASSERT(is_power_of_two((1 << exponent) + 1) == false); + UASSERT(is_power_of_two((1U << exponent) - 1) == false); + UASSERT(is_power_of_two((1U << exponent)) == true); + UASSERT(is_power_of_two((1U << exponent) + 1) == false); } UASSERT(is_power_of_two(U32_MAX) == false); } @@ -629,4 +629,4 @@ void TestUtilities::testBase64() UASSERT(base64_is_valid("AAA=A") == false); UASSERT(base64_is_valid("AAAA=A") == false); UASSERT(base64_is_valid("AAAAA=A") == false); -} \ No newline at end of file +} -- cgit v1.2.3 From e030d9cff08636a3c9ed301efb5e35b7642ac166 Mon Sep 17 00:00:00 2001 From: x2048 Date: Sun, 2 Jan 2022 14:32:13 +0100 Subject: Recalculate normals before adding mesh to the scene --- src/client/content_cao.cpp | 7 +++---- 1 file changed, 3 insertions(+), 4 deletions(-) (limited to 'src/client/content_cao.cpp') diff --git a/src/client/content_cao.cpp b/src/client/content_cao.cpp index a80a3ce4e..db01945eb 100644 --- a/src/client/content_cao.cpp +++ b/src/client/content_cao.cpp @@ -764,10 +764,6 @@ void GenericCAO::addToScene(ITextureSource *tsrc, scene::ISceneManager *smgr) grabMatrixNode(); scene::IAnimatedMesh *mesh = m_client->getMesh(m_prop.mesh, true); if (mesh) { - m_animated_meshnode = m_smgr->addAnimatedMeshSceneNode(mesh, m_matrixnode); - m_animated_meshnode->grab(); - mesh->drop(); // The scene node took hold of it - if (!checkMeshNormals(mesh)) { infostream << "GenericCAO: recalculating normals for mesh " << m_prop.mesh << std::endl; @@ -775,6 +771,9 @@ void GenericCAO::addToScene(ITextureSource *tsrc, scene::ISceneManager *smgr) recalculateNormals(mesh, true, false); } + m_animated_meshnode = m_smgr->addAnimatedMeshSceneNode(mesh, m_matrixnode); + m_animated_meshnode->grab(); + mesh->drop(); // The scene node took hold of it m_animated_meshnode->animateJoints(); // Needed for some animations m_animated_meshnode->setScale(m_prop.visual_size); -- cgit v1.2.3 From 84fdd369d45314a5b7946ff66fe5fce85c1abc1f Mon Sep 17 00:00:00 2001 From: Wuzzy Date: Mon, 3 Jan 2022 03:14:02 +0000 Subject: Cap damage overlay duration to 1 second (#11871) --- src/client/content_cao.cpp | 4 ++++ 1 file changed, 4 insertions(+) (limited to 'src/client/content_cao.cpp') diff --git a/src/client/content_cao.cpp b/src/client/content_cao.cpp index db01945eb..9cc40c95f 100644 --- a/src/client/content_cao.cpp +++ b/src/client/content_cao.cpp @@ -1859,6 +1859,8 @@ void GenericCAO::processMessage(const std::string &data) m_reset_textures_timer = 0.05; if(damage >= 2) m_reset_textures_timer += 0.05 * damage; + // Cap damage overlay to 1 second + m_reset_textures_timer = std::min(m_reset_textures_timer, 1.0f); updateTextures(m_current_texture_modifier + m_prop.damage_texture_modifier); } } @@ -1927,6 +1929,8 @@ bool GenericCAO::directReportPunch(v3f dir, const ItemStack *punchitem, m_reset_textures_timer = 0.05; if (result.damage >= 2) m_reset_textures_timer += 0.05 * result.damage; + // Cap damage overlay to 1 second + m_reset_textures_timer = std::min(m_reset_textures_timer, 1.0f); updateTextures(m_current_texture_modifier + m_prop.damage_texture_modifier); } } -- cgit v1.2.3 From f66ed2c27fa0f351ffb458224af74f3371d6f4ac Mon Sep 17 00:00:00 2001 From: sfan5 Date: Tue, 18 Jan 2022 19:19:40 +0100 Subject: Fix local animation not instantly updating after being set --- src/client/content_cao.cpp | 1 + src/network/clientpackethandler.cpp | 2 ++ 2 files changed, 3 insertions(+) (limited to 'src/client/content_cao.cpp') diff --git a/src/client/content_cao.cpp b/src/client/content_cao.cpp index 9cc40c95f..1d4636a08 100644 --- a/src/client/content_cao.cpp +++ b/src/client/content_cao.cpp @@ -1815,6 +1815,7 @@ void GenericCAO::processMessage(const std::string &data) { updateAnimation(); } + // FIXME: ^ This code is trash. It's also broken. } } else if (cmd == AO_CMD_SET_ANIMATION_SPEED) { m_animation_speed = readF32(is); diff --git a/src/network/clientpackethandler.cpp b/src/network/clientpackethandler.cpp index 6aececa7f..f7c586b80 100644 --- a/src/network/clientpackethandler.cpp +++ b/src/network/clientpackethandler.cpp @@ -1404,6 +1404,8 @@ void Client::handleCommand_LocalPlayerAnimations(NetworkPacket* pkt) *pkt >> player->local_animations[2]; *pkt >> player->local_animations[3]; *pkt >> player->local_animation_speed; + + player->last_animation = -1; } void Client::handleCommand_EyeOffset(NetworkPacket* pkt) -- cgit v1.2.3 From 2bba53b2c3f0045c326f6c7578104ffaef53ceac Mon Sep 17 00:00:00 2001 From: Dmitry Kostenko Date: Mon, 1 Nov 2021 01:51:17 +0100 Subject: Render shadows on entities. Fixes problem with mod 'drawers'. --- src/client/content_cao.cpp | 11 +++++++++++ 1 file changed, 11 insertions(+) (limited to 'src/client/content_cao.cpp') diff --git a/src/client/content_cao.cpp b/src/client/content_cao.cpp index 1d4636a08..03a2ee830 100644 --- a/src/client/content_cao.cpp +++ b/src/client/content_cao.cpp @@ -1322,6 +1322,12 @@ void GenericCAO::updateTextures(std::string mod) m_current_texture_modifier = mod; m_glow = m_prop.glow; + video::ITexture *shadow_texture = nullptr; + if (auto shadow = RenderingEngine::get_shadow_renderer()) + shadow_texture = shadow->get_texture(); + + const u32 TEXTURE_LAYER_SHADOW = 3; + if (m_spritenode) { if (m_prop.visual == "sprite") { std::string texturestring = "no_texture.png"; @@ -1332,6 +1338,7 @@ void GenericCAO::updateTextures(std::string mod) m_spritenode->getMaterial(0).MaterialTypeParam = 0.5f; m_spritenode->setMaterialTexture(0, tsrc->getTextureForMesh(texturestring)); + m_spritenode->setMaterialTexture(TEXTURE_LAYER_SHADOW, shadow_texture); // This allows setting per-material colors. However, until a real lighting // system is added, the code below will have no effect. Once MineTest @@ -1367,6 +1374,7 @@ void GenericCAO::updateTextures(std::string mod) material.MaterialType = m_material_type; material.MaterialTypeParam = 0.5f; material.TextureLayer[0].Texture = texture; + material.TextureLayer[TEXTURE_LAYER_SHADOW].Texture = shadow_texture; material.setFlag(video::EMF_LIGHTING, true); material.setFlag(video::EMF_BILINEAR_FILTER, false); material.setFlag(video::EMF_BACK_FACE_CULLING, m_prop.backface_culling); @@ -1417,6 +1425,7 @@ void GenericCAO::updateTextures(std::string mod) material.setFlag(video::EMF_BILINEAR_FILTER, false); material.setTexture(0, tsrc->getTextureForMesh(texturestring)); + material.setTexture(TEXTURE_LAYER_SHADOW, shadow_texture); material.getTextureMatrix(0).makeIdentity(); // This allows setting per-material colors. However, until a real lighting @@ -1443,6 +1452,7 @@ void GenericCAO::updateTextures(std::string mod) scene::IMeshBuffer *buf = mesh->getMeshBuffer(0); buf->getMaterial().setTexture(0, tsrc->getTextureForMesh(tname)); + buf->getMaterial().setTexture(TEXTURE_LAYER_SHADOW, shadow_texture); // This allows setting per-material colors. However, until a real lighting // system is added, the code below will have no effect. Once MineTest @@ -1467,6 +1477,7 @@ void GenericCAO::updateTextures(std::string mod) scene::IMeshBuffer *buf = mesh->getMeshBuffer(1); buf->getMaterial().setTexture(0, tsrc->getTextureForMesh(tname)); + buf->getMaterial().setTexture(TEXTURE_LAYER_SHADOW, shadow_texture); // This allows setting per-material colors. However, until a real lighting // system is added, the code below will have no effect. Once MineTest -- cgit v1.2.3 From 54dccc480eb03adcf219a7add58f547284f40f76 Mon Sep 17 00:00:00 2001 From: Dmitry Kostenko Date: Thu, 4 Nov 2021 03:03:10 +0100 Subject: Improve lighting of entities. Pass correct natural & artificial light to the shaders Use natural/artificial light ratio for correct rendering of shadows --- client/shaders/object_shader/opengl_fragment.glsl | 2 +- client/shaders/object_shader/opengl_vertex.glsl | 30 ++++++++++++++++---- src/client/content_cao.cpp | 34 +++++++++++++---------- src/client/content_cao.h | 4 +-- src/client/wieldmesh.cpp | 5 ++-- 5 files changed, 50 insertions(+), 25 deletions(-) (limited to 'src/client/content_cao.cpp') diff --git a/client/shaders/object_shader/opengl_fragment.glsl b/client/shaders/object_shader/opengl_fragment.glsl index 674b6a739..0dcbbd321 100644 --- a/client/shaders/object_shader/opengl_fragment.glsl +++ b/client/shaders/object_shader/opengl_fragment.glsl @@ -471,7 +471,7 @@ void main(void) color = base.rgb; vec4 col = vec4(color.rgb, base.a); col.rgb *= varColor.rgb; - col.rgb *= emissiveColor.rgb * vIDiff; + col.rgb *= vIDiff; #ifdef ENABLE_DYNAMIC_SHADOWS float shadow_int = 0.0; diff --git a/client/shaders/object_shader/opengl_vertex.glsl b/client/shaders/object_shader/opengl_vertex.glsl index 922fba62b..9ca5ef0f3 100644 --- a/client/shaders/object_shader/opengl_vertex.glsl +++ b/client/shaders/object_shader/opengl_vertex.glsl @@ -1,7 +1,9 @@ uniform mat4 mWorld; - +uniform vec3 dayLight; uniform vec3 eyePosition; uniform float animationTimer; +uniform vec4 emissiveColor; + varying vec3 vNormal; varying vec3 vPosition; @@ -29,9 +31,9 @@ centroid varying vec2 varTexCoord; varying vec3 eyeVec; varying float nightRatio; - +// Color of the light emitted by the light sources. +const vec3 artificialLight = vec3(1.04, 1.04, 1.04); varying float vIDiff; - const float e = 2.718281828459; const float BS = 10.0; @@ -75,14 +77,30 @@ void main(void) ? 1.0 : directional_ambient(normalize(inVertexNormal)); #endif - nightRatio = 0.0; #ifdef GL_ES - varColor = inVertexColor.bgra; + vec4 color = inVertexColor.bgra; #else - varColor = inVertexColor; + vec4 color = inVertexColor; #endif + color *= emissiveColor; + + // The alpha gives the ratio of sunlight in the incoming light. + nightRatio = 1.0 - color.a; + color.rgb = color.rgb * (color.a * dayLight.rgb + + nightRatio * artificialLight.rgb) * 2.0; + color.a = 1.0; + + // Emphase blue a bit in darker places + // See C++ implementation in mapblock_mesh.cpp final_color_blend() + float brightness = (color.r + color.g + color.b) / 3.0; + color.b += max(0.0, 0.021 - abs(0.2 * brightness - 0.021) + + 0.07 * brightness); + + varColor = clamp(color, 0.0, 1.0); + + #ifdef ENABLE_DYNAMIC_SHADOWS vec3 nNormal = normalize(vNormal); cosLight = dot(nNormal, -v_LightDirection); diff --git a/src/client/content_cao.cpp b/src/client/content_cao.cpp index 03a2ee830..c7ab5a347 100644 --- a/src/client/content_cao.cpp +++ b/src/client/content_cao.cpp @@ -864,7 +864,8 @@ void GenericCAO::updateLight(u32 day_night_ratio) if (m_glow < 0) return; - u8 light_at_pos = 0; + u16 light_at_pos = 0; + u8 light_at_pos_intensity = 0; bool pos_ok = false; v3s16 pos[3]; @@ -873,28 +874,33 @@ void GenericCAO::updateLight(u32 day_night_ratio) bool this_ok; MapNode n = m_env->getMap().getNode(pos[i], &this_ok); if (this_ok) { - u8 this_light = n.getLightBlend(day_night_ratio, m_client->ndef()); - light_at_pos = MYMAX(light_at_pos, this_light); + u16 this_light = getInteriorLight(n, 0, m_client->ndef()); + u8 this_light_intensity = MYMAX(this_light & 0xFF, (this_light >> 8) && 0xFF); + if (this_light_intensity > light_at_pos_intensity) { + light_at_pos = this_light; + light_at_pos_intensity = this_light_intensity; + } pos_ok = true; } } if (!pos_ok) - light_at_pos = blend_light(day_night_ratio, LIGHT_SUN, 0); + light_at_pos = LIGHT_SUN; + + video::SColor light = encode_light(light_at_pos, m_glow); + if (!m_enable_shaders) + final_color_blend(&light, light_at_pos, day_night_ratio); - u8 light = decode_light(light_at_pos + m_glow); if (light != m_last_light) { m_last_light = light; setNodeLight(light); } } -void GenericCAO::setNodeLight(u8 light) +void GenericCAO::setNodeLight(const video::SColor &light_color) { - video::SColor color(255, light, light, light); - if (m_prop.visual == "wielditem" || m_prop.visual == "item") { if (m_wield_meshnode) - m_wield_meshnode->setNodeLightColor(color); + m_wield_meshnode->setNodeLightColor(light_color); return; } @@ -906,7 +912,7 @@ void GenericCAO::setNodeLight(u8 light) scene::IMesh *mesh = m_meshnode->getMesh(); for (u32 i = 0; i < mesh->getMeshBufferCount(); ++i) { scene::IMeshBuffer *buf = mesh->getMeshBuffer(i); - buf->getMaterial().EmissiveColor = color; + buf->getMaterial().EmissiveColor = light_color; } } else { scene::ISceneNode *node = getSceneNode(); @@ -915,16 +921,16 @@ void GenericCAO::setNodeLight(u8 light) for (u32 i = 0; i < node->getMaterialCount(); ++i) { video::SMaterial &material = node->getMaterial(i); - material.EmissiveColor = color; + material.EmissiveColor = light_color; } } } else { if (m_meshnode) { - setMeshColor(m_meshnode->getMesh(), color); + setMeshColor(m_meshnode->getMesh(), light_color); } else if (m_animated_meshnode) { - setAnimatedMeshColor(m_animated_meshnode, color); + setAnimatedMeshColor(m_animated_meshnode, light_color); } else if (m_spritenode) { - m_spritenode->setColor(color); + m_spritenode->setColor(light_color); } } } diff --git a/src/client/content_cao.h b/src/client/content_cao.h index 4bbba9134..70f1557e1 100644 --- a/src/client/content_cao.h +++ b/src/client/content_cao.h @@ -125,7 +125,7 @@ private: std::string m_current_texture_modifier = ""; bool m_visuals_expired = false; float m_step_distance_counter = 0.0f; - u8 m_last_light = 255; + video::SColor m_last_light = video::SColor(0xFFFFFFFF); bool m_is_visible = false; s8 m_glow = 0; // Material @@ -245,7 +245,7 @@ public: void updateLight(u32 day_night_ratio); - void setNodeLight(u8 light); + void setNodeLight(const video::SColor &light); /* Get light position(s). * returns number of positions written into pos[], which must have space diff --git a/src/client/wieldmesh.cpp b/src/client/wieldmesh.cpp index 8b3347df6..ab6fc9281 100644 --- a/src/client/wieldmesh.cpp +++ b/src/client/wieldmesh.cpp @@ -515,8 +515,9 @@ void WieldMeshSceneNode::setNodeLightColor(video::SColor color) material.EmissiveColor = color; } } - - setColor(color); + else { + setColor(color); + } } void WieldMeshSceneNode::render() -- cgit v1.2.3 From 8f652f4e31e865c856dd45f9f7fc43e99fcc0f1c Mon Sep 17 00:00:00 2001 From: Dmitry Kostenko Date: Sat, 12 Feb 2022 02:12:29 +0100 Subject: Fix shadows for upright sprite nodes Avoid using read only materials in mesh scene node, as it confuses shadow renderer. --- src/client/content_cao.cpp | 45 +++++++++++++++++++++------------------------ 1 file changed, 21 insertions(+), 24 deletions(-) (limited to 'src/client/content_cao.cpp') diff --git a/src/client/content_cao.cpp b/src/client/content_cao.cpp index c7ab5a347..19569d4b6 100644 --- a/src/client/content_cao.cpp +++ b/src/client/content_cao.cpp @@ -745,9 +745,6 @@ void GenericCAO::addToScene(ITextureSource *tsrc, scene::ISceneManager *smgr) m_meshnode = m_smgr->addMeshSceneNode(mesh, m_matrixnode); m_meshnode->grab(); mesh->drop(); - // Set it to use the materials of the meshbuffers directly. - // This is needed for changing the texture in the future - m_meshnode->setReadOnlyMaterials(true); } else if (m_prop.visual == "cube") { grabMatrixNode(); scene::IMesh *mesh = createCubeMesh(v3f(BS,BS,BS)); @@ -1455,23 +1452,23 @@ void GenericCAO::updateTextures(std::string mod) if (!m_prop.textures.empty()) tname = m_prop.textures[0]; tname += mod; - scene::IMeshBuffer *buf = mesh->getMeshBuffer(0); - buf->getMaterial().setTexture(0, + auto& material = m_meshnode->getMaterial(0); + material.setTexture(0, tsrc->getTextureForMesh(tname)); - buf->getMaterial().setTexture(TEXTURE_LAYER_SHADOW, shadow_texture); + material.setTexture(TEXTURE_LAYER_SHADOW, shadow_texture); // This allows setting per-material colors. However, until a real lighting // system is added, the code below will have no effect. Once MineTest // has directional lighting, it should work automatically. if(!m_prop.colors.empty()) { - buf->getMaterial().AmbientColor = m_prop.colors[0]; - buf->getMaterial().DiffuseColor = m_prop.colors[0]; - buf->getMaterial().SpecularColor = m_prop.colors[0]; + material.AmbientColor = m_prop.colors[0]; + material.DiffuseColor = m_prop.colors[0]; + material.SpecularColor = m_prop.colors[0]; } - buf->getMaterial().setFlag(video::EMF_TRILINEAR_FILTER, use_trilinear_filter); - buf->getMaterial().setFlag(video::EMF_BILINEAR_FILTER, use_bilinear_filter); - buf->getMaterial().setFlag(video::EMF_ANISOTROPIC_FILTER, use_anisotropic_filter); + material.setFlag(video::EMF_TRILINEAR_FILTER, use_trilinear_filter); + material.setFlag(video::EMF_BILINEAR_FILTER, use_bilinear_filter); + material.setFlag(video::EMF_ANISOTROPIC_FILTER, use_anisotropic_filter); } { std::string tname = "no_texture.png"; @@ -1480,27 +1477,27 @@ void GenericCAO::updateTextures(std::string mod) else if (!m_prop.textures.empty()) tname = m_prop.textures[0]; tname += mod; - scene::IMeshBuffer *buf = mesh->getMeshBuffer(1); - buf->getMaterial().setTexture(0, + auto& material = m_meshnode->getMaterial(1); + material.setTexture(0, tsrc->getTextureForMesh(tname)); - buf->getMaterial().setTexture(TEXTURE_LAYER_SHADOW, shadow_texture); + material.setTexture(TEXTURE_LAYER_SHADOW, shadow_texture); // This allows setting per-material colors. However, until a real lighting // system is added, the code below will have no effect. Once MineTest // has directional lighting, it should work automatically. if (m_prop.colors.size() >= 2) { - buf->getMaterial().AmbientColor = m_prop.colors[1]; - buf->getMaterial().DiffuseColor = m_prop.colors[1]; - buf->getMaterial().SpecularColor = m_prop.colors[1]; + material.AmbientColor = m_prop.colors[1]; + material.DiffuseColor = m_prop.colors[1]; + material.SpecularColor = m_prop.colors[1]; } else if (!m_prop.colors.empty()) { - buf->getMaterial().AmbientColor = m_prop.colors[0]; - buf->getMaterial().DiffuseColor = m_prop.colors[0]; - buf->getMaterial().SpecularColor = m_prop.colors[0]; + material.AmbientColor = m_prop.colors[0]; + material.DiffuseColor = m_prop.colors[0]; + material.SpecularColor = m_prop.colors[0]; } - buf->getMaterial().setFlag(video::EMF_TRILINEAR_FILTER, use_trilinear_filter); - buf->getMaterial().setFlag(video::EMF_BILINEAR_FILTER, use_bilinear_filter); - buf->getMaterial().setFlag(video::EMF_ANISOTROPIC_FILTER, use_anisotropic_filter); + material.setFlag(video::EMF_TRILINEAR_FILTER, use_trilinear_filter); + material.setFlag(video::EMF_BILINEAR_FILTER, use_bilinear_filter); + material.setFlag(video::EMF_ANISOTROPIC_FILTER, use_anisotropic_filter); } // Set mesh color (only if lighting is disabled) if (!m_prop.colors.empty() && m_glow < 0) -- cgit v1.2.3 From 1d07a365528e3b947a03baba9ef986af2ecd23d1 Mon Sep 17 00:00:00 2001 From: SmallJoker Date: Fri, 15 Apr 2022 18:55:08 +0200 Subject: upright_sprite: Fix walk animation in first person (#12194) --- src/client/content_cao.cpp | 17 +++++++---------- 1 file changed, 7 insertions(+), 10 deletions(-) (limited to 'src/client/content_cao.cpp') diff --git a/src/client/content_cao.cpp b/src/client/content_cao.cpp index 19569d4b6..3c31d4a36 100644 --- a/src/client/content_cao.cpp +++ b/src/client/content_cao.cpp @@ -1974,20 +1974,17 @@ void GenericCAO::updateMeshCulling() const bool hidden = m_client->getCamera()->getCameraMode() == CAMERA_MODE_FIRST; - if (m_meshnode && m_prop.visual == "upright_sprite") { - u32 buffers = m_meshnode->getMesh()->getMeshBufferCount(); - for (u32 i = 0; i < buffers; i++) { - video::SMaterial &mat = m_meshnode->getMesh()->getMeshBuffer(i)->getMaterial(); - // upright sprite has no backface culling - mat.setFlag(video::EMF_FRONT_FACE_CULLING, hidden); - } - return; - } - scene::ISceneNode *node = getSceneNode(); + if (!node) return; + if (m_prop.visual == "upright_sprite") { + // upright sprite has no backface culling + node->setMaterialFlag(video::EMF_FRONT_FACE_CULLING, hidden); + return; + } + if (hidden) { // Hide the mesh by culling both front and // back faces. Serious hackyness but it works for our -- cgit v1.2.3 From a89afe1229e327da3c397a3912b2d43d2196ea2b Mon Sep 17 00:00:00 2001 From: sfan5 Date: Thu, 28 Apr 2022 20:53:15 +0200 Subject: Deal with compiler warnings --- src/client/client.h | 2 +- src/client/clientmap.h | 16 +++++++--------- src/client/content_cao.cpp | 2 +- src/client/content_cao.h | 2 +- src/client/game.cpp | 6 +++--- src/client/minimap.cpp | 2 +- src/client/shadows/dynamicshadowsrender.cpp | 6 ++++-- src/client/shadows/dynamicshadowsrender.h | 1 - src/database/database-postgresql.h | 3 ++- src/map.h | 14 +++++++------- src/network/connection.h | 2 +- src/network/socket.cpp | 4 ++-- 12 files changed, 30 insertions(+), 30 deletions(-) (limited to 'src/client/content_cao.cpp') diff --git a/src/client/client.h b/src/client/client.h index 0e29fdbe2..cb1227768 100644 --- a/src/client/client.h +++ b/src/client/client.h @@ -407,7 +407,7 @@ public: } ClientScripting *getScript() { return m_script; } - const bool modsLoaded() const { return m_mods_loaded; } + bool modsLoaded() const { return m_mods_loaded; } void pushToEventQueue(ClientEvent *event); diff --git a/src/client/clientmap.h b/src/client/clientmap.h index 7bd7af266..6d57f1911 100644 --- a/src/client/clientmap.h +++ b/src/client/clientmap.h @@ -81,9 +81,9 @@ public: return false; } - void drop() + void drop() override { - ISceneNode::drop(); + ISceneNode::drop(); // calls destructor } void updateCamera(v3f pos, v3f dir, f32 fov, v3s16 offset); @@ -91,24 +91,22 @@ public: /* Forcefully get a sector from somewhere */ - MapSector * emergeSector(v2s16 p); - - //void deSerializeSector(v2s16 p2d, std::istream &is); + MapSector * emergeSector(v2s16 p) override; /* ISceneNode methods */ - virtual void OnRegisterSceneNode(); + virtual void OnRegisterSceneNode() override; - virtual void render() + virtual void render() override { video::IVideoDriver* driver = SceneManager->getVideoDriver(); driver->setTransform(video::ETS_WORLD, AbsoluteTransformation); renderMap(driver, SceneManager->getSceneNodeRenderPass()); } - virtual const aabb3f &getBoundingBox() const + virtual const aabb3f &getBoundingBox() const override { return m_box; } @@ -130,7 +128,7 @@ public: void renderPostFx(CameraMode cam_mode); // For debug printing - virtual void PrintInfo(std::ostream &out); + void PrintInfo(std::ostream &out) override; const MapDrawControl & getControl() const { return m_control; } f32 getWantedRange() const { return m_control.wanted_range; } diff --git a/src/client/content_cao.cpp b/src/client/content_cao.cpp index 3c31d4a36..d89bb53b3 100644 --- a/src/client/content_cao.cpp +++ b/src/client/content_cao.cpp @@ -435,7 +435,7 @@ const v3f GenericCAO::getPosition() const return m_position; } -const bool GenericCAO::isImmortal() +bool GenericCAO::isImmortal() const { return itemgroup_get(getGroups(), "immortal"); } diff --git a/src/client/content_cao.h b/src/client/content_cao.h index 70f1557e1..783aa4199 100644 --- a/src/client/content_cao.h +++ b/src/client/content_cao.h @@ -172,7 +172,7 @@ public: inline const v3f &getRotation() const { return m_rotation; } - const bool isImmortal(); + bool isImmortal() const; inline const ObjectProperties &getProperties() const { return m_prop; } diff --git a/src/client/game.cpp b/src/client/game.cpp index 1290534eb..d21bdbe99 100644 --- a/src/client/game.cpp +++ b/src/client/game.cpp @@ -1063,9 +1063,9 @@ bool Game::startup(bool *kill, void Game::run() { ProfilerGraph graph; - RunStats stats = { 0 }; - CameraOrientation cam_view_target = { 0 }; - CameraOrientation cam_view = { 0 }; + RunStats stats; + CameraOrientation cam_view_target = {}; + CameraOrientation cam_view = {}; FpsControl draw_times; f32 dtime; // in seconds diff --git a/src/client/minimap.cpp b/src/client/minimap.cpp index f26aa1c70..320621d91 100644 --- a/src/client/minimap.cpp +++ b/src/client/minimap.cpp @@ -304,7 +304,7 @@ void Minimap::setModeIndex(size_t index) data->mode = m_modes[index]; m_current_mode_index = index; } else { - data->mode = MinimapModeDef{MINIMAP_TYPE_OFF, gettext("Minimap hidden"), 0, 0, ""}; + data->mode = {MINIMAP_TYPE_OFF, gettext("Minimap hidden"), 0, 0, "", 0}; m_current_mode_index = 0; } diff --git a/src/client/shadows/dynamicshadowsrender.cpp b/src/client/shadows/dynamicshadowsrender.cpp index a008c3e06..07dc6daf2 100644 --- a/src/client/shadows/dynamicshadowsrender.cpp +++ b/src/client/shadows/dynamicshadowsrender.cpp @@ -31,10 +31,12 @@ with this program; if not, write to the Free Software Foundation, Inc., #include "profiler.h" ShadowRenderer::ShadowRenderer(IrrlichtDevice *device, Client *client) : - m_device(device), m_smgr(device->getSceneManager()), - m_driver(device->getVideoDriver()), m_client(client), m_current_frame(0), + m_smgr(device->getSceneManager()), m_driver(device->getVideoDriver()), + m_client(client), m_current_frame(0), m_perspective_bias_xy(0.8), m_perspective_bias_z(0.5) { + (void) m_client; + m_shadows_supported = true; // assume shadows supported. We will check actual support in initialize m_shadows_enabled = true; diff --git a/src/client/shadows/dynamicshadowsrender.h b/src/client/shadows/dynamicshadowsrender.h index bbeb254b0..0e4ef6b70 100644 --- a/src/client/shadows/dynamicshadowsrender.h +++ b/src/client/shadows/dynamicshadowsrender.h @@ -109,7 +109,6 @@ private: void enable() { m_shadows_enabled = m_shadows_supported; } // a bunch of variables - IrrlichtDevice *m_device{nullptr}; scene::ISceneManager *m_smgr{nullptr}; video::IVideoDriver *m_driver{nullptr}; Client *m_client{nullptr}; diff --git a/src/database/database-postgresql.h b/src/database/database-postgresql.h index 81b4a2b10..0a9ead01e 100644 --- a/src/database/database-postgresql.h +++ b/src/database/database-postgresql.h @@ -94,7 +94,8 @@ protected: checkResults(PQprepare(m_conn, name.c_str(), sql.c_str(), 0, NULL)); } - const int getPGVersion() const { return m_pgversion; } + int getPGVersion() const { return m_pgversion; } + private: // Database connectivity checks void ping(); diff --git a/src/map.h b/src/map.h index 9dc7a101c..d8ed29106 100644 --- a/src/map.h +++ b/src/map.h @@ -327,7 +327,7 @@ public: - Create blank filled with CONTENT_IGNORE */ - MapBlock *emergeBlock(v3s16 p, bool create_blank=true); + MapBlock *emergeBlock(v3s16 p, bool create_blank=true) override; /* Try to get a block. @@ -349,27 +349,27 @@ public: static MapDatabase *createDatabase(const std::string &name, const std::string &savedir, Settings &conf); // Call these before and after saving of blocks - void beginSave(); - void endSave(); + void beginSave() override; + void endSave() override; - void save(ModifiedState save_level); + void save(ModifiedState save_level) override; void listAllLoadableBlocks(std::vector &dst); void listAllLoadedBlocks(std::vector &dst); MapgenParams *getMapgenParams(); - bool saveBlock(MapBlock *block); + bool saveBlock(MapBlock *block) override; static bool saveBlock(MapBlock *block, MapDatabase *db, int compression_level = -1); MapBlock* loadBlock(v3s16 p); // Database version void loadBlock(std::string *blob, v3s16 p3d, MapSector *sector, bool save_after_load=false); - bool deleteBlock(v3s16 blockpos); + bool deleteBlock(v3s16 blockpos) override; void updateVManip(v3s16 pos); // For debug printing - virtual void PrintInfo(std::ostream &out); + void PrintInfo(std::ostream &out) override; bool isSavingEnabled(){ return m_map_saving_enabled; } diff --git a/src/network/connection.h b/src/network/connection.h index 88e323bb1..b5ae24882 100644 --- a/src/network/connection.h +++ b/src/network/connection.h @@ -194,7 +194,7 @@ struct BufferedPacket { u16 getSeqnum() const; - inline const size_t size() const { return m_data.size(); } + inline size_t size() const { return m_data.size(); } u8 *data; // Direct memory access float time = 0.0f; // Seconds from buffering the packet or re-sending diff --git a/src/network/socket.cpp b/src/network/socket.cpp index 0bb7ea234..97a5f19f7 100644 --- a/src/network/socket.cpp +++ b/src/network/socket.cpp @@ -231,7 +231,7 @@ void UDPSocket::Send(const Address &destination, const void *data, int size) int sent; if (m_addr_family == AF_INET6) { - struct sockaddr_in6 address = {0}; + struct sockaddr_in6 address = {}; address.sin6_family = AF_INET6; address.sin6_addr = destination.getAddress6(); address.sin6_port = htons(destination.getPort()); @@ -239,7 +239,7 @@ void UDPSocket::Send(const Address &destination, const void *data, int size) sent = sendto(m_handle, (const char *)data, size, 0, (struct sockaddr *)&address, sizeof(struct sockaddr_in6)); } else { - struct sockaddr_in address = {0}; + struct sockaddr_in address = {}; address.sin_family = AF_INET; address.sin_addr = destination.getAddress(); address.sin_port = htons(destination.getPort()); -- cgit v1.2.3