From ad148587dcf5244c2d2011dba339786c765c54c4 Mon Sep 17 00:00:00 2001 From: Elias Fleckenstein Date: Wed, 4 Nov 2020 16:19:54 +0100 Subject: Make Lint Happy --- src/client/clientenvironment.h | 39 +++++++++++++++++++++------------------ 1 file changed, 21 insertions(+), 18 deletions(-) (limited to 'src/client/clientenvironment.h') diff --git a/src/client/clientenvironment.h b/src/client/clientenvironment.h index 52d999c99..a24ea209a 100644 --- a/src/client/clientenvironment.h +++ b/src/client/clientenvironment.h @@ -49,25 +49,27 @@ enum ClientEnvEventType struct ClientEnvEvent { ClientEnvEventType type; - union { - //struct{ + union + { + // struct{ //} none; - struct{ + struct + { u16 amount; bool send_to_server; } player_damage; }; }; -typedef std::unordered_map ClientActiveObjectMap; +typedef std::unordered_map ClientActiveObjectMap; class ClientEnvironment : public Environment { public: ClientEnvironment(ClientMap *map, ITextureSource *texturesource, Client *client); ~ClientEnvironment(); - Map & getMap(); - ClientMap & getClientMap(); + Map &getMap(); + ClientMap &getClientMap(); Client *getGameDef() { return m_client; } void setScript(ClientScripting *script) { m_script = script; } @@ -87,13 +89,13 @@ public: ActiveObjects */ - GenericCAO* getGenericCAO(u16 id); - ClientActiveObject* getActiveObject(u16 id) + GenericCAO *getGenericCAO(u16 id); + ClientActiveObject *getActiveObject(u16 id) { return m_ao_manager.getActiveObject(id); } - - std::unordered_map getAllActiveObjects() + + std::unordered_map getAllActiveObjects() { return m_ao_manager.getAllActiveObjects(); } @@ -117,7 +119,7 @@ public: Callbacks for activeobjects */ - void damageLocalPlayer(u16 damage, bool handle_hp=true); + void damageLocalPlayer(u16 damage, bool handle_hp = true); /* Client likes to call these @@ -125,7 +127,7 @@ public: // Get all nearby objects void getActiveObjects(const v3f &origin, f32 max_d, - std::vector &dest) + std::vector &dest) { return m_ao_manager.getActiveObjects(origin, max_d, dest); } @@ -135,17 +137,18 @@ public: // Get event from queue. If queue is empty, it triggers an assertion failure. ClientEnvEvent getClientEnvEvent(); - virtual void getSelectedActiveObjects( - const core::line3d &shootline_on_map, - std::vector &objects - ); + virtual void getSelectedActiveObjects(const core::line3d &shootline_on_map, + std::vector &objects); const std::list &getPlayerNames() { return m_player_names; } void addPlayerName(const std::string &name) { m_player_names.push_back(name); } void removePlayerName(const std::string &name) { m_player_names.remove(name); } void updateCameraOffset(const v3s16 &camera_offset) - { m_camera_offset = camera_offset; } + { + m_camera_offset = camera_offset; + } v3s16 getCameraOffset() const { return m_camera_offset; } + private: ClientMap *m_map; LocalPlayer *m_local_player = nullptr; @@ -153,7 +156,7 @@ private: Client *m_client; ClientScripting *m_script = nullptr; client::ActiveObjectMgr m_ao_manager; - std::vector m_simple_objects; + std::vector m_simple_objects; std::queue m_client_event_queue; IntervalLimiter m_active_object_light_update_interval; std::list m_player_names; -- cgit v1.2.3