From e56d1663378f155a4e398f1577ca1e8f484510b9 Mon Sep 17 00:00:00 2001 From: Perttu Ahola Date: Wed, 6 Apr 2011 10:28:39 +0300 Subject: Made mesh update on node addition asynchronous on client, to reduce frametime spikes --- src/client.cpp | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) (limited to 'src/client.cpp') diff --git a/src/client.cpp b/src/client.cpp index ae0e027c2..82e90704a 100644 --- a/src/client.cpp +++ b/src/client.cpp @@ -1800,14 +1800,15 @@ void Client::addNode(v3s16 p, MapNode n) catch(InvalidPositionException &e) {} - TimeTaker timer2("Client::addNode(): updateMeshes"); + //TimeTaker timer2("Client::addNode(): updateMeshes"); for(core::map::Iterator i = modified_blocks.getIterator(); i.atEnd() == false; i++) { v3s16 p = i.getNode()->getKey(); - m_env.getClientMap().updateMeshes(p, m_env.getDayNightRatio()); + //m_env.getClientMap().updateMeshes(p, m_env.getDayNightRatio()); + addUpdateMeshTaskWithEdge(p); } } -- cgit v1.2.3