From 2b119e1e192ead701e69e261fe94ccb7382dbee7 Mon Sep 17 00:00:00 2001 From: Craig Robbins Date: Sun, 7 Dec 2014 00:37:37 +1000 Subject: Performance of main client loop up to 2x faster In places, up to 3 times faster NOTE 1: This does not mean a 2x increase in framerate. Increase in fps may be up to 1-2fps NOTE 2: This local 'caching' of settings is not optimal and an alternative solution will be worked on after 0.4.11 is released --- src/client.cpp | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) (limited to 'src/client.cpp') diff --git a/src/client.cpp b/src/client.cpp index c7fea6a11..b05787b36 100644 --- a/src/client.cpp +++ b/src/client.cpp @@ -309,6 +309,8 @@ Client::Client( } else { localdb = NULL; } + + m_cache_smooth_lighting = g_settings->getBool("smooth_lighting"); } void Client::Stop() @@ -2609,7 +2611,7 @@ void Client::addUpdateMeshTask(v3s16 p, bool ack_to_server, bool urgent) data->fill(b); data->setCrack(m_crack_level, m_crack_pos); data->setHighlighted(m_highlighted_pos, m_show_highlighted); - data->setSmoothLighting(g_settings->getBool("smooth_lighting")); + data->setSmoothLighting(m_cache_smooth_lighting); } // Add task to queue -- cgit v1.2.3