From fcff9f291103411af6d8f946fbb275b6fa0583b9 Mon Sep 17 00:00:00 2001 From: hecks <42101236+hecktest@users.noreply.github.com> Date: Mon, 14 Sep 2020 19:27:25 +0200 Subject: Remove "generate normal maps" feature (#10313) Erase all traces of normal "generation" from fragment shaders Remove the "feature" from the engine and default config Remove any leftover documentation of it --- minetest.conf.example | 17 +---------------- 1 file changed, 1 insertion(+), 16 deletions(-) (limited to 'minetest.conf.example') diff --git a/minetest.conf.example b/minetest.conf.example index 520125713..6b315b6ea 100644 --- a/minetest.conf.example +++ b/minetest.conf.example @@ -604,26 +604,11 @@ #### Bumpmapping -# Enables bumpmapping for textures. Normalmaps need to be supplied by the texture pack -# or need to be auto-generated. +# Enables bumpmapping for textures. Normalmaps need to be supplied by the texture pack. # Requires shaders to be enabled. # type: bool # enable_bumpmapping = false -# Enables on the fly normalmap generation (Emboss effect). -# Requires bumpmapping to be enabled. -# type: bool -# generate_normalmaps = false - -# Strength of generated normalmaps. -# type: float -# normalmaps_strength = 0.6 - -# Defines sampling step of texture. -# A higher value results in smoother normal maps. -# type: int min: 0 max: 2 -# normalmaps_smooth = 0 - #### Parallax Occlusion # Enables parallax occlusion mapping. -- cgit v1.2.3