From f1d9ac014efc6403e73223f36d3dbb7f5ed50236 Mon Sep 17 00:00:00 2001 From: Elias Fleckenstein Date: Wed, 4 Nov 2020 12:28:00 +0100 Subject: Moved Killaura to Lua; Added ForceField; Added Friendlist; Added ClientObjectRef:is_local_player(); Documented LocalPlayer:get_object() --- doc/client_lua_api.txt | 3 +++ 1 file changed, 3 insertions(+) (limited to 'doc') diff --git a/doc/client_lua_api.txt b/doc/client_lua_api.txt index 2daac87fe..c332ca4c3 100644 --- a/doc/client_lua_api.txt +++ b/doc/client_lua_api.txt @@ -1296,6 +1296,8 @@ Methods: * change a value of a previously added HUD element * element `stat` values: `position`, `name`, `scale`, `text`, `number`, `item`, `dir` * Returns `true` on success, otherwise returns `nil` +* `get_object()` + * Returns the ClientObjectRef for the player ### Settings An interface to read config files in the format of `minetest.conf`. @@ -1336,6 +1338,7 @@ This is basically a reference to a C++ `GenericCAO`. * `get_acceleration()`: returns the acceleration, a vector * `get_rotation()`: returns the rotation, a vector (radians) * `is_player()`: returns true if the object is a player +* `is_local_player()`: returns true if the object is the local player * `get_attach()`: returns parent or nil if it isn't attached. * `get_nametag()`: returns the nametag (string) * `get_item_textures()`: returns the textures -- cgit v1.2.3