From bf403b923ab4a1e11447b3f81d54d5d0c1124f65 Mon Sep 17 00:00:00 2001 From: sapier Date: Fri, 1 Sep 2017 11:15:12 +0200 Subject: Fix animation frame_speed and blend loosing precision due to incorrec… (#6357) MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit * Fix animation frame_speed and blend loosing precision due to incorrect data type Add lua function set_animation_frame_speed to update the frame speed without resetting the animation to start --- doc/lua_api.txt | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'doc') diff --git a/doc/lua_api.txt b/doc/lua_api.txt index b815d7ee3..4c0b3db2a 100644 --- a/doc/lua_api.txt +++ b/doc/lua_api.txt @@ -3304,8 +3304,9 @@ This is basically a reference to a C++ `ServerActiveObject` * `set_wielded_item(item)`: replaces the wielded item, returns `true` if successful * `set_armor_groups({group1=rating, group2=rating, ...})` * `get_armor_groups()`: returns a table with the armor group ratings -* `set_animation({x=1,y=1}, frame_speed=15, frame_blend=0, frame_loop=true)` +* `set_animation({x=1,y=1}, frame_speed=15.0, frame_blend=0, frame_loop=true)` * `get_animation()`: returns `range`, `frame_speed`, `frame_blend` and `frame_loop` +* `set_animation_frame_speed(frame_speed=15.0)` * `set_attach(parent, bone, position, rotation)` * `bone`: string * `position`: `{x=num, y=num, z=num}` (relative) -- cgit v1.2.3