From 7d3641021b755be133dea58404fcb039211fbe52 Mon Sep 17 00:00:00 2001 From: Elijah Duffy Date: Sat, 3 Oct 2020 09:38:08 -0700 Subject: Lua API: Add register_on_chatcommand to SSM and CSM (#7862) Allows catching a chatcommand call just after the command and the parameters are parsed but before its existence is checked and before the corresponding function is run. Returning `true` from a callback function will prevent default handling of the command leaving mods to handle the command manually. --- doc/lua_api.txt | 5 +++++ 1 file changed, 5 insertions(+) (limited to 'doc/lua_api.txt') diff --git a/doc/lua_api.txt b/doc/lua_api.txt index edacfe05f..e8eb403c4 100644 --- a/doc/lua_api.txt +++ b/doc/lua_api.txt @@ -4606,6 +4606,11 @@ Call these functions only at load time! * Called always when a player says something * Return `true` to mark the message as handled, which means that it will not be sent to other players. +* `minetest.register_on_chatcommand(function(name, command, params))` + * Called always when a chatcommand is triggered, before `minetest.registered_chatcommands` + is checked to see if the command exists, but after the input is parsed. + * Return `true` to mark the command as handled, which means that the default + handlers will be prevented. * `minetest.register_on_player_receive_fields(function(player, formname, fields))` * Called when the server received input from `player` in a formspec with the given `formname`. Specifically, this is called on any of the -- cgit v1.2.3