From d404517d2ba38594722b8f58aaeb2f8d4aeb0c38 Mon Sep 17 00:00:00 2001 From: Elias Fleckenstein Date: Mon, 29 Nov 2021 11:34:12 +0100 Subject: Make LuaVoxelManipulator available to CSM API --- builtin/client/init.lua | 1 + builtin/common/voxelarea.lua | 132 +++++++++++++++++++++++++++++++++++++++++++ builtin/game/init.lua | 2 +- builtin/game/voxelarea.lua | 132 ------------------------------------------- 4 files changed, 134 insertions(+), 133 deletions(-) create mode 100644 builtin/common/voxelarea.lua delete mode 100644 builtin/game/voxelarea.lua (limited to 'builtin') diff --git a/builtin/client/init.lua b/builtin/client/init.lua index 8c6512ec1..d750375b8 100644 --- a/builtin/client/init.lua +++ b/builtin/client/init.lua @@ -7,6 +7,7 @@ dofile(clientpath .. "register.lua") dofile(commonpath .. "after.lua") dofile(commonpath .. "chatcommands.lua") dofile(commonpath .. "vector.lua") +dofile(commonpath .. "voxelarea.lua") dofile(clientpath .. "util.lua") dofile(clientpath .. "chatcommands.lua") dofile(clientpath .. "death_formspec.lua") diff --git a/builtin/common/voxelarea.lua b/builtin/common/voxelarea.lua new file mode 100644 index 000000000..64436bf1a --- /dev/null +++ b/builtin/common/voxelarea.lua @@ -0,0 +1,132 @@ +VoxelArea = { + MinEdge = vector.new(1, 1, 1), + MaxEdge = vector.new(0, 0, 0), + ystride = 0, + zstride = 0, +} + +function VoxelArea:new(o) + o = o or {} + setmetatable(o, self) + self.__index = self + + local e = o:getExtent() + o.ystride = e.x + o.zstride = e.x * e.y + + return o +end + +function VoxelArea:getExtent() + local MaxEdge, MinEdge = self.MaxEdge, self.MinEdge + return vector.new( + MaxEdge.x - MinEdge.x + 1, + MaxEdge.y - MinEdge.y + 1, + MaxEdge.z - MinEdge.z + 1 + ) +end + +function VoxelArea:getVolume() + local e = self:getExtent() + return e.x * e.y * e.z +end + +function VoxelArea:index(x, y, z) + local MinEdge = self.MinEdge + local i = (z - MinEdge.z) * self.zstride + + (y - MinEdge.y) * self.ystride + + (x - MinEdge.x) + 1 + return math.floor(i) +end + +function VoxelArea:indexp(p) + local MinEdge = self.MinEdge + local i = (p.z - MinEdge.z) * self.zstride + + (p.y - MinEdge.y) * self.ystride + + (p.x - MinEdge.x) + 1 + return math.floor(i) +end + +function VoxelArea:position(i) + local p = {} + local MinEdge = self.MinEdge + + i = i - 1 + + p.z = math.floor(i / self.zstride) + MinEdge.z + i = i % self.zstride + + p.y = math.floor(i / self.ystride) + MinEdge.y + i = i % self.ystride + + p.x = math.floor(i) + MinEdge.x + + return p +end + +function VoxelArea:contains(x, y, z) + local MaxEdge, MinEdge = self.MaxEdge, self.MinEdge + return (x >= MinEdge.x) and (x <= MaxEdge.x) and + (y >= MinEdge.y) and (y <= MaxEdge.y) and + (z >= MinEdge.z) and (z <= MaxEdge.z) +end + +function VoxelArea:containsp(p) + local MaxEdge, MinEdge = self.MaxEdge, self.MinEdge + return (p.x >= MinEdge.x) and (p.x <= MaxEdge.x) and + (p.y >= MinEdge.y) and (p.y <= MaxEdge.y) and + (p.z >= MinEdge.z) and (p.z <= MaxEdge.z) +end + +function VoxelArea:containsi(i) + return (i >= 1) and (i <= self:getVolume()) +end + +function VoxelArea:iter(minx, miny, minz, maxx, maxy, maxz) + local i = self:index(minx, miny, minz) - 1 + local xrange = maxx - minx + 1 + local nextaction = i + 1 + xrange + + local y = 0 + local yrange = maxy - miny + 1 + local yreqstride = self.ystride - xrange + + local z = 0 + local zrange = maxz - minz + 1 + local multistride = self.zstride - ((yrange - 1) * self.ystride + xrange) + + return function() + -- continue i until it needs to jump + i = i + 1 + if i ~= nextaction then + return i + end + + -- continue y until maxy is exceeded + y = y + 1 + if y ~= yrange then + -- set i to index(minx, miny + y, minz + z) - 1 + i = i + yreqstride + nextaction = i + xrange + return i + end + + -- continue z until maxz is exceeded + z = z + 1 + if z == zrange then + -- cuboid finished, return nil + return + end + + -- set i to index(minx, miny, minz + z) - 1 + i = i + multistride + + y = 0 + nextaction = i + xrange + return i + end +end + +function VoxelArea:iterp(minp, maxp) + return self:iter(minp.x, minp.y, minp.z, maxp.x, maxp.y, maxp.z) +end diff --git a/builtin/game/init.lua b/builtin/game/init.lua index bb007fabd..9a9966d7e 100644 --- a/builtin/game/init.lua +++ b/builtin/game/init.lua @@ -16,6 +16,7 @@ if core.settings:get_bool("profiler.load") then end dofile(commonpath .. "after.lua") +dofile(commonpath .. "voxelarea.lua") dofile(gamepath .. "item_entity.lua") dofile(gamepath .. "deprecated.lua") dofile(gamepath .. "misc.lua") @@ -28,7 +29,6 @@ dofile(gamepath .. "static_spawn.lua") dofile(gamepath .. "detached_inventory.lua") assert(loadfile(gamepath .. "falling.lua"))(builtin_shared) dofile(gamepath .. "features.lua") -dofile(gamepath .. "voxelarea.lua") dofile(gamepath .. "forceloading.lua") dofile(gamepath .. "statbars.lua") dofile(gamepath .. "knockback.lua") diff --git a/builtin/game/voxelarea.lua b/builtin/game/voxelarea.lua deleted file mode 100644 index 64436bf1a..000000000 --- a/builtin/game/voxelarea.lua +++ /dev/null @@ -1,132 +0,0 @@ -VoxelArea = { - MinEdge = vector.new(1, 1, 1), - MaxEdge = vector.new(0, 0, 0), - ystride = 0, - zstride = 0, -} - -function VoxelArea:new(o) - o = o or {} - setmetatable(o, self) - self.__index = self - - local e = o:getExtent() - o.ystride = e.x - o.zstride = e.x * e.y - - return o -end - -function VoxelArea:getExtent() - local MaxEdge, MinEdge = self.MaxEdge, self.MinEdge - return vector.new( - MaxEdge.x - MinEdge.x + 1, - MaxEdge.y - MinEdge.y + 1, - MaxEdge.z - MinEdge.z + 1 - ) -end - -function VoxelArea:getVolume() - local e = self:getExtent() - return e.x * e.y * e.z -end - -function VoxelArea:index(x, y, z) - local MinEdge = self.MinEdge - local i = (z - MinEdge.z) * self.zstride + - (y - MinEdge.y) * self.ystride + - (x - MinEdge.x) + 1 - return math.floor(i) -end - -function VoxelArea:indexp(p) - local MinEdge = self.MinEdge - local i = (p.z - MinEdge.z) * self.zstride + - (p.y - MinEdge.y) * self.ystride + - (p.x - MinEdge.x) + 1 - return math.floor(i) -end - -function VoxelArea:position(i) - local p = {} - local MinEdge = self.MinEdge - - i = i - 1 - - p.z = math.floor(i / self.zstride) + MinEdge.z - i = i % self.zstride - - p.y = math.floor(i / self.ystride) + MinEdge.y - i = i % self.ystride - - p.x = math.floor(i) + MinEdge.x - - return p -end - -function VoxelArea:contains(x, y, z) - local MaxEdge, MinEdge = self.MaxEdge, self.MinEdge - return (x >= MinEdge.x) and (x <= MaxEdge.x) and - (y >= MinEdge.y) and (y <= MaxEdge.y) and - (z >= MinEdge.z) and (z <= MaxEdge.z) -end - -function VoxelArea:containsp(p) - local MaxEdge, MinEdge = self.MaxEdge, self.MinEdge - return (p.x >= MinEdge.x) and (p.x <= MaxEdge.x) and - (p.y >= MinEdge.y) and (p.y <= MaxEdge.y) and - (p.z >= MinEdge.z) and (p.z <= MaxEdge.z) -end - -function VoxelArea:containsi(i) - return (i >= 1) and (i <= self:getVolume()) -end - -function VoxelArea:iter(minx, miny, minz, maxx, maxy, maxz) - local i = self:index(minx, miny, minz) - 1 - local xrange = maxx - minx + 1 - local nextaction = i + 1 + xrange - - local y = 0 - local yrange = maxy - miny + 1 - local yreqstride = self.ystride - xrange - - local z = 0 - local zrange = maxz - minz + 1 - local multistride = self.zstride - ((yrange - 1) * self.ystride + xrange) - - return function() - -- continue i until it needs to jump - i = i + 1 - if i ~= nextaction then - return i - end - - -- continue y until maxy is exceeded - y = y + 1 - if y ~= yrange then - -- set i to index(minx, miny + y, minz + z) - 1 - i = i + yreqstride - nextaction = i + xrange - return i - end - - -- continue z until maxz is exceeded - z = z + 1 - if z == zrange then - -- cuboid finished, return nil - return - end - - -- set i to index(minx, miny, minz + z) - 1 - i = i + multistride - - y = 0 - nextaction = i + xrange - return i - end -end - -function VoxelArea:iterp(minp, maxp) - return self:iter(minp.x, minp.y, minp.z, maxp.x, maxp.y, maxp.z) -end -- cgit v1.2.3