From f3ad75691aea30d2d68aab19fbfa9031409c39d7 Mon Sep 17 00:00:00 2001 From: red-001 Date: Fri, 30 Jun 2017 19:14:39 +0100 Subject: Create a filesystem abstraction layer for CSM and only allow accessing files that are scanned into it. (#5965) * Load client-side mods into memory before executing them. This removes the remaining filesystem access that client-sided mods had and it will hopefully make then more secure. * Lua Virtual filesystem: don't load the files into memory just scan the filenames into memory. * Fix the issues with backtrace * fix most of the issues * fix code style. * add a comment --- builtin/mainmenu/init.lua | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) (limited to 'builtin/mainmenu/init.lua') diff --git a/builtin/mainmenu/init.lua b/builtin/mainmenu/init.lua index 7c6af7d27..da4c3ccef 100644 --- a/builtin/mainmenu/init.lua +++ b/builtin/mainmenu/init.lua @@ -27,12 +27,12 @@ local basepath = core.get_builtin_path() defaulttexturedir = core.get_texturepath_share() .. DIR_DELIM .. "base" .. DIR_DELIM .. "pack" .. DIR_DELIM -dofile(basepath .. DIR_DELIM .. "common" .. DIR_DELIM .. "async_event.lua") -dofile(basepath .. DIR_DELIM .. "common" .. DIR_DELIM .. "filterlist.lua") -dofile(basepath .. DIR_DELIM .. "fstk" .. DIR_DELIM .. "buttonbar.lua") -dofile(basepath .. DIR_DELIM .. "fstk" .. DIR_DELIM .. "dialog.lua") -dofile(basepath .. DIR_DELIM .. "fstk" .. DIR_DELIM .. "tabview.lua") -dofile(basepath .. DIR_DELIM .. "fstk" .. DIR_DELIM .. "ui.lua") +dofile(basepath .. "common" .. DIR_DELIM .. "async_event.lua") +dofile(basepath .. "common" .. DIR_DELIM .. "filterlist.lua") +dofile(basepath .. "fstk" .. DIR_DELIM .. "buttonbar.lua") +dofile(basepath .. "fstk" .. DIR_DELIM .. "dialog.lua") +dofile(basepath .. "fstk" .. DIR_DELIM .. "tabview.lua") +dofile(basepath .. "fstk" .. DIR_DELIM .. "ui.lua") dofile(menupath .. DIR_DELIM .. "common.lua") dofile(menupath .. DIR_DELIM .. "gamemgr.lua") dofile(menupath .. DIR_DELIM .. "modmgr.lua") -- cgit v1.2.3