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2016-11-12Halo: Highlight selected faceRealBadAngel
This is a slightly modified and cleaned up version of #3774 by RealBadAngel. By sofar: Remove color change (just make it lighter) and some minor cleanups.
2016-10-04Textures: New 'smoke puff' texture from TNT modparamat
2016-07-27Main menu, lua_api.txt: Fix mod/texture pack screenshot size issuesWuzzy
Recommend mod screenshot size in lua_api.txt Adjust displayed screenshot size of texture packs Document texture pack files in lua_api.txt
2016-04-21Textures: Replace menu background fallback dirt_bg.png with empty sky textureparamat
2016-04-20Mainmenu: Unify favorite servers with main serverlistkilbith
2016-04-11Minimap: revert change from RGBA to IndexedAuke Kok
@kilbith spotted correctly that I had accidentally removed the "soft" edging on the minimap overlay by converting it from RGBA to Indexed, which killed the transparent pixels on the edging.
2016-04-08Minimap: "North" indicator arrow for circle minimapAuke Kok
Related: #3730 This adds a simple, and small "North" indicator to the circular minimap. The indicator is in a classical triangle-like arrow with a little bit of shading to accentuate the shape and give it a little bit depth. The indicator is stuck exactly at the edge as far outwards as possible, and is not too intrusive but still easy enough to spot.
2016-03-25Update menu header imageJean-Patrick Guerrero
2016-02-28Resize object_marker_red.png to 16x16ShadowNinja
Having a non-power-of-two image broke the Android app.
2016-02-19Minimap: show player markersRealBadAngel
2016-02-08Cleanup selection mesh code, add shaders for halo and selection boxesRealBadAngel
2015-12-18Android: Implement Autohiding button bars to cleanup screenSapier
2015-10-15Compress textures and fontsMaksim Gamarnik
Used PNGOUT, OptiPNG and DeflOpt. Removes ~350 KB without any loss in quality.
2015-07-16Fix relief mapping issuesRealBadAngel
2015-06-27Add minimap featureRealBadAngel
2015-06-24Use frame instead of words 'no screenshot available'rubenwardy
2014-12-30Add extra buttons to Android GUI. All icons are licensed by freepik.com ↵Kodexky
under CC BY 3.0
2014-12-21Regenerate server_flags_creative.png from XCFKahrl
2014-12-14Fix background of creative icon (was black, now transparent)Kahrl
2014-12-13Display serverlist flags as iconsKahrl
2014-12-12Fix MSVC compiling warnings and remove an unused textureSmallJoker
2014-09-19Change default halo.png for better visibility.RealBadAngel
2014-09-17Node highlighting.RealBadAngel
2014-06-29Add support for Android 2.3+sapier
There have been plenty of ppl involved in creating this version. I don't wanna mention names as I'm sure I'd forget someone so I just tell where help has been done: - The partial android versions done by various ppl - Testing on different android devices - reviewing code (especially the in core changes) - testing controls - reviewing texts A big thank you to everyone helping this to be completed!
2014-06-14Fix regression dirt texture not beeing default in non cloud menusapier
2013-12-03Shaders rework.RealBadAngel
2013-08-04Make freetype usage configureable by a settingPilzAdam
2013-08-04Add texture pack selection to main menuNovatux
2013-07-02Replace C++ mainmenu by formspec powered onesapier
2013-06-18Compress texturesDavid Gumberg
2013-05-25Higher resolution menuheaderPilzAdam
2013-05-20Add menu_header.png and remove old, unused texturesPilzAdam
2013-04-05unkn own block -> unkn own nodekhonkhortisan
2013-03-13Add cloud menu background by Krisi, configurable with the menu_clouds option.ShadowNinja
Also add a menuheader, menusplash, menufooter_clouds, and allow HD menu footers. And finally don't git-ignore textures/base/.
2013-03-10Update menulogo.pngIlya Zhuravlev
2012-04-07Support custom textures installed as /textures/all/*.pngPerttu Ahola
2012-03-20Flatten share/ and user/ in the source and for the RUN_IN_PLACE buildPerttu Ahola