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2020-11-28Improved FreecamElias Fleckenstein
2020-11-28Added configureable Colors for PlayerESP and EntityESPElias Fleckenstein
2020-11-28EntityESP, EntityTracers, PlayerESP, PlayerTracersElias Fleckenstein
2020-11-28Merged MinetestElias Fleckenstein
2020-11-28Fixed crash when attempting to access nonexistant inventory from Lua APIElias Fleckenstein
2020-11-26Avoid generating the same chunk more than once with multiple emerge threads.Lars
2020-11-26Change typedef to normal definitions in GUI codesfan5
2020-11-26Return star color calculation to what it previously wassfan5
2020-11-26Fix stylenumzero
2020-11-26Provide fallback star color for GLES 2 with MT shaders disablednumzero
2020-11-26Sky: support GLES2numzero
IrrLicht built-in shader is broken, have to write my own
2020-11-26Allow missing shadersnumzero
2020-11-26Replace TriangleFan as poorly supportednumzero
2020-11-26Reuse seed when updating starsnumzero
The only currently relevant parameter is scale which can now be changed without resetting stars position
2020-11-26Store stars in a single static mesh buffernumzero
2020-11-26Don't evaluate things many timesnumzero
2020-11-26Batch cloud drawingnumzero
2020-11-26Avoid marking map blocks dirty upon deserialization.Lars
2020-11-26Fixed glowing GenericCAOs being rendered completely back when Fullbright is ↵Elias Fleckenstein
enabled
2020-11-26Added ClientObjectRef:get_hp()Elias Fleckenstein
2020-11-25Fix camera panning glitches (partially revert 10489.)Lars
2020-11-24Added minetest.register_on_play_soundElias Fleckenstein
2020-11-24Improved ScaffoldElias Fleckenstein
2020-11-24Added AutoSlip (-> Credit to Code-Sploit)Elias Fleckenstein
2020-11-24Added JetPack and AutoHit (-> Credits to Code-Sploit and cora)Elias Fleckenstein
2020-11-24Added Speed/Jump/Gravity OverrideElias Fleckenstein
2020-11-23Add sound to press event of some formspecs elements (#10402)Pierre-Yves Rollo
2020-11-23LocalPlayer:set_physics_override; minetest.register_on_recieve_physics_overrideElias Fleckenstein
2020-11-23Added setpitch & setyaw commands; AutoSprintElias Fleckenstein
2020-11-21Merge branch 'master' of https://github.com/EliasFleckenstein03/dragonfireclientElias Fleckenstein
2020-11-20Move Mapgen V7 river generation into the main generation loop (#10639)Paramat
All terrain generation now occurs in one loop, instead of rivers being carved afterwards in a separate loop. Fixes the removal of nodes added by mods in 'register on generated'. Avoids other problems and reduces the chance of future bugs. Mapchunk generation time is reduced. Also fixes a code mistake which resulted in river channel generation being disabled at floatland altitudes even when floatlands were disabled.
2020-11-20Added OnlyTracePlayersElias Fleckenstein
2020-11-16Increase limit for simultaneous blocks sent per client and the meshgen cache.Lars
2020-11-15lua-api: fix get/set_pitchcorarona
2020-11-12serverpackethandler: Minor log message fixessfan5
closes #10434
2020-11-12Fix player sprite visibility in first personsfan5
closes #10525
2020-11-12Fix overloaded virtual warnings with get/setAttachment()sfan5
2020-11-12Fix warnings about an unused variables and implicit conversion (#10586)red-001
2020-11-12Revert "Replace MyEventReceiver KeyList with std::unordered_set" (#10622)SmallJoker
This reverts commit 787561b29afdbc78769f68c2f5c4f2cff1b32340.
2020-11-12PlayerSAO: Run on_player_hpchange raw change values (#10478)SmallJoker
The callback is only run when a change in HP is to be expected. Following cases will not trigger the callback: * Dead player damaged further * Healing full-health player * Change of 0 HP
2020-11-12Increase default emerge queue limits and limit enqueue requests for active ↵Lars
blocks.
2020-11-10ObjectRef: Re-add legacy code for set_physics_override (#10585)SmallJoker
These arguments are used at least by MTG beds and homedecor_common. A deprecation warning is shown to safely remove it in a future release.
2020-11-10Mark additional locales as brokensfan5
2020-11-10Update fallback font to newer versionsfan5
2020-11-09Joystick: Remap joystick-specific KeyTypes to generic onesMarkus Koch
According to the following table: * MOUSE_L -> DIG * MOUSE_R -> PLACE * SCROLL_UP -> HOTBAR_NEXT * SCROLL_DOWN -> HOTBAR_PREV This commit entirely removes the special KeyTypes used for joysticks. Support for the MOUSE KeyTypes had already been removed in the main game code without adapting the joystick code, breaking joystick input. This commit restores joystick functionality.
2020-11-09Fix object interaction distance not being checked (#10547)rubenwardy
2020-11-08Possibility to use cheat menu while pressing other keysElias Fleckenstein
2020-11-08ContentCAO: Fix segfault when minimap is disabledSmallJoker
2020-11-07Revert #10495 and simplify.Lars
2020-11-06Fixed warningElias Fleckenstein