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2022-05-18Use std::map instead of core::map (#12301)paradust7
2022-05-17Merge branch 'master' of https://github.com/minetest/minetestElias Fleckenstein
2022-05-17Remove confusing message in keybindings menusavilli
2022-05-17Add spiderElias Fleckenstein
2022-05-15Initialize wield mesh color when wield_image is setDmitry Kostenko
#12245
2022-05-10Use native packer to transfer globals into async env(s)sfan5
2022-05-10Support packing arbitrary graphs (#12289)Jude Melton-Houghton
2022-05-10Fix cooking and fuel crafts with aliasesJude Melton-Houghton
2022-05-10Fix possible unreliable behavior due to uninitialized variablesOctavian
2022-05-09Add more Prometheus metrics (#12274)sfan5
2022-05-09HUD: Update selection mesh every frame (#12270)Lars Müller
Fixes outdated selection boxes after entity property changes.
2022-05-08Consolidate some data structures in MapBlockMeshsfan5
2022-05-08Cache serialized mapblocks during sendingsfan5
This reduces the (absolute) time spent in Server::SendBlocks() from 700ms to 300ms (relative) share of MapBlock::serialize() from 80% to 60% in a test setup with 10 players and many block changes
2022-05-08Fix mapblock geometry optimisation not workingROllerozxa
Caused by the depth sorting PR marking not only transparent nodes to be ignored but also opaque ones with the TILE_MATERIAL_BASIC material type
2022-05-06Add benchmarks for json string serialize/deserialize (#12258)paradust7
Co-authored-by: sfan5 <sfan5@live.de>
2022-05-06Enable chat clickable weblinks by default (#12115)Froggo
Co-authored-by: rubenwardy <rw@rubenwardy.com>
2022-05-04Fix Windows Visual Studio actions (#11176)LoneWolfHT
Co-authored-by: rubenwardy <rw@rubenwardy.com>
2022-05-04Avoid rendering invisible faces of simple nodeboxes (#12262)x2048
* Skip rendering faces adjacent to opaque nodes * Cancel out opposite faces of adjacent nodebox nodes of the same type Fixes #6409
2022-05-04hud_get: Return precision field for waypoints (#12215)Lars Müller
2022-05-04guiScalingFilter: Fix most memory leaks (#12256)SmallJoker
Calls to the cache function ended up creating a new texture regardless whether the texture is already cached.
2022-05-04Make logging cost free when there is no output target (#12247)paradust7
The logging streams now do almost no work when there is no output target for them. For example, if LL_VERBOSE has no output targets, then `verbosestream << x` will return a StreamProxy with a null target. Any further `<<` operations applied to it will do nothing.
2022-05-03Fix broken FPS/dtime counters in debug infosfan5
was broken by a89afe1229e327da3c397a3912b2d43d2196ea2b
2022-05-02Async environment for mods to do concurrent tasks (#11131)sfan5
2022-05-02Fix synchronization issue at thread startsfan5
If a newly started thread immediately exits then m_running would immediately be set to false again and the caller would be stuck waiting for m_running to become true forever. Since a mutex for synchronizing startup already exists we can simply move the while loop into it. see also: #5134 which introduced m_start_finished_mutex
2022-05-02Refactor some Lua API functions in preparation for async envsfan5
2022-05-02Remove some unused variable from Lua class wrapperssfan5
2022-05-01Initialize wield mesh colors when changing item. (#12254)x2048
Fixes #12245
2022-04-30Deal with compiler warningssfan5
2022-04-30Enable additional warning flagssfan5
also make them work with the RelWithDebInfo build type
2022-04-28Clean up some auth packet handling related codesfan5
2022-04-28Fix password changing getting stuck if wrong password is entered oncesfan5
2022-04-28Apply disallow_empty_password to password changes toosfan5
2022-04-28Fix race condition in registration leading to duplicate create_auth callssfan5
2022-04-28Refactor local time getter functions (#12221)Oblomov
This commit introduces mt_localtime() in src/gettime.h, a wrapper around the OS-specific thread-safe versions of localtime() (resp. localtime_s on Windows and localtime_r in other systems). Per the Open Group recommendation, «portable applications should call tzset() explicitly before using ctime_r() or localtime_r() because setting timezone information is optional for those functions», so we also do a one-shot call of tzset() (_tzset() on Windows to avoid warning C4996). The function is used to replace the localtime() calls in getTimestamp() and makeScreenshot(). (The only reminaing call to localtime() in the tree now is the one in the local copy of the Lua source code.)
2022-04-28Remove HW_buffer_counter after IrrlichtMt fix to remove HWBufferMap (#12232)paradust7
Keep code and use version check instead, for backwards compatibility
2022-04-28Show unknown node in debug screen (#12230)Wuzzy
2022-04-27Support CSS Color Module Level 4 (#12204)Lars Müller
2022-04-24Fix worldaligned texturesGiuseppe Bilotta
As reported in #12197, b0b9732359d43325c8bd820abeb8417353365a0c introduces a regression in worldalign textures. The specific change that seems to be responsible for this issue is the change in order between the computation of the cuboid texture coordinates and the box edge correction. Fix #12197 by moving the box edge correction back to before the cuboid texture coordinates, as it used to be.
2022-04-24Fix some textures not being sent correctly to older clientsGiuseppe Bilotta
Since b2eb44afc50976dc0954c868977b5829f3ff8a19, a texture defined as `[combine:16x512:0,0=some_file.png;etc` will not be sent correctly from a 5.5 server to a 5.4 client due to the overeager detection of unsupported base modifier `[` introducing a spurious `blank.png^` before the modifier. Fix this by whitelisting which base modifiers can be passed through unchanged to the client, and prefix `blank.png` for the others (which at the moment is just [png:, but the list may grow larger as new base modifiers are added.)
2022-04-21Fix some debug info showing despite being disabled in the UI (#12205)Lars Müller
2022-04-16Fix '[combine' when EVDF_TEXTURE_NPOT is disabled. (#12187)paradust7
Stop scaling images to POT immediately when loaded. The 'combine' modifier hardcodes X and Y coordinates, and so behaves incorrectly if applied to a scaled image. Images emitted by generateImage() are already scaled to POT before being used as a texture, so nothing should break.
2022-04-15upright_sprite: Fix walk animation in first person (#12194)SmallJoker
2022-04-14Implement shadow offsets for the new SM distortion function (#12191)x2048
* Move shadow position calculation to vertex shaders * Animate entire scene before rendering shadows to prevent lagging of shadows * Remove unnecessary use of PolygonOffsetFactor * Apply normal offset to both nodes and objects * Rename getPerspectiveFactor -> applyPerspectiveDistortion * Remove perspective distortion from fragment shaders
2022-04-10Remove unneeded ObjectRef setter return values (#12179)Lars Müller
2022-04-08Don't test overflow behavior for VoxelArea extentsShadowNinja
2022-04-08Fix typo and update settings filesShadowNinja
2022-04-08Fix OOB read in trim("")ShadowNinja
2022-04-08Remove duplicate test for trimShadowNinja
2022-04-08Update directory name sanitizationShadowNinja
Only ASCII spaces have to be handles specially, and leading spaces are also disallowed.
2022-04-08Add tests for sanitizeDirNameShadowNinja