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2022-04-08Add additional reserved directory namesShadowNinja
2022-04-08Remove duplication in config.hShadowNinja
2022-04-08Spacing fixesShadowNinja
2022-04-08Treat empty XDG_CACHE_HOME same as unsetShadowNinja
This matches the XDG base directory spec.
2022-04-08Fix compiler warningsShadowNinja
2022-04-07Remove obsolete commented code (follow up to #12166)Dmitry Kostenko
2022-04-07Adjust shadowmap distortion to use entire SM texture (#12166)x2048
2022-04-07Disentangle map implementations (#12148)Jude Melton-Houghton
Fixes violation of Liskov substitution principle Fixes #12144
2022-04-07Compile Lua as C++ (#11683)Jude Melton-Houghton
Co-authored-by: sfan5 <sfan5@live.de>
2022-04-03Fix -mwindows flag not being applied anymoresfan5
closes #12165
2022-04-02Add depth sorting for node faces (#11696)x2048
Use BSP tree to order transparent triangles https://en.wikipedia.org/wiki/Binary_space_partitioning
2022-04-02Increase the ratio between shadow range and viewing rangeDmitry Kostenko
2022-03-31Limit shadow map to the viewing range (#12158)x2048
2022-03-31Tune shadow perspective distortion (#12146)x2048
* Pass perspective distortion parameters as uniforms * Set all perspective bias parameters via ShadowRenderer * Recalibrate perspective distortion and shadow range to render less shadow geometry with the same quality and observed shadow distance
2022-03-29Store vector metatable in registryJude Melton-Houghton
2022-03-29Optimize swapping nodes with equivalent lightingJude Melton-Houghton
2022-03-29Fix the documentation of InvRef:get_lists() and clean up code (#12150)DS
2022-03-26Add API to control shadow intensity from the game/mod (#11944)x2048
* Also Disable shadows when sun/moon is hidden. Fixes #11972.
2022-03-14Fix memory leak in EmergeManagerDaroc Alden
EmergeManager keeps a copy of the BiomeGen that it creates, but never deletes it.
2022-03-14Fix footsteps for players whose collision box min y != 0 (#12110)Gregor Parzefall
2022-03-11Fix undefined behavior in TileLayer (#12125)Daroc Alden
Initialize the values properly
2022-03-09Remove direct OpenGL(ES) dependencysfan5
IrrlichtMt now provides this for us (see last commit) fixes #12041
2022-03-09Use Irrlicht bindings for GL callsfan5
2022-03-09Fix memory leak from SpatialAreaStore (#12120)Daroc Alden
2022-03-07Correct normal bias for entitiesDmitry Kostenko
Remove use of magic constants. Apply cameraOffset Calculate distance projected on SM plane
2022-03-07Fix shadows for upright sprite nodesDmitry Kostenko
Avoid using read only materials in mesh scene node, as it confuses shadow renderer.
2022-03-07Avoid possible buffer overflow when checking face normalsDmitry Kostenko
2022-03-07Use correct indexes when checking mesh normalsDmitry Kostenko
2022-03-07Detect 'insane' normals in checkMeshNormals.Dmitry Kostenko
Detect non-zero normals which point in the opposite direction from the face plane normal.
2022-03-07Improve lighting of entities.Dmitry Kostenko
Pass correct natural & artificial light to the shaders Use natural/artificial light ratio for correct rendering of shadows
2022-03-07Apply shadow texture to wield-based entitiesDmitry Kostenko
For example, dropped nodes and items.
2022-03-07Render shadows on entities.Dmitry Kostenko
Fixes problem with mod 'drawers'.
2022-03-05Readd basic_debug as a HUD flag (#12020)Lars Müller
2022-03-05Allow get_sky to return a table (#11963)Zughy
2022-03-02Fix segfault with autoscale_mode (again)sfan5
closes #12100 This time add some asserts so there is no misunderstanding about the NULL-ness of layer->texture.
2022-02-26Move the codebase to C++14sfan5
2022-02-23Lua API documentation: Various fixes (#12059)SmallJoker
Change 1: Clarify when on_step collision information is provided Change 2: Document PostgreSQL and Redis settings Change 3: Overall AreaStore documentation improvements including consistent parameter naming based on community suggestions
2022-02-22FormspecMenu: make drawing of backgrounds less hacky (#9517)DS
2022-02-17Clean up ClientReady packet handlingsfan5
fixes #12073
2022-02-16Use absolute value for bouncy in collision (#11969)pecksin
* use abs(bouncy) in collision * test case for negative bouncy * send abs(bouncy) to old clients
2022-02-10Allow to set the displayed item count and its alignment via meta (#8448)DS
* Allow to set the displayed item count and its offset via meta * fix rect constr call * devtest: add dump_item chatcommand * fix rect2 constr call (sdim is a position (typedef for v2s32), not a dimension) and remove background because it would work now * add missing utf8 to wide conversion * rename to count_meta
2022-02-08Increase max objects per block defaults (#12055)Lars Müller
2022-02-08Remove awful Mingw32 workaroundssfan5
Instead a warning is triggered if an affected compiler is detected. closes #12022
2022-02-08Send HUD flags only if changedLars Müller
2022-02-04Fix broken server startup if curl is disabled (#12046)sfan5
2022-02-04Fix types of get_mapgen_setting_noiseparams (#12025)Lars Müller
2022-02-03Clean up ClientInterface lockingJude Melton-Houghton
2022-01-31Revert "Disable dynamic shadows for the 5.5.0 release" (#12032)rubenwardy
2022-01-31Fix builtin statbar backgroundsLars Mueller
see #12000
2022-01-30Use virtual paths to specify exact mod to enable (#11784)rubenwardy