Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-04-08 | Add additional reserved directory names | ShadowNinja | |
2022-04-08 | Remove duplication in config.h | ShadowNinja | |
2022-04-08 | Spacing fixes | ShadowNinja | |
2022-04-08 | Treat empty XDG_CACHE_HOME same as unset | ShadowNinja | |
This matches the XDG base directory spec. | |||
2022-04-08 | Fix compiler warnings | ShadowNinja | |
2022-04-07 | Remove obsolete commented code (follow up to #12166) | Dmitry Kostenko | |
2022-04-07 | Adjust shadowmap distortion to use entire SM texture (#12166) | x2048 | |
2022-04-07 | Disentangle map implementations (#12148) | Jude Melton-Houghton | |
Fixes violation of Liskov substitution principle Fixes #12144 | |||
2022-04-07 | Compile Lua as C++ (#11683) | Jude Melton-Houghton | |
Co-authored-by: sfan5 <sfan5@live.de> | |||
2022-04-03 | Fix -mwindows flag not being applied anymore | sfan5 | |
closes #12165 | |||
2022-04-02 | Add depth sorting for node faces (#11696) | x2048 | |
Use BSP tree to order transparent triangles https://en.wikipedia.org/wiki/Binary_space_partitioning | |||
2022-04-02 | Increase the ratio between shadow range and viewing range | Dmitry Kostenko | |
2022-03-31 | Limit shadow map to the viewing range (#12158) | x2048 | |
2022-03-31 | Tune shadow perspective distortion (#12146) | x2048 | |
* Pass perspective distortion parameters as uniforms * Set all perspective bias parameters via ShadowRenderer * Recalibrate perspective distortion and shadow range to render less shadow geometry with the same quality and observed shadow distance | |||
2022-03-29 | Store vector metatable in registry | Jude Melton-Houghton | |
2022-03-29 | Optimize swapping nodes with equivalent lighting | Jude Melton-Houghton | |
2022-03-29 | Fix the documentation of InvRef:get_lists() and clean up code (#12150) | DS | |
2022-03-26 | Add API to control shadow intensity from the game/mod (#11944) | x2048 | |
* Also Disable shadows when sun/moon is hidden. Fixes #11972. | |||
2022-03-14 | Fix memory leak in EmergeManager | Daroc Alden | |
EmergeManager keeps a copy of the BiomeGen that it creates, but never deletes it. | |||
2022-03-14 | Fix footsteps for players whose collision box min y != 0 (#12110) | Gregor Parzefall | |
2022-03-11 | Fix undefined behavior in TileLayer (#12125) | Daroc Alden | |
Initialize the values properly | |||
2022-03-09 | Remove direct OpenGL(ES) dependency | sfan5 | |
IrrlichtMt now provides this for us (see last commit) fixes #12041 | |||
2022-03-09 | Use Irrlicht bindings for GL call | sfan5 | |
2022-03-09 | Fix memory leak from SpatialAreaStore (#12120) | Daroc Alden | |
2022-03-07 | Correct normal bias for entities | Dmitry Kostenko | |
Remove use of magic constants. Apply cameraOffset Calculate distance projected on SM plane | |||
2022-03-07 | Fix shadows for upright sprite nodes | Dmitry Kostenko | |
Avoid using read only materials in mesh scene node, as it confuses shadow renderer. | |||
2022-03-07 | Avoid possible buffer overflow when checking face normals | Dmitry Kostenko | |
2022-03-07 | Use correct indexes when checking mesh normals | Dmitry Kostenko | |
2022-03-07 | Detect 'insane' normals in checkMeshNormals. | Dmitry Kostenko | |
Detect non-zero normals which point in the opposite direction from the face plane normal. | |||
2022-03-07 | Improve lighting of entities. | Dmitry Kostenko | |
Pass correct natural & artificial light to the shaders Use natural/artificial light ratio for correct rendering of shadows | |||
2022-03-07 | Apply shadow texture to wield-based entities | Dmitry Kostenko | |
For example, dropped nodes and items. | |||
2022-03-07 | Render shadows on entities. | Dmitry Kostenko | |
Fixes problem with mod 'drawers'. | |||
2022-03-05 | Readd basic_debug as a HUD flag (#12020) | Lars Müller | |
2022-03-05 | Allow get_sky to return a table (#11963) | Zughy | |
2022-03-02 | Fix segfault with autoscale_mode (again) | sfan5 | |
closes #12100 This time add some asserts so there is no misunderstanding about the NULL-ness of layer->texture. | |||
2022-02-26 | Move the codebase to C++14 | sfan5 | |
2022-02-23 | Lua API documentation: Various fixes (#12059) | SmallJoker | |
Change 1: Clarify when on_step collision information is provided Change 2: Document PostgreSQL and Redis settings Change 3: Overall AreaStore documentation improvements including consistent parameter naming based on community suggestions | |||
2022-02-22 | FormspecMenu: make drawing of backgrounds less hacky (#9517) | DS | |
2022-02-17 | Clean up ClientReady packet handling | sfan5 | |
fixes #12073 | |||
2022-02-16 | Use absolute value for bouncy in collision (#11969) | pecksin | |
* use abs(bouncy) in collision * test case for negative bouncy * send abs(bouncy) to old clients | |||
2022-02-10 | Allow to set the displayed item count and its alignment via meta (#8448) | DS | |
* Allow to set the displayed item count and its offset via meta * fix rect constr call * devtest: add dump_item chatcommand * fix rect2 constr call (sdim is a position (typedef for v2s32), not a dimension) and remove background because it would work now * add missing utf8 to wide conversion * rename to count_meta | |||
2022-02-08 | Increase max objects per block defaults (#12055) | Lars Müller | |
2022-02-08 | Remove awful Mingw32 workarounds | sfan5 | |
Instead a warning is triggered if an affected compiler is detected. closes #12022 | |||
2022-02-08 | Send HUD flags only if changed | Lars Müller | |
2022-02-04 | Fix broken server startup if curl is disabled (#12046) | sfan5 | |
2022-02-04 | Fix types of get_mapgen_setting_noiseparams (#12025) | Lars Müller | |
2022-02-03 | Clean up ClientInterface locking | Jude Melton-Houghton | |
2022-01-31 | Revert "Disable dynamic shadows for the 5.5.0 release" (#12032) | rubenwardy | |
2022-01-31 | Fix builtin statbar backgrounds | Lars Mueller | |
see #12000 | |||
2022-01-30 | Use virtual paths to specify exact mod to enable (#11784) | rubenwardy | |