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Author
2011-11-29
Set the BS constant to be floating-point; this removes the need for floating ...
Perttu Ahola
2011-11-29
Clean code and modify comments in mapnode_contentfeatures.h
Perttu Ahola
2011-11-29
Move ContentFeatures to mapnode_contentfeatures.{h,cpp} and clean stuff
Perttu Ahola
2011-11-29
Scripting: Allow multiple global step callbacks and improve documentation
Perttu Ahola
2011-11-29
Handle undefined objects better
Perttu Ahola
2011-11-29
Scripting WIP: Add global environment step function on_step
Perttu Ahola
2011-11-29
Scripting WIP: dynamic object stuff
Perttu Ahola
2011-11-29
ServerRemotePlayer implements ServerActiveObject
Perttu Ahola
2011-11-29
Scripting WIP
Perttu Ahola
2011-11-29
Scripting WIP
Perttu Ahola
2011-11-29
Scripting WIP
Perttu Ahola
2011-11-29
Scripting WIP
Perttu Ahola
2011-11-29
Scripting WIP
Perttu Ahola
2011-11-29
Scripting WIP
Perttu Ahola
2011-11-29
Scripting WIP
Perttu Ahola
2011-11-29
Scripting WIP
Perttu Ahola
2011-11-29
Scripting WIP; Lua entity step callback works
Perttu Ahola
2011-11-29
random scripting work-in-progress
Perttu Ahola
2011-11-29
Scripting WIP
Perttu Ahola
2011-11-29
Move images to data/textures and fix some path stuff; hope that installation ...
Perttu Ahola
2011-11-29
Make it actually build
Perttu Ahola
2011-11-29
Add Lua
Perttu Ahola
2011-11-13
Better spawn position finding and checking
Perttu Ahola
2011-11-08
Fix water-glass and water-lava surfaces
Perttu Ahola
2011-11-08
Reset block usage timer on client only if it is very probably drawn
Perttu Ahola
2011-11-07
Make Connection::Receive return the data via a SharedBuffer reference, so the...
Kahrl
2011-11-07
utility.h: Change Buffer's interface to be more compatible with SharedBuffer'...
Kahrl
2011-11-07
Add new Connection test in test.cpp in case needed in the future (commented o...
Perttu Ahola
2011-11-07
Infinite packet flood test for debugging the new network layer
Perttu Ahola
2011-11-06
Command-line signal handling for Windows
Constantin Wenger
2011-11-05
Make water invisible next to underwater glass
Perttu Ahola
2011-11-03
Add option to set water opaque (mainly for stylistic choice)
Perttu Ahola
2011-11-03
Fix flowing liquid spacing; water and lava next to each other will glitch a b...
Perttu Ahola
2011-11-03
Make CONTENT_IGNORE to not block the view when occlusion culling
Perttu Ahola
2011-11-03
Disable mipmapping because it is sometimes ugly
Perttu Ahola
2011-11-03
Possible fix to bases of islands/hills getting culled out too early
Perttu Ahola
2011-11-03
Tune occlusion culling a bit more
Perttu Ahola
2011-11-03
Tune occlusion culling a bit
Perttu Ahola
2011-11-03
Very simple occlusion culling
Perttu Ahola
2011-11-02
occlusion culling fix, a little reshaping of map rendering for more useful pr...
Perttu Ahola
2011-11-02
Remove trailing / or \ in path_userdata (probably fixes world deletion on Win...
Perttu Ahola
2011-11-02
Add 3d cloud checkbox in main menu (and rename setting from enable_2d_clouds ...
Perttu Ahola
2011-11-01
Fix an obvious bug in utility.h
Perttu Ahola
2011-10-30
Attempt a workaround to the network layer segfault
Perttu Ahola
2011-10-21
Make it to compile on MSVC2010
Perttu Ahola
2011-10-21
Some tuning in m_max_packets_per_second algorithm
Perttu Ahola
2011-10-20
Improve Connection with threading and some kind of congestion control
Perttu Ahola
2011-10-19
Default max_simultaneous_block_sends_server_total to 2 to make network not co...
Perttu Ahola
2011-10-19
Fix apple inventory texture
Perttu Ahola
2011-10-19
Fix and tune block sending
Perttu Ahola
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