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Author
2011-07-20
added gettext support
Constantin Wenger
2011-07-20
* by popular request, fewer clouds
Nils Dagsson Moskopp
2011-07-19
* initialize liquid_kind properly so compiler does not bitch about it
Nils Dagsson Moskopp
2011-07-19
+ fake shading for the volumetric clouds
Nils Dagsson Moskopp
2011-07-18
+ volumetric clouds (thanks teddydestodes)
Nils Dagsson Moskopp
2011-07-18
final fixes to liquid flow, works now as intended
Felix Krause
2011-07-18
fixes to liquid transformation
Felix Krause
2011-07-18
fixed refactoring issues // slowed down water flow a bit
Felix Krause
2011-07-18
* refactored liquid transformation code (has some flaws)
Felix Krause
2011-07-17
* changed GUI to indicate Minetest Δ
Nils Dagsson Moskopp
2011-07-16
Merge remote-tracking branch 'origin/upstream'
Nils Dagsson Moskopp
2011-07-16
Attempt to fix a problem with the factory mappings of objects residing in dif...
Perttu Ahola
2011-07-15
* fix automerge regression
Nils Dagsson Moskopp
2011-07-15
* regression fix, clay occurs again now
Nils Dagsson Moskopp
2011-07-15
* possibly nicer trees
Nils Dagsson Moskopp
2011-07-14
Merge branch 'upstream/master'
Nils Dagsson Moskopp
2011-07-14
* possibly improved water flow, by flyx86
Nils Dagsson Moskopp
2011-07-13
* possible fix for large cubic holes in map
Nils Dagsson Moskopp
2011-07-13
* slightly different values for 3d perlin noise
Nils Dagsson Moskopp
2011-07-13
* regression fix, papyrus should appear again now
Nils Dagsson Moskopp
2011-07-11
+ farmesh config options
Jiří Procházka
2011-07-02
initial steps in doing content type extension
Perttu Ahola
2011-07-01
made screen go slightly blue when underwater
Perttu Ahola
2011-07-01
Fixed objects being sometimes not able to be stored statically in a block whe...
Perttu Ahola
2011-06-27
tried to fix block selection in map rendering a bit
Perttu Ahola
2011-06-27
fixed bug in inventory textures caused from better handling of unknown blocks
Perttu Ahola
2011-06-27
updated minetest.conf.example and changed client_unload_unused_data_timeout d...
Perttu Ahola
2011-06-27
better handling of unknown blocks on client
Perttu Ahola
2011-06-27
updated to-do list
Perttu Ahola
2011-06-27
made dtime jitter compare value and fps calculation a bit faster changing
Perttu Ahola
2011-06-27
map unloading is now a whole lot better
Perttu Ahola
2011-06-26
fixed block unloading from memory (a better fix coming next)
Perttu Ahola
2011-06-26
Made the initial loading screen slightly more alive
Perttu Ahola
2011-06-26
added screenshot key F12 (from spongie)
Perttu Ahola
2011-06-26
Added CPT_FACEDIR_SIMPLE calculation, finally, as figured out by spongie
Perttu Ahola
2011-06-26
changed one "if" to "else if" in content_mapblock.cpp
Perttu Ahola
2011-06-26
reorganized stuff
Perttu Ahola
2011-06-26
tuned mapgen
Perttu Ahola
2011-06-26
changed water color in farmesh
Perttu Ahola
2011-06-26
updated noise stuff
Perttu Ahola
2011-06-26
reorganized a lot of stuff and modified mapgen and objects slightly while doi...
Perttu Ahola
2011-06-26
improved player fall damage detection
Perttu Ahola
2011-06-26
backported cactus, papyrus and clay
Sebastian Rühl
2011-06-26
small fix
Sebastian Rühl
2011-06-26
Merge branch 'master' of https://github.com/erlehmann/minetest-delta.git into...
Sebastian Rühl
2011-06-26
added and commented out some debug output
Perttu Ahola
2011-06-26
even more code refactoring
Perttu Ahola
2011-06-26
more reorganizing of map code
Perttu Ahola
2011-06-26
cleaned map stuff
Perttu Ahola
2011-06-25
moved mapgen stuff around abit
Perttu Ahola
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