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2024-03-06Add a "contentdb_url_static" setting to allow unparameterized requestssimple_cheatdbcora
2023-06-15Add mapseed to get_server_info tablecora
2022-06-07Fix upstream merge issuesElias Fleckenstein
2022-06-07Merge branch 'master' of https://github.com/minetest/minetestElias Fleckenstein
2022-06-06Remove invalid fps_max on Macparadust7
2022-06-05Fix crash in commit a69b7abe00fb818fd88f3cd04e7f9997ffd21072sfan5
2022-06-05Android: Add support for sharing debug.txt (#12370)rubenwardy
2022-06-05Improve LBMManager::applyLBMs() codesfan5
Fixes a possible bug for lbms on content ID zero and removes unsafe casts.
2022-06-05Add register dialog to separate login/register (#12185)rubenwardy
New users find Minetest's account system confusing. This change moves username/password to a new dialog, with login and register buttons added to the Join Game tab. The old registration confirmation dialog is removed in favour of the new dialog. Fixes #8138
2022-06-05Fix BSD iconv declarationsavilli
2022-06-03fix integer overflow in mapgen (#11641)JosiahWI
* fix integer overflow in mapgen Some calculations involving the magic seed had overflow because the result of an intermediate arithmetic step could not fit in an s32. By making the magic seed unsigned, the other operand in the equation will be cast to unsigned, and possibly other operands or intermediate operands. This will result in unexpected behavior if an operand is negative, which is technically possible, but logically should not happen. * comment noise2d bitshift While working through the code I was momentarily concerned that the right bitshift in noise2d could fill ones in some cases. It turns out that with signed integers, this is indeed true, but this one is shifting an unsigned integer, so the behavior is as expected. I put a comment here to clarify this, in case someone else wonders the same thing down the line. * noise2d and noise3d unittests I have added 3 tests each for noise2d and noise3d, testing all zero inputs, a very large seed (case which caused UB in the old implementation) and some fun primes I picked for no particular reason. This should be sufficient to demonstrate that the behavior of the new implementation has not changed. I used uniform initialization because it is a good feature of C++11. Please do not explode. * uncomment the noise2d bitshift This reverts commit 583b77ee9f1ad6bb77340ebb5ba51eb9a88ff51c. It's a well-defined language semantic; it doesn't need to be commented. * code cleanliness
2022-06-03Properly keep noclip state in Game and ClientMapsfan5
2022-06-03Remove obsolete eye_height related workaroundsfan5
This was added a long time ago in 42bbd5c9ae06a8d8ffb7915599097ead6f848755 and meant to fix prevent the view becoming black when jumping into a ceiling, this no longer happens today.
2022-06-03Add helper functions to make tool usable n times (#12047)Wuzzy
2022-06-02Merge branch 'master' of https://github.com/minetest/minetestElias Fleckenstein
2022-05-29Fix use-after-free in node meta cleanupsfan5
bug introduced in 8908a9101608d3343023b470743ef63f1c44b0b7
2022-05-29Reject registering node with empty namesfan5
fixes #10769
2022-05-29Minor code improvements around active block keepingsfan5
2022-05-29Immediately activate blocks when a player joinssfan5
issue: #10884 This makes it possible for objects to immediately be activated, but doesn't guarantee it since blocks may still need be emerged.
2022-05-29Remove debug.get/setmetatable from security whiteliststefan
fixes #12216
2022-05-29Handle lua entity HP changes correctly (like punches)sfan5
fixes #11975
2022-05-29Make sure real disconnect reason isn't overwrittensfan5
bug introduced in 2f32044273d107e82fb1c35d4a0f616fa480cdf0
2022-05-29Fix linking with Postgres libs on older cmake versionssfan5
closes #12149
2022-05-29Remove remains of video mode queryingsfan5
2022-05-29Get rid of node metadata when it becomes emptysfan5
fixes #8943
2022-05-29Optimize Server::sendMetadataChanged a bitsfan5
The distance check also never worked as intended, now fixed.
2022-05-29Add API function to invoke player respawnsfan5
closes #12272
2022-05-29Protect a few more settings from being set from modssfan5
Of those settings main_menu_script has concrete security impact, the rest are added out of abundance of caution.
2022-05-29Map opaque waving leaves to allfaces drawtypesfan5
fixes #9842
2022-05-29Improve a translation stringsfan5
fixes #11442
2022-05-26Force-update shadows when the world is changed (#12364)x2048
2022-05-26Reduce size of ContentFeatures structuresfan5
On my system this is a reduction from 4664 to 3704 bytes. This is not for the sake of saving RAM but ensuring commonly used structures fit into caches better.
2022-05-26Get rid of global buffer that would ruin concurrent MapBlock serializationsfan5
2022-05-26Improve code in mapblock_mesh.cpp a bitsfan5
2022-05-23Quantize light frustum calculations (#12357)x2048
* Quantize light frustum calculations Reduces shadow flicker * Fix function name to match conventions
2022-05-23Fix hash implementation for SerializedBlockCachesfan5
2022-05-23Use unordered_map instead of map for MapSectorsRichard Try
2022-05-23Add missing concurrency protection in logger (#12325)paradust7
2022-05-23Fix no_texture.png for unknown nodes with ID < 125 (#12329)Wuzzy
2022-05-22Merge branch 'master' of https://github.com/minetest/minetestElias Fleckenstein
2022-05-22Replace all uses of core::list with std::list (#12313)paradust7
2022-05-22Fixes needed to use irrArray backed by std::vector (#12263)paradust7
2022-05-21Don't ignore server disconnects in client codesfan5
If the server stops talking to us without saying bye we should actually end the in-game session with an error message.
2022-05-21Optimize JSON string (de)serialization routinessfan5
stringstreams were shown to be slow when reading/writing single characters and there is lots of potential by having functions perform on existing buffers whenever possible.
2022-05-21Improve testSerializeJsonString unit testssfan5
this also removes the requirement that / is escaped, there is no reason for doing so.
2022-05-21Deprecate game.conf name, use title instead (#12030)rubenwardy
2022-05-21Improve shadow filters (#12195)x2048
* Rewrite shadow filtering for the new distortion * Calculate penumbra radius using a single sample * Avoid peter-panning effect due to filtering of short shadows * Add adaptive filter quality for soft shadows * Avoid sharp shadows on surfaces without normals (e.g. plants) * Increase default and maximum soft shadow radius * Make line numbers in shader errors match the code
2022-05-20Fix lighting of upright_sprite entities (#12336)x2048
Use MeshNode materials to set the light since ReadOnlyMaterials is now false
2022-05-20Fix lighting of the wield mesh (#12341)x2048
* Assign node light to player before final color blend. Fixes day/night lightbank ratio for wield meshes * Update wield mesh light when changing mesh
2022-05-18Don't include client/game.h on server buildElias Fleckenstein