Age | Commit message (Collapse) | Author |
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IrrLicht built-in shader is broken, have to write my own
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The only currently relevant parameter is scale which can now be changed
without resetting stars position
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enabled
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All terrain generation now occurs in one loop, instead of rivers being
carved afterwards in a separate loop.
Fixes the removal of nodes added by mods in 'register on generated'.
Avoids other problems and reduces the chance of future bugs.
Mapchunk generation time is reduced.
Also fixes a code mistake which resulted in river channel generation
being disabled at floatland altitudes even when floatlands were disabled.
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closes #10434
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closes #10525
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This reverts commit 787561b29afdbc78769f68c2f5c4f2cff1b32340.
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The callback is only run when a change in HP is to be expected.
Following cases will not trigger the callback:
* Dead player damaged further
* Healing full-health player
* Change of 0 HP
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blocks.
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These arguments are used at least by MTG beds and homedecor_common. A deprecation warning is shown to safely remove it in a future release.
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