| Age | Commit message (Expand) | Author |
|---|---|---|
| 2017-01-09 | Environment & IGameDef code refactoring (#4985) | Ner'zhul |
| 2016-02-11 | v2d & aabbox3d<f32> & sky cleanups | nerzhul |
| 2016-02-07 | Use meshes to display inventory items | RealBadAngel |
| 2015-07-21 | Add wielded (and CAOs) shader | RealBadAngel |
| 2015-05-04 | Add a check for animation when getting an extruded mesh | Kevin Ott |
| 2014-12-08 | Fix struct vs. class in forward declarations | Kahrl |
| 2014-11-26 | Wieldmesh: don't force anisotropic filtering on, instead disable mipmaps | Kahrl |
| 2014-11-13 | Wielded fixes. Add shaders support. | RealBadAngel |
| 2014-11-08 | Implement WieldMeshSceneNode which improves wield mesh rendering | Kahrl |
