Age | Commit message (Collapse) | Author | |
---|---|---|---|
2020-10-18 | Make lint happy; Remove stupid redirector | Elias Fleckenstein | |
2020-10-13 | Fix float argument check in minetest.set_timeofday() (#10483) | Zughy | |
Co-authored-by: Zughy <4279489-marco_a@users.noreply.gitlab.com> | |||
2020-10-13 | Add ObjectRef:get_children() (#10480) | Zughy | |
Co-authored-by: Zughy <4279489-marco_a@users.noreply.gitlab.com> | |||
2020-10-13 | Pass ContentFeatures as reference to read_content_features (#10464) | JosiahWI | |
2020-10-11 | Add missing type check to InvRef:set_lists() (#10476) | Zughy | |
2020-10-09 | Add a short_description to be used by mods (#8980) | DS | |
2020-10-06 | Add minetest.get_artificial_light and minetest.get_natural_light (#5680) | HybridDog | |
Add more detailed light detection functions, a function to get the artificial light (torches) and a function to get the sunlight as seen by the player (you can specify timeofday). Co-authored-by: rubenwardy <rw@rubenwardy.com> | |||
2020-10-05 | Added minetest.drop_selected_item(), Improved AutoEject | Elias Fleckenstein | |
2020-10-05 | Remove unused functions reported by cppcheck (#10463) | SmallJoker | |
Run unused functions reported by cppcheck This change removes a few (but not all) unused functions. Some unused helper functions were not removed due to their complexity and potential of future use. | |||
2020-10-04 | Minimap as HUD element with API control | Pierre-Yves Rollo | |
Features: * Define Minimap available modes (surface/radar, scale) from Lua, using player:set_minimap_modes() * New HUD elements for displaying minimap with custom size and placing * New minimap mode for displaying a texture instead of the map | |||
2020-10-04 | Add First Person Attachments (#10360) | Jordan Snelling | |
Fixes some other third person camera specific attachments. Implements a single new flag for entities to be forced visible in first person mode. Old mods do not need to be updated to use the new flag and are fully backwards compatible. | |||
2020-10-04 | The Robot Update | Elias Fleckenstein | |
2020-10-04 | Deprecate get_player_velocity and add_player_velocity (#10173) | rubenwardy | |
2020-09-16 | Clean up server-side translations, remove global variable (#10075) | rubenwardy | |
2020-08-27 | Lua API: Register missing get_texture_mod function (#10338) | karamel59 | |
2020-08-22 | Unrestricted HTTP API for Client, Server and Main Menu | Elias Fleckenstein | |
2020-08-22 | Added minetest.get_inventory(location) | Elias Fleckenstein | |
2020-08-22 | Removed console output spammed by minetest.find_node_near | Elias Fleckenstein | |
2020-08-22 | Added Documentation for Additional API | Elias Fleckenstein | |
2020-08-18 | idk20-08-2020 | Elias Fleckenstein | |
2020-08-16 | Improved World Hacks, added API functions | Elias Fleckenstein | |
2020-08-15 | Imporoved set_wield_index() to include camera update | Elias Fleckenstein | |
2020-08-15 | UI Update; Added AutoTool | Elias Fleckenstein | |
2020-08-15 | Allow binding dig, place actions to keys; remove LMB/RMB hardcoding | ANAND | |
Co-authored-by: Sam Caulfield <sam@samcaulfield.com> | |||
2020-07-31 | Added more cheats | Elias Fleckenstein | |
2020-07-29 | Add PUT and DELETE request + specific method value to HTTP API (#9909) | Lejo | |
2020-07-28 | Sanitize world directory names on create. Keep original name separate (#9432) | Hugues Ross | |
Blacklisted characters are replaced by '_' in the path. The display name is stored in world.mt, and duplicate file names are resolved by adding an incrementing suffix (_1, _2, _3, etc). | |||
2020-07-18 | Added customizable keybindings, improved freecam, added special inventory ↵ | Elias Fleckenstein | |
keybind (by default ender inventory) | |||
2020-07-18 | Fixed 5.4.0-dev build | Elias Fleckenstein | |
2020-07-18 | Update to minetest 5.4.0-dev | Elias Fleckenstein | |
2020-07-16 | Revert "Auto delete MetaData when = 0 (#8770)" (#10183) | Lars Müller | |
This reverts commit 808eb4c5714da5ac36f4a70653d6b3805060828c. | |||
2020-07-14 | Implement grouped mode for find_nodes_in_area (#9888) | sfan5 | |
plus general improvements to find_node_* functions | |||
2020-07-06 | Initial Commit | Elias Fleckenstein | |
2020-06-23 | test | Elias Fleckenstein | |
2020-06-22 | Fix HTTP API not being available in async mainmenu (#10086) | rubenwardy | |
2020-06-13 | Exposing the zoom key to Lua API (#9903) | Lars Müller | |
Co-authored-by: Raul Ferriz <raul.ferriz@gmail.com> | |||
2020-06-13 | Server pushing media at runtime (#9961) | sfan5 | |
2020-06-09 | LuaItemStack: Add __tostring metamethod (#8785) | Paul Ouellette | |
* LuaItemStack: Add __tostring metamethod * Clean up LuaItemStack::checkobject | |||
2020-06-06 | Add HTTP API to main menu (#9998) | rubenwardy | |
2020-05-23 | Implement spawning particles with node texture appearance | sfan5 | |
2020-05-23 | Modernize include guards and add missing ones (#9898) | Awkor | |
2020-05-22 | Check for valid base64 before decoding (#9904) | Lejo1 | |
2020-05-22 | Cleanup of particle & particlespawner structures and code (#9893) | sfan5 | |
2020-05-20 | Allow more than 255 biomes, document new maximum (#9855) | Paramat | |
Change biomemap data type from u8 to u16. New technical (not practical) maximum is 65535 biomes. | |||
2020-05-19 | Rework functionality of leveled nodes (#9852) | Wuzzy | |
Co-authored-by: sfan5 <sfan5@live.de> Co-authored-by: SmallJoker <SmallJoker@users.noreply.github.com> | |||
2020-05-17 | Add core.open_url() to main menu API (#8592) | rubenwardy | |
2020-05-14 | CSM: Bugfixes to camera:get_pos() and camera:get_fov() | sfan5 | |
closes #9857 | |||
2020-05-07 | Server class code cleanups (#9769) | Loïc Blot | |
* Server::overrideDayNightRatio doesn't require to return bool There is no sense to sending null player, the caller should send a valid object * Server::init: make private & cleanup This function is always called before start() and loads some variables which can be loaded in constructor directly. Make it private and call it directly in start * Split Server inventory responsibility to a dedicated object This splits permit to found various historical issues: * duplicate lookups on player connection * sending inventory to non related player when a player connects * non friendly lookups on detached inventories ownership This reduce the detached inventory complexity and also increased the lookup performance in a quite interesting way for servers with thousands of inventories. | |||
2020-05-05 | Fix remaining issues with mapgen scriptapi | sfan5 | |
2020-05-05 | Give the Mapgen on each EmergeThread its own Biome/Ore/Deco/SchemManager copy | sfan5 | |