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path: root/src/script/lua_api
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2020-11-04Merge branch 'master' into masterElias Fleckenstein
2020-11-04Revert "Make Lint Happy"Elias Fleckenstein
This reverts commit ad148587dcf5244c2d2011dba339786c765c54c4.
2020-11-04Merge branch 'master' into masterElias Fleckenstein
2020-11-04Make Lint HappyElias Fleckenstein
2020-11-04Moved Killaura to Lua; Added ForceField; Added Friendlist; Added ↵Elias Fleckenstein
ClientObjectRef:is_local_player(); Documented LocalPlayer:get_object()
2020-10-27lua api: add set/get_pitchcorarona
2020-10-27lua api: add core.take_screenshot()cora
2020-10-21Added Strip, AutoRefill, indexing for InventoryActions and Wield Index ↵Elias Fleckenstein
starts at 1 now
2020-10-19Added ThroughWalls, InventoryActions API and AutoTotemElias Fleckenstein
2020-10-18Extended ClientObjectRef; Improved CrystalPvPElias Fleckenstein
2020-10-18Another Lint commitElias Fleckenstein
2020-10-18Lint is still not happy...Elias Fleckenstein
2020-10-18Replaced spaces with tabsElias Fleckenstein
2020-10-18Replaced spaces with tabsElias Fleckenstein
2020-10-18Added the API additions from waspsalivaElias Fleckenstein
2020-10-18Lint is bitchElias Fleckenstein
2020-10-18Make lint happy; Remove stupid redirectorElias Fleckenstein
2020-10-05Added minetest.drop_selected_item(), Improved AutoEjectElias Fleckenstein
2020-10-04The Robot UpdateElias Fleckenstein
2020-08-22Unrestricted HTTP API for Client, Server and Main MenuElias Fleckenstein
2020-08-22Added minetest.get_inventory(location)Elias Fleckenstein
2020-08-22Removed console output spammed by minetest.find_node_nearElias Fleckenstein
2020-08-22Added Documentation for Additional APIElias Fleckenstein
2020-08-18idk20-08-2020Elias Fleckenstein
2020-08-16Improved World Hacks, added API functionsElias Fleckenstein
2020-08-15Imporoved set_wield_index() to include camera updateElias Fleckenstein
2020-08-15UI Update; Added AutoToolElias Fleckenstein
2020-07-31Added more cheatsElias Fleckenstein
2020-07-18Added customizable keybindings, improved freecam, added special inventory ↵Elias Fleckenstein
keybind (by default ender inventory)
2020-07-18Fixed 5.4.0-dev buildElias Fleckenstein
2020-07-18Update to minetest 5.4.0-devElias Fleckenstein
2020-07-16Revert "Auto delete MetaData when = 0 (#8770)" (#10183)Lars Müller
This reverts commit 808eb4c5714da5ac36f4a70653d6b3805060828c.
2020-07-14Implement grouped mode for find_nodes_in_area (#9888)sfan5
plus general improvements to find_node_* functions
2020-07-06Initial CommitElias Fleckenstein
2020-06-23testElias Fleckenstein
2020-06-22Fix HTTP API not being available in async mainmenu (#10086)rubenwardy
2020-06-13Exposing the zoom key to Lua API (#9903)Lars Müller
Co-authored-by: Raul Ferriz <raul.ferriz@gmail.com>
2020-06-13Server pushing media at runtime (#9961)sfan5
2020-06-09LuaItemStack: Add __tostring metamethod (#8785)Paul Ouellette
* LuaItemStack: Add __tostring metamethod * Clean up LuaItemStack::checkobject
2020-06-06Add HTTP API to main menu (#9998)rubenwardy
2020-05-23Implement spawning particles with node texture appearancesfan5
2020-05-23Modernize include guards and add missing ones (#9898)Awkor
2020-05-22Check for valid base64 before decoding (#9904)Lejo1
2020-05-22Cleanup of particle & particlespawner structures and code (#9893)sfan5
2020-05-20Allow more than 255 biomes, document new maximum (#9855)Paramat
Change biomemap data type from u8 to u16. New technical (not practical) maximum is 65535 biomes.
2020-05-19Rework functionality of leveled nodes (#9852)Wuzzy
Co-authored-by: sfan5 <sfan5@live.de> Co-authored-by: SmallJoker <SmallJoker@users.noreply.github.com>
2020-05-17Add core.open_url() to main menu API (#8592)rubenwardy
2020-05-14CSM: Bugfixes to camera:get_pos() and camera:get_fov()sfan5
closes #9857
2020-05-07Server class code cleanups (#9769)Loïc Blot
* Server::overrideDayNightRatio doesn't require to return bool There is no sense to sending null player, the caller should send a valid object * Server::init: make private & cleanup This function is always called before start() and loads some variables which can be loaded in constructor directly. Make it private and call it directly in start * Split Server inventory responsibility to a dedicated object This splits permit to found various historical issues: * duplicate lookups on player connection * sending inventory to non related player when a player connects * non friendly lookups on detached inventories ownership This reduce the detached inventory complexity and also increased the lookup performance in a quite interesting way for servers with thousands of inventories.
2020-05-05Fix remaining issues with mapgen scriptapisfan5