Age | Commit message (Collapse) | Author | |
---|---|---|---|
2020-10-04 | The Robot Update | Elias Fleckenstein | |
2020-08-22 | Unrestricted HTTP API for Client, Server and Main Menu | Elias Fleckenstein | |
2020-08-22 | Added minetest.get_inventory(location) | Elias Fleckenstein | |
2020-08-22 | Removed console output spammed by minetest.find_node_near | Elias Fleckenstein | |
2020-08-22 | Added Documentation for Additional API | Elias Fleckenstein | |
2020-08-18 | idk20-08-2020 | Elias Fleckenstein | |
2020-08-16 | Improved World Hacks, added API functions | Elias Fleckenstein | |
2020-08-15 | Imporoved set_wield_index() to include camera update | Elias Fleckenstein | |
2020-08-15 | UI Update; Added AutoTool | Elias Fleckenstein | |
2020-07-31 | Added more cheats | Elias Fleckenstein | |
2020-07-18 | Added customizable keybindings, improved freecam, added special inventory ↵ | Elias Fleckenstein | |
keybind (by default ender inventory) | |||
2020-07-18 | Fixed 5.4.0-dev build | Elias Fleckenstein | |
2020-07-18 | Update to minetest 5.4.0-dev | Elias Fleckenstein | |
2020-07-16 | Revert "Auto delete MetaData when = 0 (#8770)" (#10183) | Lars Müller | |
This reverts commit 808eb4c5714da5ac36f4a70653d6b3805060828c. | |||
2020-07-14 | Implement grouped mode for find_nodes_in_area (#9888) | sfan5 | |
plus general improvements to find_node_* functions | |||
2020-07-06 | Initial Commit | Elias Fleckenstein | |
2020-06-23 | test | Elias Fleckenstein | |
2020-06-22 | Fix HTTP API not being available in async mainmenu (#10086) | rubenwardy | |
2020-06-13 | Exposing the zoom key to Lua API (#9903) | Lars Müller | |
Co-authored-by: Raul Ferriz <raul.ferriz@gmail.com> | |||
2020-06-13 | Server pushing media at runtime (#9961) | sfan5 | |
2020-06-09 | LuaItemStack: Add __tostring metamethod (#8785) | Paul Ouellette | |
* LuaItemStack: Add __tostring metamethod * Clean up LuaItemStack::checkobject | |||
2020-06-06 | Add HTTP API to main menu (#9998) | rubenwardy | |
2020-05-23 | Implement spawning particles with node texture appearance | sfan5 | |
2020-05-23 | Modernize include guards and add missing ones (#9898) | Awkor | |
2020-05-22 | Check for valid base64 before decoding (#9904) | Lejo1 | |
2020-05-22 | Cleanup of particle & particlespawner structures and code (#9893) | sfan5 | |
2020-05-20 | Allow more than 255 biomes, document new maximum (#9855) | Paramat | |
Change biomemap data type from u8 to u16. New technical (not practical) maximum is 65535 biomes. | |||
2020-05-19 | Rework functionality of leveled nodes (#9852) | Wuzzy | |
Co-authored-by: sfan5 <sfan5@live.de> Co-authored-by: SmallJoker <SmallJoker@users.noreply.github.com> | |||
2020-05-17 | Add core.open_url() to main menu API (#8592) | rubenwardy | |
2020-05-14 | CSM: Bugfixes to camera:get_pos() and camera:get_fov() | sfan5 | |
closes #9857 | |||
2020-05-07 | Server class code cleanups (#9769) | Loïc Blot | |
* Server::overrideDayNightRatio doesn't require to return bool There is no sense to sending null player, the caller should send a valid object * Server::init: make private & cleanup This function is always called before start() and loads some variables which can be loaded in constructor directly. Make it private and call it directly in start * Split Server inventory responsibility to a dedicated object This splits permit to found various historical issues: * duplicate lookups on player connection * sending inventory to non related player when a player connects * non friendly lookups on detached inventories ownership This reduce the detached inventory complexity and also increased the lookup performance in a quite interesting way for servers with thousands of inventories. | |||
2020-05-05 | Fix remaining issues with mapgen scriptapi | sfan5 | |
2020-05-05 | Give the Mapgen on each EmergeThread its own Biome/Ore/Deco/SchemManager copy | sfan5 | |
2020-05-05 | Sky API: Rename *_tint to fog_*_tint for consistency | SmallJoker | |
2020-05-02 | Auto delete MetaData when = 0 (#8770) | Lejo | |
* Auto delete MetaData when = 0 | |||
2020-05-02 | set_fov: Add support for time-based transitions (#9705) | ANAND | |
2020-05-01 | Allow connection info to be missing from minetest.get_player_information() ↵ | sfan5 | |
(#9739) fixes #9352 This reverts commit 23c907befea02005e2c0c87fca0131b60aace18a. | |||
2020-05-01 | Give the online lua mainmenu also the client_list and mods (#8691) | Lejo | |
2020-04-27 | Forbid object:attach(obj, ...) (#9762) | Loïc Blot | |
Fixes #9761 | |||
2020-04-27 | Script: Enforce type checks if not nil (#9748) | SmallJoker | |
* Script: Enforce type checks if not nil | |||
2020-04-27 | script: Put getGuiEngine() inside a client-only #ifdef | sfan5 | |
2020-04-27 | script: Fix add_entity returning unusable ref if object deleted in on_activate | sfan5 | |
2020-04-25 | Add server side translations capability (#9733) | EvidenceB Kidscode | |
* Add server side translations capability | |||
2020-04-22 | Fix configuration caching in log_deprecated (#9697) | HybridDog | |
* Fix configuration caching in log_deprecated The configured variable was never set to true. I've set the variables to thread_local because the configuration should be reloaded after reentering the world from mainmenu. | |||
2020-04-19 | Fix alias handling of get_content_id (#9712) | sfan5 | |
fixes #9632 | |||
2020-04-18 | script: Move SAO usability check so that it covers all functions (#9698) | sfan5 | |
see also 91eef646a59575bd9ae792e257bb6ad12fafc0b1 | |||
2020-04-16 | Optimize get_objects_inside_radius calls (#9671) | Loïc Blot | |
* Optimize getObjectsInsideRadius calls our previous implementation calls the ActiveObjectMgr to return ids and then lookup those ids in the same map and test each object Instead now we call the global map to return the pointers directly and we ask filtering when building the list using lamba. This drop double looping over ranges of active objects (and then filtered one) and drop x lookups on the map regarding the first call results | |||
2020-04-14 | scriptapi: Some small optimizations to value pushing (#9669) | sfan5 | |
2020-04-11 | Formspecs: Add state-selection to style elements (#9378) | Hugues Ross | |
2020-04-11 | Reduce ServerEnvironment propagation (#9642) | Loïc Blot | |
ServerEnvironment is a huge class with many accessors. In various places it's not needed Remove it to reduce the ServerEnvironment view. Idea here is to reduce size of some of our objects to transport lightweight managers and permit easier testing Pathfinder is now tied to a generic map, not a ServerMap, it can be ported to client |