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path: root/src/script/lua_api/l_noise.h
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2022-05-02Async environment for mods to do concurrent tasks (#11131)sfan5
2022-05-02Remove some unused variable from Lua class wrapperssfan5
2018-07-01Log deprecated Lua function calls (#7491)SmallJoker
2018-01-07Fix naming conventions of noise userdatarubenwardy
2017-08-19Code modernization: subfolders (#6283)Loïc Blot
* Code modernization: subfolders Modernize various code on subfolders client, network, script, threading, unittests, util * empty function * default constructor/destructor * for range-based loops * use emplace_back instead of push_back * C++ STL header style * Make connection.cpp readable in a pointed place + typo
2017-08-17C++ modernize: Pragma once (#6264)Loïc Blot
* Migrate cpp headers to pragma once
2017-04-08Replace luaL_reg with luaL_Reg as recent LuaJIT dropped the Lua 5.0 compat ↵Loïc Blot
(#5541) We are bundling Lua5.1 which has same macro
2017-04-07Pass clang-format on 14 trivial header files fixesLoic Blot
Also remove them from whitelist
2016-06-04Change internal type for seeds to s32kwolekr
This fixes value truncation (and therefore incompatibility) on platforms with an LP32 data model, such as VAX or MS-DOS.
2015-11-08Add LuaSecureRandomest31
2015-05-17SAPI/Noise: Add PerlinNoiseMap:getMapSlice() functionkwolekr
This adds the ability to grab 'slices' of noise calculated by PerlinNoiseMap. Retrieving smaller slices of noise from the computation result as needed optimizes memory usage while maintaining a reasonable amount of CPU overhead.
2015-03-22Add support for the PCG32 PRNG algo (and associated script APIs)kwolekr
2014-12-12LuaPerlinNoiseMap: Prevent invalid memory access when attempting to generate ↵kwolekr
3d noise with a buffer created for 2d
2014-12-12Add support for NoiseParams in minetest.get_perlin() and add docs on ↵kwolekr
NoiseParams to lua_api.txt
2014-12-07Add flags and lacunarity as new noise parameterskwolekr
Add 'absolute value' option to noise map functions Extend persistence modulation to 3D noise Extend 'eased' option to noise2d_perlin* functions Some noise.cpp formatting fixups
2013-08-14Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenuKahrl
2013-06-27Add Lua PerlinNoiseMap:get#dMap_flat APIkwolekr
2013-05-25Move scriptapi to separate folder (by sapier)sapier
On the lua side, notably minetest.env:<function>(<args>) should now be replaced by minetest.<function>(<args>). The old way is and will stay supported for a long time. Also: Update and clean up lua_api.txt (by celeron55) Move EnvRef to lua and remove add_rat and add_firefly (by kahrl) Add separate src/util/CMakeLists.txt, other minor fixes (by kahrl)