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Author
2020-11-28
Merged Minetest
Elias Fleckenstein
2020-11-04
Revert "Make Lint Happy"
Elias Fleckenstein
2020-11-04
Make Lint Happy
Elias Fleckenstein
2020-10-31
Fix segfault in deprecation logging due to tail call, log by default (#10174)
rubenwardy
2020-07-18
Update to minetest 5.4.0-dev
Elias Fleckenstein
2020-06-23
test
Elias Fleckenstein
2020-05-07
Server class code cleanups (#9769)
Loïc Blot
2020-04-27
script: Put getGuiEngine() inside a client-only #ifdef
sfan5
2018-07-01
Log deprecated Lua function calls (#7491)
SmallJoker
2018-06-30
Modernize lua read (part 2 & 3): C++ templating assurance (#7410)
Loïc Blot
2018-06-04
Modernize lua read (part 1): C++ templating insurance (#7394)
Loïc Blot
2018-05-31
Fix isNan on setYaw Lua call (#7380)
Loïc Blot
2017-08-17
C++ modernize: Pragma once (#6264)
Loïc Blot
2017-08-16
Cleanup various headers to reduce compilation times (#6255)
Loïc Blot
2017-05-06
Use a settings object for the main settings
ShadowNinja
2017-03-13
Add `get_wielded_item`
red-001
2017-03-13
[CSM] Add method that display chat to client-sided lua. (#5089) (#5091)
red-001
2015-04-08
Document for api functions that rely on current_modname, that it doesn't work...
est31
2015-04-08
Schematics: Prepend mod path to relative schematic filepaths
kwolekr
2014-03-15
Remove lua_State parameter from LuaError::LuaError
ShadowNinja
2013-12-18
Handle LuaErrors in Lua -> C++ calls on LuaJIT
ShadowNinja
2013-11-15
Pass a errfunc to lua_pcall to get a traceback
ShadowNinja
2013-08-14
Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu
Kahrl
2013-05-25
Move scriptapi to separate folder (by sapier)
sapier