aboutsummaryrefslogtreecommitdiff
path: root/src/script/cpp_api
AgeCommit message (Collapse)Author
2021-05-10Add on_object_properties_change callbackElias Fleckenstein
2021-02-10Merge branch 'master' of https://github.com/minetest/minetestElias Fleckenstein
2021-01-31Fix minetest.dig_node returning true when node isn't diggable (#10890)rubenwardy
2021-01-29Rework use_texture_alpha to provide three opaque/clip/blend modessfan5
The change that turns nodeboxes and meshes opaque when possible is kept, as is the compatibility code that warns modders to adjust their nodedefs.
2021-01-22Remove dead code (#10845)rubenwardy
2021-01-11Implement on_rightclickplayer callback (#10775)JDiaz
Co-authored-by: rubenwardy <rw@rubenwardy.com>
2021-01-07Fix line containing only whitespaceElias Fleckenstein
2021-01-07Merge branch 'master' of https://github.com/minetest/minetestElias Fleckenstein
2021-01-07Add minetest.registered_items and minetest.registered_nodes (Doesn't do ↵Elias Fleckenstein
anything yet)
2021-01-02Add on_deactivate callback for luaentities (#10723)hecks
2020-12-24Fix some minor code issues all over the placesfan5
2020-12-12Make GitHub Actions Happy try 1Elias Fleckenstein
2020-11-30Lua API: Particle callbacks; Add NoWeatherElias Fleckenstein
2020-11-28Merged MinetestElias Fleckenstein
2020-11-24Added minetest.register_on_play_soundElias Fleckenstein
2020-11-23LocalPlayer:set_physics_override; minetest.register_on_recieve_physics_overrideElias Fleckenstein
2020-11-04Revert "Make Lint Happy"Elias Fleckenstein
This reverts commit ad148587dcf5244c2d2011dba339786c765c54c4.
2020-11-04Make Lint HappyElias Fleckenstein
2020-10-25Fix CSMs on arm64 (#10553)luk3yx
2020-10-18Lint is still not happy...Elias Fleckenstein
2020-10-18Added the API additions from waspsalivaElias Fleckenstein
2020-10-18Lint is bitchElias Fleckenstein
2020-10-18Make lint happy; Remove stupid redirectorElias Fleckenstein
2020-10-18Fixed Github build problemsElias Fleckenstein
2020-10-17New Mod SystemElias Fleckenstein
2020-10-04The Robot UpdateElias Fleckenstein
2020-08-22Added minetest.get_inventory(location)Elias Fleckenstein
2020-08-14Some UpdatesElias Fleckenstein
2020-07-28Added cheat MenuElias Fleckenstein
2020-07-18Added customizable keybindings, improved freecam, added special inventory ↵Elias Fleckenstein
keybind (by default ender inventory)
2020-07-18Update to minetest 5.4.0-devElias Fleckenstein
2020-06-23testElias Fleckenstein
2020-06-07Fix Lua panic when error() message is not a stringPaul Ouellette
2020-05-27Value copy / allocation optimizations mostly in server, SAO and serialize codesfan5
2020-05-23Add on_authplayer callback and 'last_login' to on_joinplayer (#9574)sorcerykid
Replace on_auth_fail callback with more versatile on_authplayer Better clarify account login process in Lua API documentation Change initial timestamp for newly registered accounts to -1
2020-05-13Hacked ClientElias Fleckenstein
2020-04-27Expose collision information to LuaEntity on_stepsfan5
2020-04-27script: Put getGuiEngine() inside a client-only #ifdefsfan5
2020-04-11Drop content_sao.{cpp,h}Loic Blot
Move LuaEntitySAO to a new dedicated file Drop TestSAO (useless object) Drop the old static startup initialized SAO factory, which was pretty useless. This factory was using a std::map for 2 elements, now just use a simple condition owned by ServerEnvironment, which will be lightweight, that will also drop a one time useful test on each LuaEntitySAO creation. This should reduce server load on massive SAO creation
2020-04-11Move PlayerSAO to dedicated filesLoic Blot
2020-04-11Move serveractiveobject & unitsaoLoic Blot
Move serverobject.{cpp,h} to server/serveractiveobject.{cpp,h} Move UnitSAO class to dedicated files
2020-04-08Work around LuaJIT issues on aarch64 (#9614)sfan5
- Move the text segment below the 47-bit limit, needed for script_exception_wrapper which must be lightuserdata - Replace CUSTOM_RIDX_SCRIPTAPI with full userdata
2020-04-08Overall improvements to log messages (#9598)sfan5
Hide some unnecessarily verbose ones behind --trace or disable them entirely. Remove duplicate ones. Improve their contents in some places.
2020-02-23Script API: Document ObjectRef handling in a commentsfan5
2019-11-11[CSM] Expose more env functionssfan5
2019-11-10Call on_secondary_use when object is right-clickedsfan5
2019-11-09Load client mods into memory before execution.sfan5
Preperation for server-sent CSM which will eventually need this.
2019-11-09Refactor loading of Lua code with mod securitysfan5
2019-09-14CSM: Fix itemstack:get_meta() 'metadata' indexing errorSmallJoker
2019-09-14Load CSM environment after the restrictions are knownSmallJoker
Safety-guards for CSM callbacks to abort on a bad implementation Only run callbacks when the mods are loaded (and with it: builtin) Duplication checks inside constructors