Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-05-10 | Add on_object_properties_change callback | Elias Fleckenstein | |
2021-02-10 | Merge branch 'master' of https://github.com/minetest/minetest | Elias Fleckenstein | |
2021-01-31 | Fix minetest.dig_node returning true when node isn't diggable (#10890) | rubenwardy | |
2021-01-29 | Rework use_texture_alpha to provide three opaque/clip/blend modes | sfan5 | |
The change that turns nodeboxes and meshes opaque when possible is kept, as is the compatibility code that warns modders to adjust their nodedefs. | |||
2021-01-22 | Remove dead code (#10845) | rubenwardy | |
2021-01-11 | Implement on_rightclickplayer callback (#10775) | JDiaz | |
Co-authored-by: rubenwardy <rw@rubenwardy.com> | |||
2021-01-07 | Fix line containing only whitespace | Elias Fleckenstein | |
2021-01-07 | Merge branch 'master' of https://github.com/minetest/minetest | Elias Fleckenstein | |
2021-01-07 | Add minetest.registered_items and minetest.registered_nodes (Doesn't do ↵ | Elias Fleckenstein | |
anything yet) | |||
2021-01-02 | Add on_deactivate callback for luaentities (#10723) | hecks | |
2020-12-24 | Fix some minor code issues all over the place | sfan5 | |
2020-12-12 | Make GitHub Actions Happy try 1 | Elias Fleckenstein | |
2020-11-30 | Lua API: Particle callbacks; Add NoWeather | Elias Fleckenstein | |
2020-11-28 | Merged Minetest | Elias Fleckenstein | |
2020-11-24 | Added minetest.register_on_play_sound | Elias Fleckenstein | |
2020-11-23 | LocalPlayer:set_physics_override; minetest.register_on_recieve_physics_override | Elias Fleckenstein | |
2020-11-04 | Revert "Make Lint Happy" | Elias Fleckenstein | |
This reverts commit ad148587dcf5244c2d2011dba339786c765c54c4. | |||
2020-11-04 | Make Lint Happy | Elias Fleckenstein | |
2020-10-25 | Fix CSMs on arm64 (#10553) | luk3yx | |
2020-10-18 | Lint is still not happy... | Elias Fleckenstein | |
2020-10-18 | Added the API additions from waspsaliva | Elias Fleckenstein | |
2020-10-18 | Lint is bitch | Elias Fleckenstein | |
2020-10-18 | Make lint happy; Remove stupid redirector | Elias Fleckenstein | |
2020-10-18 | Fixed Github build problems | Elias Fleckenstein | |
2020-10-17 | New Mod System | Elias Fleckenstein | |
2020-10-04 | The Robot Update | Elias Fleckenstein | |
2020-08-22 | Added minetest.get_inventory(location) | Elias Fleckenstein | |
2020-08-14 | Some Updates | Elias Fleckenstein | |
2020-07-28 | Added cheat Menu | Elias Fleckenstein | |
2020-07-18 | Added customizable keybindings, improved freecam, added special inventory ↵ | Elias Fleckenstein | |
keybind (by default ender inventory) | |||
2020-07-18 | Update to minetest 5.4.0-dev | Elias Fleckenstein | |
2020-06-23 | test | Elias Fleckenstein | |
2020-06-07 | Fix Lua panic when error() message is not a string | Paul Ouellette | |
2020-05-27 | Value copy / allocation optimizations mostly in server, SAO and serialize code | sfan5 | |
2020-05-23 | Add on_authplayer callback and 'last_login' to on_joinplayer (#9574) | sorcerykid | |
Replace on_auth_fail callback with more versatile on_authplayer Better clarify account login process in Lua API documentation Change initial timestamp for newly registered accounts to -1 | |||
2020-05-13 | Hacked Client | Elias Fleckenstein | |
2020-04-27 | Expose collision information to LuaEntity on_step | sfan5 | |
2020-04-27 | script: Put getGuiEngine() inside a client-only #ifdef | sfan5 | |
2020-04-11 | Drop content_sao.{cpp,h} | Loic Blot | |
Move LuaEntitySAO to a new dedicated file Drop TestSAO (useless object) Drop the old static startup initialized SAO factory, which was pretty useless. This factory was using a std::map for 2 elements, now just use a simple condition owned by ServerEnvironment, which will be lightweight, that will also drop a one time useful test on each LuaEntitySAO creation. This should reduce server load on massive SAO creation | |||
2020-04-11 | Move PlayerSAO to dedicated files | Loic Blot | |
2020-04-11 | Move serveractiveobject & unitsao | Loic Blot | |
Move serverobject.{cpp,h} to server/serveractiveobject.{cpp,h} Move UnitSAO class to dedicated files | |||
2020-04-08 | Work around LuaJIT issues on aarch64 (#9614) | sfan5 | |
- Move the text segment below the 47-bit limit, needed for script_exception_wrapper which must be lightuserdata - Replace CUSTOM_RIDX_SCRIPTAPI with full userdata | |||
2020-04-08 | Overall improvements to log messages (#9598) | sfan5 | |
Hide some unnecessarily verbose ones behind --trace or disable them entirely. Remove duplicate ones. Improve their contents in some places. | |||
2020-02-23 | Script API: Document ObjectRef handling in a comment | sfan5 | |
2019-11-11 | [CSM] Expose more env functions | sfan5 | |
2019-11-10 | Call on_secondary_use when object is right-clicked | sfan5 | |
2019-11-09 | Load client mods into memory before execution. | sfan5 | |
Preperation for server-sent CSM which will eventually need this. | |||
2019-11-09 | Refactor loading of Lua code with mod security | sfan5 | |
2019-09-14 | CSM: Fix itemstack:get_meta() 'metadata' indexing error | SmallJoker | |
2019-09-14 | Load CSM environment after the restrictions are known | SmallJoker | |
Safety-guards for CSM callbacks to abort on a bad implementation Only run callbacks when the mods are loaded (and with it: builtin) Duplication checks inside constructors |