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Author
2021-09-10
Clean up/improve some scriptapi error handling code
sfan5
2019-08-10
Merge pull request #8776 from osjc/FixGetNode
Jozef Behran
2018-04-02
Run callback in IDropAction, refactor function arguments
SmallJoker
2018-02-10
Node definition manager refactor (#7016)
Dániel Juhász
2017-10-07
Unkown nodes: Provide position on interact (#6505)
SmallJoker
2017-08-20
Modernize source code: last part (#6285)
Loïc Blot
2015-08-27
Push error handler afresh each time lua_pcall is used
Kahrl
2015-08-05
Improve Script CPP API diagnostics
kwolekr
2014-10-07
Fix object reference pushing functions when called from coroutines
ShadowNinja
2014-04-27
Only push the Lua error handler once
ShadowNinja
2014-03-15
Remove lua_State parameter from LuaError::LuaError
ShadowNinja
2014-03-15
Revert "Make sure we get a stacktrace for as many lua errors as possible"
ShadowNinja
2014-03-15
Make sure we get a stacktrace for as many lua errors as possible
Sfan5
2013-12-18
Log guilty node name when allow_metadata_inventory_move/put/take fails
Kahrl
2013-12-18
Handle LuaErrors in Lua -> C++ calls on LuaJIT
ShadowNinja
2013-11-15
Pass a errfunc to lua_pcall to get a traceback
ShadowNinja
2013-08-14
Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu
Kahrl
2013-05-25
Move scriptapi to separate folder (by sapier)
sapier