Age | Commit message (Expand) | Author |
---|---|---|
2022-01-06 | Fix damage wraparound if very high damage (#11872) | Wuzzy |
2021-01-02 | Add on_deactivate callback for luaentities (#10723) | hecks |
2020-04-27 | Expose collision information to LuaEntity on_step | sfan5 |
2019-07-30 | Move the clamping of hp/breath when their maximums change to read_object_prop... | Beha |
2018-04-30 | Allow damage for attached objects, add attach/detach callbacks (#6786) | SmallJoker |
2017-08-17 | C++ modernize: Pragma once (#6264) | Loïc Blot |
2017-07-27 | Add LuaEntity on_death callback (#6177) | Loïc Blot |
2017-01-28 | Make entity on_punch have same signature and behaviour as player on_punch | sapier |
2013-06-06 | Fix class/struct forward declaration inconsistencies (good on ya, MSVC) | Kahrl |
2013-05-25 | Move scriptapi to separate folder (by sapier) | sapier |