Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-01-06 | Fix damage wraparound if very high damage (#11872) | Wuzzy | |
2021-01-02 | Add on_deactivate callback for luaentities (#10723) | hecks | |
2020-04-27 | Expose collision information to LuaEntity on_step | sfan5 | |
2019-07-30 | Move the clamping of hp/breath when their maximums change to ↵ | Beha | |
read_object_properties(). (#8689) This prevents set_properties() calls that have nothing to do with hp_max or breath_max overriding the saved hp before another mod has the chance to set a player's intended hp_max (such as in on_joinplayer). | |||
2019-02-10 | Consistent HP and damage types (#8167) | SmallJoker | |
Remove deprecated HUDs and chat message handling. Remove unused m_damage variable (compat break). HP: s32 for setter/calculations, u16 for getter. | |||
2018-06-30 | Modernize lua read (part 2 & 3): C++ templating assurance (#7410) | Loïc Blot | |
* Modernize lua read (part 2 & 3): C++ templating assurance Implement the boolean reader Implement the string reader Also remove unused & unimplemented script_error_handler Add a reader with default value | |||
2018-04-30 | Allow damage for attached objects, add attach/detach callbacks (#6786) | SmallJoker | |
* Allow right-clicking on attached LuaEntities | |||
2017-09-21 | on_death: Fix callback number of pushed arguments (Fixes #6451) | SmallJoker | |
2017-07-27 | Add LuaEntity on_death callback (#6177) | Loïc Blot | |
Add LuaEntity on_death callback This fixes #5474 | |||
2017-04-29 | [CSM] Add event on_place_node API lua (#5548) | Vincent Glize | |
* [CSM] Add event on_place_node API lua | |||
2017-04-08 | Hardware coloring for itemstacks | Dániel Juhász | |
Adds the possibility to colorize item stacks based on their metadata. In the item/node definition you can specify palette (an image file) and color (fallback color if the item has no palette or metadata). Then you can add palette_index to the metadata. Dropped itemstacks with different colors do not merge. | |||
2017-02-01 | Tell on_punch to expect a return value | Duane Robertson | |
The return value should be interpreted as a boolean saying whether the lua on_punch function handled damage or the system needs to. | |||
2017-01-28 | Make entity on_punch have same signature and behaviour as player on_punch | sapier | |
2015-08-27 | Push error handler afresh each time lua_pcall is used | Kahrl | |
Fixes "double fault" / "error in error handling" messages (issue #1423) and instead shows a complete backtrace. | |||
2015-08-12 | SAPI: Track last executed mod and include in error messages | kwolekr | |
2015-08-05 | Improve Script CPP API diagnostics | kwolekr | |
2014-10-07 | Fix object reference pushing functions when called from coroutines | ShadowNinja | |
2014-05-08 | Use "core" namespace internally | ShadowNinja | |
2014-04-27 | Only push the Lua error handler once | ShadowNinja | |
2013-11-15 | Pass a errfunc to lua_pcall to get a traceback | ShadowNinja | |
2013-08-14 | Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu | Kahrl | |
2013-07-20 | Add an option to disable object <-> object collision for Lua entities | PilzAdam | |
2013-05-25 | Move scriptapi to separate folder (by sapier) | sapier | |
On the lua side, notably minetest.env:<function>(<args>) should now be replaced by minetest.<function>(<args>). The old way is and will stay supported for a long time. Also: Update and clean up lua_api.txt (by celeron55) Move EnvRef to lua and remove add_rat and add_firefly (by kahrl) Add separate src/util/CMakeLists.txt, other minor fixes (by kahrl) |