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path: root/src/rollback_interface.cpp
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2020-11-04Revert "Make Lint Happy"Elias Fleckenstein
This reverts commit ad148587dcf5244c2d2011dba339786c765c54c4.
2020-11-04Make Lint HappyElias Fleckenstein
2019-09-24Fix some reference counters (memleak) (#8981)SmallJoker
Fix some reference counters (memleak) Map::dispatchEvent: Allocation safety using references
2019-08-10Merge pull request #8776 from osjc/FixGetNodeJozef Behran
Finish getNode cleanup
2019-03-07Abort when trying to set a not registered node (#7011)HybridDog
I removed the MapNode constructor which takes a nodename and gives the node's id or CONTENT_IGNORE The code which used this constructor (two places) now handles the situation of not registered nodes correctly: * minetest.set_node and similar functions make minetest crash when a not registered node is passed * reverting a node with rollback aborts if the node is not registered
2018-12-04Send only changed node metadata to clients instead of whole mapblock (#5268)SmallJoker
Includes newer style changes and fixes by est31 Improve the block position de-serialization Add type NodeMetadataMap
2018-02-10Node definition manager refactor (#7016)Dániel Juhász
* Rename IWritableNodeDefManager to NodeDefManager * Make INodeDefManager functions const * Use "const *NodeDefManager" instead of "*INodeDefManager" * Remove unused INodeDefManager class * Merge NodeDefManager and CNodeDefManager * Document NodeDefManager
2017-05-10Private nodemeta (#5702)sfan5
* Private node metadata that isn't sent to the client
2017-03-22Some performance optimizations (#5424)Loïc Blot
* Some performance optimizations This is globally removing some memory useless copy * use a const ref return on std::string Settings::get to prevent data copy on getters which doesn't need to copy it * pass some stack created strings to static const as they are not modified anywhere * Camera: return nametags per const ref instead of a list pointer, we only need to read it * INodeDefManager: getAll should be a result ref writer instead of a return copy * INodeDefManager: getAlias should return a const std::string ref * Minimap: unroll a Scolor creation in blitMinimapPixersToImageRadar to prvent many variable construct/destruct which are unneeded (we rewrite the content in the loop) * CNodeDefManager::updateAliases: prevent a idef getall copy * Profiler: constness * rollback_interface: create real_name later, and use const ref * MapBlockMesh updateFastFaceRow: unroll TileSpec next_tile, which has a cost of 1.8% CPU due to variable allocation/destruction, * MapBlockMesh updateFastFaceRow: copy next_tile to tile only if it's a different tilespec * MapBlockMesh updateFastFaceRow: use memcpy to copy next_lights to lights to do it in a single cpu operation
2016-12-24Move PP() and PP2() macros to basic_macros.hRogier
Instead of redefining them everywhere.
2015-09-19Various style cleanups + unused code removalest31
-> Don't pass pointer to whole IGameDef to NodeMetadata constructors and deserializers, but only to IItemDefManager, which is needed -> Remove the unused content_mapnode_get_new_name() method -> Fix style for MapBlock::deSerialize and MapBlock::deSerialize_pre22, improving accuracy of error messages a bit -> Fix style at other serialisation methods too -> Improve accuracy of some comments
2015-08-15Rollback: Fail on bad precondition instead of causing assertion errorkwolekr
2015-05-17Record MapBlock modification reasons as flags instead of stringskwolekr
This improves performance of MapBlock::raiseModified by a factor of 6. Also, clean up mapblock.h a bit and inline small functions.
2014-11-19Clean up rollbackShadowNinja
2013-11-29Fixed potential NULL pointer and leak when setting node metadataMetaDucky
2013-02-24Update Copyright YearsSfan5
2013-02-24Change Minetest-c55 to MinetestPilzAdam
2012-07-27Make the rollback system VERY FUCKING GOD DAMN POWERFULPerttu Ahola
2012-07-27Experimental-ish rollback functionalityPerttu Ahola