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path: root/src/mapgen/mapgen_flat.cpp
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2018-06-08Mapgen flags: Add 'biomes' global mapgen flag (#7355)Paramat
Previously the only way to disable biomes was to 'clear' the registered biomes in a mod, but this method causes large amounts of unnecessary processing: 1. Calculation of 4 2D noises. 2. Looping through all nodes of a mapchunk replacing nodes with identical nodes. The new flag disables those operations.
2018-04-29Mapgen caves: Re-order generation to fix cavern bugParamat
Previously, caverns confused tunnel generation causing biome top and filler nodes to appear in caverns. Split 'generateCaves()' into 2 functions to separate tunnel and large randomwalk cave generation. In each mapgen re-order cave generation to generate tunnels before caverns.
2018-04-07Biome API / dungeons: Add biome-defined dungeon nodesParamat
Add new biome fields 'node_dungeon', 'node_dungeon_alt', 'node_dungeon_stair'. If 'node_dungeon' is not defined dungeons fall back to classic behaviour. Remove messy and imprecise dungeon material code from 'generateBiomes()'. Code deciding dungeon materials is now in 'generateDungeons()' and uses the biome at mapchunk centre for more precision. Remove hardcoded 'MG_STONE' types as long intended.
2018-03-09VoxelArea: add_{x,y,z,p} must be staticLoic Blot
Fix some documentations issues Use getNodeNoCheck(v3s16, ...) in some cases instead of getNodeNoCheck(x, y, z, ...)
2018-02-20Dungeons: Add Y limits in all mapgensparamat
Preserve the upper limit used in mgvalleys.
2018-01-15Mapgen folder: Update and improve copyright information of filesparamat
2017-11-08Move files to subdirectories (#6599)Vitaliy
* Move files around