aboutsummaryrefslogtreecommitdiff
path: root/src/mapblock.cpp
AgeCommit message (Collapse)Author
2013-12-01Cleanup jthread and fix win32 buildsapier
2013-11-17Actually fix weatherkwolekr
The real problem was that MapBlocks were not activated before getting sent to the client
2013-09-16Weather: Clean up getHeat/getHumidity somewhatkwolekr
2013-08-14Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenuKahrl
2013-08-02Weather backward compatibilityproller
2013-07-28Fix warnings in mapblock.cppPilzAdam
2013-07-27Weather supportproller
2013-03-11Migrate to STL containers/algorithms.Ilya Zhuravlev
2013-02-24Update Copyright YearsSfan5
2013-02-24Change Minetest-c55 to MinetestPilzAdam
2012-11-26Move util/serialize.h out from staticobject.h for smaller header dependenciesPerttu Ahola
2012-09-04Reorganize ClientMap rendering code for a bit more performancePerttu Ahola
- Don't select blocks for drawing in every frame - Sort meshbuffers by material before drawing
2012-07-24Improve node timer format (map format version 25) and update mapformat.txtPerttu Ahola
2012-07-23Fix map deserialization and remove old serialization codePerttu Ahola
2012-07-23Increase node id/param0 to 16 bits, leaving param2 always with 8 bitsdarkrose
2012-07-23Implement node timersdarkrose
2012-06-17Properly and efficiently use split utility headersPerttu Ahola
2012-06-08Update and fix doc/mapformat.txt; make current format more solid in mapblock.cppPerttu Ahola
2012-06-05Switch the license to be LGPLv2/later, with small parts still remaining as ↵Perttu Ahola
GPLv2/later, by agreement of major contributors
2012-06-04Add ignore_world_load_errors configuration option and provide better error ↵Perttu Ahola
messages
2012-06-03WIP node metadata, node timersKahrl
2012-03-29Reduce EnvRef:set_node() time tenfold by postponing the dayNightDiff update ↵Perttu Ahola
until it is actually needed
2012-03-15MapBlockMesh, mesh animation system, urgent mesh updates, athmospheric ↵Kahrl
light, removed footprints
2012-01-22Cleanup (some stuff went wrong when reverting 4-byte mapnodes); fix ↵Kahrl
legacy_wallmounted
2012-01-22Node placement / mineral / serialization / iron freq / node_dig callbackKahrl
- Node placement code moved to Lua - Mineral system removed (added default:stone_with_coal and default:stone_with_iron). - MapBlock and MapNode serialization updated. - Mapgen: Frequency of iron increased. - node_dig callback and related changes.
2012-01-12The huge item definition and item namespace unification patch (itemdef), see ↵Kahrl
http://c55.me/minetest/wiki/doku.php?id=changes:itemdef
2011-11-29Replace old active block random node modifying things with actual ↵Perttu Ahola
ActiveBlockModifiers
2011-11-29Add reason parameter to setModified and print it out to verbosestream when ↵Perttu Ahola
saving block
2011-11-29Do not expose CONTENT_* stuff in content_mapnode.h and use a name converter ↵Perttu Ahola
wrapper in old code
2011-11-29Node definition namesPerttu Ahola
2011-11-29Remove content dependencies from mapblock.cppPerttu Ahola
2011-11-29GameDef compilesPerttu Ahola
2011-11-29Create framework for getting rid of global definitions of ↵Perttu Ahola
node/tool/item/whatever types
2011-11-29Allocate MapBlock::m_node_metadata on heap to allow less header bloatPerttu Ahola
2011-11-29Move ContentFeatures to mapnode_contentfeatures.{h,cpp} and clean stuffPerttu Ahola
2011-10-15mobv2Perttu Ahola
2011-10-12Saner block modification flag operation for not saving everything alwaysPerttu Ahola
2011-07-25fix server buildPerttu Ahola
2011-07-24Added a mapblock analyzing function for debugging use and fixed remaining ↵Perttu Ahola
mapgen bugs
2011-07-24merged fix to decapitated trees; other bugs now existsPerttu Ahola
2011-07-23extended content-type rangePerttu Ahola
2011-07-21Attempt to fix the big bug. Now server either stops sending map or mapgen ↵Perttu Ahola
starts generating CONTENT_IGNORE.
2011-07-02initial steps in doing content type extensionPerttu Ahola
2011-06-26fixed block unloading from memory (a better fix coming next)Perttu Ahola
2011-06-26more reorganizing of map codePerttu Ahola
2011-06-25New map generator added (and SQLite, messed up the commits at that time...) ↵Perttu Ahola
(import from temporary git repo)
2011-06-18Changed MapBlockObjects to be never written anymore. Incremented version number.Perttu Ahola
2011-06-17Moved stuff from mapblock{h,cpp} to mapblock_mesh.{h,cpp} and ↵Perttu Ahola
content_mapblock.{h,cpp}
2011-06-17Moved some mapnode content stuff from mapnode.{h,cpp} and digging property ↵Perttu Ahola
stuff from material.cpp to content_mapnode.{h,cpp}
2011-06-05Messed around with genmap.py. Now supports format version 17.Perttu Ahola