Age | Commit message (Collapse) | Author |
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The real problem was that MapBlocks were not activated before getting sent to the client
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- Don't select blocks for drawing in every frame
- Sort meshbuffers by material before drawing
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GPLv2/later, by agreement of major contributors
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messages
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until it is actually needed
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light, removed footprints
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legacy_wallmounted
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- Node placement code moved to Lua
- Mineral system removed (added default:stone_with_coal and default:stone_with_iron).
- MapBlock and MapNode serialization updated.
- Mapgen: Frequency of iron increased.
- node_dig callback and related changes.
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http://c55.me/minetest/wiki/doku.php?id=changes:itemdef
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ActiveBlockModifiers
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saving block
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wrapper in old code
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node/tool/item/whatever types
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mapgen bugs
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starts generating CONTENT_IGNORE.
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(import from temporary git repo)
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content_mapblock.{h,cpp}
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stuff from material.cpp to content_mapnode.{h,cpp}
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